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This new edition provides step-by-step instruction on modern 3D graphics shader programming in OpenGL with C++, along with its theoretical foundations. It is appropriate both for computer science graphics courses and for professionals interested in mastering 3D graphics skills. It has been designed in a 4-color, teach-yourself format with numerous examples that the reader can run just as presented. Every shader stage is explored, from the basics of modeling, textures, lighting, shadows, etc., through advanced techniques such as tessellation, normal mapping, noise maps, as well as new chapters on simulating water, stereoscopy, and ray tracing. FEATURES: Covers modern OpenGL 4.0+ shader programming in C++, with instructions for both PC/Windows and Macintosh Adds new chapters on simulating water, stereoscopy, and ray tracing Includes companion files with code, object models, figures, and more (also available for downloading by writing to the publisher) Illustrates every technique with running code examples. Everything needed to install the libraries, and complete source code for each example Includes step-by-step instruction for using each GLSL programmable pipeline stage (vertex, tessellation, geometry, and fragment) Explores practical examples for modeling, lighting, and shadows (including soft shadows), terrain, water, and 3D materials such as wood and marble Explains how to optimize code for tools such as Nvidia s Nsight debugger. The companion files and instructor resources are available online by emailing the publisher with proof of purchase at info@merclearning.com.
Über die Autorin bzw. den Autor: V. Scott Gordon is a computer science professor at California State University, Sacramento.
Titel: Computer Graphics Programming in Opengl With...
Verlag: Mercury Learning and Information
Erscheinungsdatum: 2021
Einband: Hardcover
Zustand: good
Auflage: 2. Auflage
Anbieter: Books From California, Simi Valley, CA, USA
Product Bundle. Zustand: Good. Book shows minimal/no wear! Pages are clean, text and pictures are intact and unmarred. Bundled CD not present. Bestandsnummer des Verkäufers mon0003795404
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Mixed Media Product. Zustand: New. Computer Graphics Programming in OpenGL with C++ 2.9. Media. Bestandsnummer des Verkäufers BBS-9781683926726
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Hardcover. Zustand: new. Hardcover. No detailed description available for "Computer Graphics Programming in OpenGL with C++". Provides step-by-step instruction on modern 3D graphics shader programming in OpenGL with C, along with its theoretical foundations. The book is appropriate both for computer science graphics courses and for professionals interested in mastering 3D graphics skills. Shipping may be from our UK warehouse or from our Australian or US warehouses, depending on stock availability. Bestandsnummer des Verkäufers 9781683926726
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Hardcover. Zustand: new. Hardcover. No detailed description available for "Computer Graphics Programming in OpenGL with C++". Provides step-by-step instruction on modern 3D graphics shader programming in OpenGL with C, along with its theoretical foundations. The book is appropriate both for computer science graphics courses and for professionals interested in mastering 3D graphics skills. Shipping may be from multiple locations in the US or from the UK, depending on stock availability. Bestandsnummer des Verkäufers 9781683926726
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