Building an FPS Game with Unity
John P. Doran
Verkauft von THE SAINT BOOKSTORE, Southport, Vereinigtes Königreich
AbeBooks-Verkäufer seit 14. Juni 2006
Neu - Softcover
Zustand: New
Anzahl: Mehr als 20 verfügbar
In den Warenkorb legenVerkauft von THE SAINT BOOKSTORE, Southport, Vereinigtes Königreich
AbeBooks-Verkäufer seit 14. Juni 2006
Zustand: New
Anzahl: Mehr als 20 verfügbar
In den Warenkorb legenThis item is printed on demand. New copy - Usually dispatched within 5-9 working days 526.
Bestandsnummer des Verkäufers C9781782174806
Create a high-quality first person shooter game using the Unity game engine and the popular UFPS and Probuilder frameworks
This book is for those who want to create an FPS game in Unity and gain knowledge on how to customize it to be their very own. If you are familiar with the basics of Unity, you will have an easier time, but it should make it possible for someone with no prior experience to learn Unity at an accelerated pace.
Unity, available in free and pro versions, is one of the most popular third-party game engines available. It is a cross-platform game engine, making it easy to write your game once and then port it to PC, consoles, and even the web, making it a great choice for both indie and AAA developers.
Building an FPS Game in Unity takes readers on an exploration of how to use Unity to create a 3D first person shooter (FPS) title, leveraging the powerful UFPS framework by VisionPunk and Prototype/ProBuilder 2.0 by ProCore3D.
After some setting up, you will start by learning how to create custom weapons, prototype levels, create exterior and interior environments, and breathe life into our levels. We will then add polish to the levels. Finally, we will create a custom GUI and menus for our title to create a complete package.
An easy-to-follow guide with each project containing step-by-step explanations, diagrams, screenshots, and downloadable material. Concepts in Unity and C# are explained as they are used and for the more inquisitive, there are more details on the concepts used with additional external resources to learn from.
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