D&D 3.5 Arms and Equipment Guide VG. Dieser Artikel ist nicht verfügbar.
437 Bewertungen von Goodreads
Sprache: Englisch
Verlag: WotC, 2003
- Hardcover
- Gebraucht



Artikelbild 1 von 2.
Anbieter: Chris Korczak, Bookseller, IOBA, Easthampton, MA, USAChris Korczak, Bookseller, IOBA
Verkäufer/-in mit 5 Sternen
Verkäufer:in bei AbeBooks seit 16. Juli 2010
Nicht verfügbar
Hardcover
Zustand: Gebraucht - Gut
EUR 27,59
Artikelbeschreibung des Verkäufers
Very mild shelfwear. I note every flaw I find, so buy with confidence.
Bestandsnummer des Verkäufers mon0000166381
- Titel
- D&D 3.5 Arms and Equipment Guide VG
- Autor
- Cagle, et al
- Verlag
- WotC
- Erscheinungsjahr
- 2003
- Zustand
- Very Good
- Einband
- Hardcover
- Sprache
- Englisch
- ISBN-10
- 078692649X
- ISBN-13
- 9780786926497
Heroes need to be prepared for anything, which means having the right weapons and gear on hand at all times. The well-stocked pages of this book hold an impressive inventory of merchandise to get you into and out of all manner of trouble, including:
A caravanload of equipment, trade goods, alchemical items, poisons, mounts, and vehicles.
Over 230 magic weapons and armors, such as the flameshroud axe, lance of the unending charge,and vampire hunter armor.
Over 125 magic items, including new artifacts, such as elixir armor, rings of the hive mind, theghost rod, and the bag of endless caltrops.
Rules for vehicle combat on land, sea, and air.
Within these pages, players and Dungeon Masters will find what they need to outfit their characters for nearly every contingency.
To use this accessory, a Dungeon Master also needs the Player’s Handbook and theDungeon Master’s Guide. A player needs only the Player’s Handbook.
A caravanload of equipment, trade goods, alchemical items, poisons, mounts, and vehicles.
Over 230 magic weapons and armors, such as the flameshroud axe, lance of the unending charge,and vampire hunter armor.
Over 125 magic items, including new artifacts, such as elixir armor, rings of the hive mind, theghost rod, and the bag of endless caltrops.
Rules for vehicle combat on land, sea, and air.
Within these pages, players and Dungeon Masters will find what they need to outfit their characters for nearly every contingency.
To use this accessory, a Dungeon Master also needs the Player’s Handbook and theDungeon Master’s Guide. A player needs only the Player’s Handbook.
Heroes need to be prepared for anything, which means having the right weapons and gear on hand at all times. The well-stocked pages of this book hold an impressive inventory of merchandise to get you into and out of all manner of trouble, including:
A caravanload of equipment, trade goods, alchemical items, poisons, mounts, and vehicles.
Over 230 magic weapons and armors, such as the flameshroud axe, lance of the unending charge,and vampire hunter armor.
Over 125 magic items, including new artifacts, such as elixir armor, rings of the hive mind, theghost rod, and the bag of endless caltrops.
Rules for vehicle combat on land, sea, and air.
Within these pages, players and Dungeon Masters will find what they need to outfit their characters for nearly every contingency.
To use this accessory, a Dungeon Master also needs the Player’s Handbook and theDungeon Master’s Guide. A player needs only the Player’s Handbook.
A caravanload of equipment, trade goods, alchemical items, poisons, mounts, and vehicles.
Over 230 magic weapons and armors, such as the flameshroud axe, lance of the unending charge,and vampire hunter armor.
Over 125 magic items, including new artifacts, such as elixir armor, rings of the hive mind, theghost rod, and the bag of endless caltrops.
Rules for vehicle combat on land, sea, and air.
Within these pages, players and Dungeon Masters will find what they need to outfit their characters for nearly every contingency.
To use this accessory, a Dungeon Master also needs the Player’s Handbook and theDungeon Master’s Guide. A player needs only the Player’s Handbook.
„Inhaltsangabe“ gehört möglicherweise zu einer anderen Auflage dieses Titels.