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Business Playground: Where Creativity and Commerce Collide, The (Voices That Matter)

Stewart, Dave; Simmons, Mark

Verlag: New Riders, 2010
ISBN 10: 032172058X / ISBN 13: 9780321720580
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Titel: Business Playground: Where Creativity and ...

Verlag: New Riders

Erscheinungsdatum: 2010

Einband: Soft cover

Zustand: New


Brand New, Unread Copy in Perfect Condition. A+ Customer Service! Summary: "In this thoroughly enjoyable and highly instructive book, Dave Stewart and Mark Simmons tell you how we all can tap into our best creative selves, the waywe could when we were children. Who knew having so much fun was the key to success!" -Laura Ziskin, Motion Picture Producer (including Spider-Man 1 2and 3, Pretty Woman, To Die For and As Good as It Gets) and co-founder of Stand Up to Cancer "Commercial growth is driven by creativity. This book gives you the keys to the car." -Andrew Robertson, President and CEO, BBDO Worldwide "Brainstorming with Dave Stewart is a rare privilege. He's a genuine one-off in his creativity and his willingness to disrupt the status quo. If you can't workwith Dave in person, this book is the next best thing an insight into another way of getting innovation to take root in your organisation. It's all about attitude of mind.The Business Playgroundwill help you raise the game with your team." -Christopher Rodrigues CBE, Chair of Visit Britain, International Personal Finance plc, The Almeida Theatre and The Windsor Leadership Trust. Past President and CEO, Visa International "The Business Playgroundreminds us that instilling a good dose of humour and a bit of fun and games to the process is one of the most powerful creativetools an organisation has to driving performance, collaboration and shareholder value in a highly demanding environment." -Stephen Davis, President, Hasbro Studios "Innovation requires vision, intuition, courage and ability to see what others don't see. Dave has them all." -Tero Ojanper, Executive Vice President, Services and member of the Nokia Group Executive Board "Dave's knowledge and experience from all aspects of the music business is applied to the entire world of business - sheer brilliance!" -John Meglan, President and Co-CEO, Concerts West/AEG Live. Buchnummer des Verkäufers ABE_book_new_032172058X

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Rezension: Product Description
The Business Playground is the definitive guide to creativity and innovation

Written by musician/entrepreneur Dave Stewart and branding expert Mark Simmons, The Business Playground offers a revealing look at what creativity is and how to apply it in business through an inspiring mix of scientific studies, anecdotes, high-profile interviews, and thought-provoking games that you can play alone or with your co-workers.

The Business Playground is not your average business book. Former Eurythmics band member Dave Stewart turns on his rock and roll charm with personal, inspirational stories from his own career as well as interviews with such innovative and influential thinkers as Mick Jagger, Microsoft?s Paul Allen, and Twitter?s Evan Williams. The legendary Sir Richard Branson makes a guest appearance as the author of the book?s foreword where he sets the tone for this quirky, fun, emminently useful guide to creative business thinking.

Whether you?re running a one-man show or heading up a multinational corporation, you?ll discover new techniques for finding and harnessing your creative abilities and putting them to work for your business in this entertaining book.

The Business Playground includes real-world examples of innovation in action, as well as substantial and practical techniques that you can use immediately to aid in creative thinking and problem solving. Play the games at the end of each chapter and you?ll learn how to:

  • Ask the right questions so you can find the right answers
  • Rediscover, train, and utilize your innate creative abilities
  • Conduct ?the perfect brainstorm??yes, such a thing really does exist
  • Create a work culture that?s conducive to creativity
  • Help people collaborate with others within and outside of the organization
  • Kill ideas that aren?t working before they waste too much time and too many resources
In his foreword Sir Richard Branson says, ?Dave and Mark?s enthusiasm for creativity and how it can be applied in business leaps off every page. The Business Playground will bring out the creative child inside all of us and I can?t imagine many readers being left uninspired to try it out for themselves. Their mix of insights about creativity, revealing examples, anecdotes, interviews with creative thinkers, and games make for an entertaining and informative read. If you get half as much out of this book as I did, you?re in for quite a treat.?

Play a Game From The Business Playground

Click to download the game board [PDF]

How it works: Working out the right business problem to solve is a bit like putting a band together. It takes patience and practice, but when you get it right you can make some sweet, sweet music. If you ask a question like How do we sell more of our music? for instance, you'll likely end up with a very different answer compared to one like How do we make money from our music? The first one assumes that selling music is the best way to make money from selling music, but the second one doesn't.

How to play: Players start by writing down a business problem as a question starting with: How do we...? They then ask themselves a series of questions about the problem to get it to a more insightful version. The end result should be simple and clear. (As German abstract expressionist painter, Hans Hoffman, said: "The ability to simplify means to eliminate the unnecessary so that the necessary may speak." He could have just said keep it simple stupid instead, but oh well never mind.) Players move down each step by throwing a die and, depending on the number that comes up, asking themselves a different question about the problem they're trying to solve:

1 = HOW?
2 = WHY?
3 = WHICH?
4 = WHEN?
5 = WHO?
6 = WHAT?

Example: Say you have a band and your problem is "How can we sell more music?" You throw a 6, a WHAT question, and so ask yourself "What are the barriers to selling more music? You come up with a few answers such as: fewer people are buying music nowadays; the economy stinks; not enough people know about us; or, our music isn't any good. Next you throw a 2 and so you ask yourself "WHY are people spending less on buying music?" Your answer is that people can get it for free online. Now you throw a 4 and ask yourself "WHEN do people spend money on music?" The answers might be when they buy special editions with all sorts of extra content or when they're seeing live gigs. Next you throw a 1 and choose to rephrase the problem as "HOW do we make the stuff we sell better than what people can get for free?" Now you throw a 5 and ask yourself "WHO is that pays to get extra content when they can get the music for free elsewhere?" Your answer might be die-hard fans.

And so on. When we hit the last space we can write up the problem in a new way, using the insights gathered throughout the game. It might be something like "How can we make our music releases special enough that die hard fans will pay good money to buy it?" Now that's a more tangible problem to crack.

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