Verkäufer
Goodwill of Greater Milwaukee and Chicago, Racine, WI, USA
Verkäuferbewertung 5 von 5 Sternen
AbeBooks-Verkäufer seit 20. September 2024
Book is considered to be in acceptable condition. The actual cover image may not match the stock photo. Book may have one or more of the following defects: noticeable wear on the cover dust jacket or spine; curved, dog eared or creased page s ; writing or highlighting inside or on the edges; sticker s or other adhesive on cover; CD DVD may not be included; and book may be a former library copy. Bestandsnummer des Verkäufers SEWV.0123694965.A
A leading designer introduces the fundamental principles, techniques, and rules of designing computer games in a volume that incorporates detailed instruction in the application of game design principles (or lenses) and includes some one hundred "lenses" throughout the tutorial, along with boxed tips and tricks. Original. (Intermediate)
Über die Autorin bzw. den Autor: Jesse Schell is professor of entertainment technology for Carnegie Mellon University's Entertainment Technology Center (ETC), a joint master's program between Carnegie Mellon's College of Fine Arts and School of Computer Science, where he teaches game design and leads several research projects. Formerly he was creative director of the Walt Disney Imagineering Virtual Reality Studio. Schell worked as a designer, programmer, and manager on several projects for Disney theme parks and DisneyQuest. Schell received his undergraduate degree from Rensselaer Polytechnic Institute and a master's degree in information networking from Carnegie Mellon. He is also CEO of Schell Games, LLC, an independent game studio in Pittsburgh, and chairman of the International Game Developers Association (IGDA). In 2004 he was named as one of the World's 100 Top Young Innovators by MIT's Technology Review.
Titel: The Art of Game Design: A Book of Lenses
Verlag: CRC Press
Erscheinungsdatum: 2008
Einband: Softcover
Zustand: acceptable