“The definitive guide for creating VR user interactions.” – Amir Rubin, CEO of Sixense
“Conceptually comprehensive, yet at the same time practical and grounded in real-world experience.” – Paul Mlyniec, President of Digital ArtForms
“The summative guidelines provide quick access with back references for further understanding.” – Chris Pusczak, Creative Director of SymbioVR
“I was able to briefly preview it at SIGGRAPH this last summer and it seemed like it would be a good fit for my class. Now that have had a chance to take a deeper dive, I am even more certain I will be using the book. I am looking forward to using this as a required text when I teach the course again.” – Dr. David Whittinghill, Purdue University