Computer Graphics Programming in OpenGL with C++
John Clevenger, Scott Gordon
Verkauft von Rarewaves USA, OSWEGO, IL, USA
AbeBooks-Verkäufer seit 10. Juni 2025
Neu - Hardcover
Zustand: Neu
Anzahl: Mehr als 20 verfügbar
In den Warenkorb legenVerkauft von Rarewaves USA, OSWEGO, IL, USA
AbeBooks-Verkäufer seit 10. Juni 2025
Zustand: Neu
Anzahl: Mehr als 20 verfügbar
In den Warenkorb legenThis updated edition includes step-by-step instruction on modern OpenGL 4.0+ GLSL shader programming with C++, along with the theoretical foundations of 3D computer graphics. Every shader stage is explored, from the basics of modeling, textures, lighting, shadows, etc., through advanced techniques such as tessellation, noise maps, water, and stereoscopy. This new edition includes expanded coverage of camera control, refraction, and a new chapter on ray tracing with bounding volume hierarchies for complex models. The companion files include all the source code, shaders, model files, skyboxes, etc., needed to run every example in the book.
Bestandsnummer des Verkäufers LU-9781501522598
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