Classic Game Programming on the NES
Cruise, Tony
Verkauft von Romtrade Corp., STERLING HEIGHTS, MI, USA
AbeBooks-Verkäufer seit 17. April 2013
Neu - Softcover
Zustand: New
Anzahl: 2 verfügbar
In den Warenkorb legenVerkauft von Romtrade Corp., STERLING HEIGHTS, MI, USA
AbeBooks-Verkäufer seit 17. April 2013
Zustand: New
Anzahl: 2 verfügbar
In den Warenkorb legenThis is a Brand-new US Edition. This Item may be shipped from US or any other country as we have multiple locations worldwide.
Bestandsnummer des Verkäufers ABNR-281115
Build your own retro games for the Nintendo Entertainment System.
From Super Mario Bros to The Legend of Zelda, games of the Nintendo Entertainment System (NES) defined the childhoods of millions. Now with the power of modern tools you can start creating NES games of your very own! This all-practical beginner's guide will show you how to get started, with guidance on everything from graphics and music, to the Assembler language needed to get the most out of the NES, to enemy AI.
Inside Classic Game Programming on the NES you'll learn how to:
Do you have an amazing idea for a NES game you've been itching to turn into reality? Classic Game Programming on the NES will show you how! You don't need any game development experience or specialist programming skills. You don't need a team of developers and graphic artists. This one-stop guide teaches you everything you need to know, step-by-step.
About the Author:
Tony Cruise has worked in IT and application development for over 40 years, starting with programming and releasing games for multiple 8-bit systems in the 80's. He is the author of over 100 titles, books and magazine articles. Today Tony is actively writing new games, utilities and creating resources for other developers working with 8 and 16-bit systems.
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