From the reviews:
“This book provides an in-depth analysis of a selection of topics that are important in the areas of character animation and game development. ... book aims to provide a comprehensive treatment of theoretical concepts and associated methods related to the following areas: articulated character animation, curve and surface design, mesh processing and collision detection. ... The book is presented in an accessible fashion full of images and examples. ... The topics discussed in this book are commonly covered in graduate or advanced undergraduate graphics courses.” (Agnieszka Lisowska, Zentralblatt MATH, Vol. 1243, 2012)