ISBN 10: 1447125576 / ISBN 13: 9781447125570
Gebraucht / Anzahl: 0
Bei weiteren Verkäufern erhältlich
Alle  Exemplare dieses Buches anzeigen

Über dieses Buch

Leider ist dieses Exemplar nicht mehr verfügbar. Wir haben Ihnen weitere Exemplare dieses Titels unten aufgelistet.

Beschreibung:

This Book is in Good Condition. Clean Copy With Light Amount of Wear. 100% Guaranteed. Summary: User experience is a key research area in human-computer interaction. This text explores concepts that enhance user experience in games such as fun, flow and immersion. It also shows methods used to evaluate user experience before, during, and after game play. Buchnummer des Verkäufers

Über diesen Titel:

Bewertung (bereitgestellt von GoodReads):
3,62 durchschnittlich
(8 Bewertungen)

Inhaltsangabe:

User Experience has become a major research area in human-computer interaction. The area of game design and development has been focusing on user experience evaluation for the last 20 years, although a clear definition of user experience is still to be established.

The contributors to this volume explore concepts that enhance the overall user experience in games such as fun, playability, flow, immersion and many others. Presenting an overview of current practice from academia and industry in game development, the book shows a variety of methods that can be used to evaluate user experience in games, not only during game-play but also before and after the game play.

Evaluating User Experiences in Games:

  • Presents a broad range of user experience evaluation methods and concepts;
  • Provides insights on when to apply the various user experience evaluation methods in the development cycle and shows how methods can be also applied to a more general HCI context;
  • Includes new research on evaluating user experience during game play and after; and social play;
  • Describes new evaluation methods;
  • Details methods that are also applicable for exertion games or tabletop games.

 

This comprehensive book will be welcomed by researchers and practitioners in the field.

Inhaltsangabe: It was a pleasure to provide an introduction to a new volume on user experience evaluation in games. The scope, depth, and diversity of the work here is amazing. It attests to the growing popularity of games and the increasing importance developing a range of theories, methods, and scales to evaluate them. This evolution is driven by the cost and complexity of games being developed today. It is also driven by the need to broaden the appeal of games. Many of the approaches described here are enabled by new tools and techniques. This book (along with a few others) represents a watershed in game evaluation and understanding. The eld of game evaluation has truly ?come of age?. The broader eld of HCI can begin to look toward game evaluation for fresh, critical, and sophisticated thi- ing about design evaluation and product development. They can also look to games for groundbreaking case studies of evaluation of products. I?ll brie y summarize each chapter below and provide some commentary. In conclusion, I will mention a few common themes and offer some challenges. Discussion In Chapter 1, User Experience Evaluation in Entertainment, Bernhaupt gives an overview and presents a general framework on methods currently used for user experience evaluation. The methods presented in the following chapters are s- marized and thus allow the reader to quickly assess the right set of methods that will help to evaluate the game under development.

„Über diesen Titel“ kann sich auf eine andere Ausgabe dieses Titels beziehen.

Bibliografische Details

Titel: $listing_disp.getBaseListing().getTitle()



Zustand: Used

Beste Suchergebnisse bei AbeBooks

1.

Regina Bernhaupt
Verlag: Springer London Ltd (2012)
ISBN 10: 1447125576 ISBN 13: 9781447125570
Neu Anzahl: > 20
Print-on-Demand
Anbieter
Books2Anywhere
(Fairford, GLOS, Vereinigtes Königreich)
Bewertung
[?]

Buchbeschreibung Springer London Ltd, 2012. PAP. Buchzustand: New. New Book. Delivered from our UK warehouse in 3 to 5 business days. THIS BOOK IS PRINTED ON DEMAND. Established seller since 2000. Buchnummer des Verkäufers LQ-9781447125570

Weitere Informationen zu diesem Verkäufer | Frage an den Anbieter

Neu kaufen
EUR 122,87
Währung umrechnen

In den Warenkorb

Versand: EUR 10,22
Von Vereinigtes Königreich nach USA
Versandziele, Kosten & Dauer

2.

Verlag: Springer London Ltd, United Kingdom (2012)
ISBN 10: 1447125576 ISBN 13: 9781447125570
Neu Paperback Anzahl: 10
Print-on-Demand
Anbieter
The Book Depository
(London, Vereinigtes Königreich)
Bewertung
[?]

Buchbeschreibung Springer London Ltd, United Kingdom, 2012. Paperback. Buchzustand: New. 2010 ed.. 241 x 160 mm. Language: English . Brand New Book ***** Print on Demand *****.It was a pleasure to provide an introduction to a new volume on user experience evaluation in games. The scope, depth, and diversity of the work here is amazing. It attests to the growing popularity of games and the increasing importance developing a range of theories, methods, and scales to evaluate them. This evolution is driven by the cost and complexity of games being developed today. It is also driven by the need to broaden the appeal of games. Many of the approaches described here are enabled by new tools and techniques. This book (along with a few others) represents a watershed in game evaluation and understanding. The eld of game evaluation has truly come of age . The broader eld of HCI can begin to look toward game evaluation for fresh, critical, and sophisticated thi- ing about design evaluation and product development. They can also look to games for groundbreaking case studies of evaluation of products. I ll brie y summarize each chapter below and provide some commentary. In conclusion, I will mention a few common themes and offer some challenges. Discussion In Chapter 1, User Experience Evaluation in Entertainment, Bernhaupt gives an overview and presents a general framework on methods currently used for user experience evaluation. The methods presented in the following chapters are s- marized and thus allow the reader to quickly assess the right set of methods that will help to evaluate the game under development. Buchnummer des Verkäufers AAV9781447125570

Weitere Informationen zu diesem Verkäufer | Frage an den Anbieter

Neu kaufen
EUR 126,16
Währung umrechnen

In den Warenkorb

Versand: Gratis
Von Vereinigtes Königreich nach USA
Versandziele, Kosten & Dauer

3.

Verlag: Springer London Ltd, United Kingdom (2012)
ISBN 10: 1447125576 ISBN 13: 9781447125570
Neu Paperback Anzahl: 10
Print-on-Demand
Anbieter
The Book Depository US
(London, Vereinigtes Königreich)
Bewertung
[?]

Buchbeschreibung Springer London Ltd, United Kingdom, 2012. Paperback. Buchzustand: New. 2010 ed.. 241 x 160 mm. Language: English . Brand New Book ***** Print on Demand *****. It was a pleasure to provide an introduction to a new volume on user experience evaluation in games. The scope, depth, and diversity of the work here is amazing. It attests to the growing popularity of games and the increasing importance developing a range of theories, methods, and scales to evaluate them. This evolution is driven by the cost and complexity of games being developed today. It is also driven by the need to broaden the appeal of games. Many of the approaches described here are enabled by new tools and techniques. This book (along with a few others) represents a watershed in game evaluation and understanding. The eld of game evaluation has truly come of age . The broader eld of HCI can begin to look toward game evaluation for fresh, critical, and sophisticated thi- ing about design evaluation and product development. They can also look to games for groundbreaking case studies of evaluation of products. I ll brie y summarize each chapter below and provide some commentary. In conclusion, I will mention a few common themes and offer some challenges. Discussion In Chapter 1, User Experience Evaluation in Entertainment, Bernhaupt gives an overview and presents a general framework on methods currently used for user experience evaluation. The methods presented in the following chapters are s- marized and thus allow the reader to quickly assess the right set of methods that will help to evaluate the game under development. Buchnummer des Verkäufers AAV9781447125570

Weitere Informationen zu diesem Verkäufer | Frage an den Anbieter

Neu kaufen
EUR 138,66
Währung umrechnen

In den Warenkorb

Versand: Gratis
Von Vereinigtes Königreich nach USA
Versandziele, Kosten & Dauer

4.

REGINA BERNHAUPT
Verlag: Springer (2012)
ISBN 10: 1447125576 ISBN 13: 9781447125570
Neu Paperback Anzahl: 1
Anbieter
Herb Tandree Philosophy Books
(Stroud, GLOS, Vereinigtes Königreich)
Bewertung
[?]

Buchbeschreibung Springer, 2012. Paperback. Buchzustand: NEW. 9781447125570 This listing is a new book, a title currently in-print which we order directly and immediately from the publisher. Buchnummer des Verkäufers HTANDREE0299122

Weitere Informationen zu diesem Verkäufer | Frage an den Anbieter

Neu kaufen
EUR 138,95
Währung umrechnen

In den Warenkorb

Versand: EUR 9,08
Von Vereinigtes Königreich nach USA
Versandziele, Kosten & Dauer

5.

Bernhaupt, Regina
Verlag: Springer (2016)
ISBN 10: 1447125576 ISBN 13: 9781447125570
Neu Paperback Anzahl: 1
Print-on-Demand
Anbieter
Ria Christie Collections
(Uxbridge, Vereinigtes Königreich)
Bewertung
[?]

Buchbeschreibung Springer, 2016. Paperback. Buchzustand: New. PRINT ON DEMAND Book; New; Publication Year 2016; Not Signed; Fast Shipping from the UK. No. book. Buchnummer des Verkäufers ria9781447125570_lsuk

Weitere Informationen zu diesem Verkäufer | Frage an den Anbieter

Neu kaufen
EUR 141,48
Währung umrechnen

In den Warenkorb

Versand: EUR 3,79
Von Vereinigtes Königreich nach USA
Versandziele, Kosten & Dauer

6.

Regina Bernhaupt
Verlag: Springer London Ltd (2012)
ISBN 10: 1447125576 ISBN 13: 9781447125570
Neu Anzahl: > 20
Print-on-Demand
Anbieter
PBShop
(Wood Dale, IL, USA)
Bewertung
[?]

Buchbeschreibung Springer London Ltd, 2012. PAP. Buchzustand: New. New Book. Shipped from US within 10 to 14 business days. THIS BOOK IS PRINTED ON DEMAND. Established seller since 2000. Buchnummer des Verkäufers IQ-9781447125570

Weitere Informationen zu diesem Verkäufer | Frage an den Anbieter

Neu kaufen
EUR 149,30
Währung umrechnen

In den Warenkorb

Versand: EUR 3,76
Innerhalb USA
Versandziele, Kosten & Dauer

7.

Verlag: Springer (2012)
ISBN 10: 1447125576 ISBN 13: 9781447125570
Neu Softcover Anzahl: 15
Print-on-Demand
Anbieter
English-Book-Service Mannheim
(Mannheim, Deutschland)
Bewertung
[?]

Buchbeschreibung Springer, 2012. Buchzustand: New. This item is printed on demand for shipment within 3 working days. Buchnummer des Verkäufers LP9781447125570

Weitere Informationen zu diesem Verkäufer | Frage an den Anbieter

Neu kaufen
EUR 170,65
Währung umrechnen

In den Warenkorb

Versand: EUR 5,00
Von Deutschland nach USA
Versandziele, Kosten & Dauer

8.

Bernhaupt
Verlag: Springer
ISBN 10: 1447125576 ISBN 13: 9781447125570
Neu Anzahl: 3
Print-on-Demand
Anbieter
Majestic Books
(London, ,, Vereinigtes Königreich)
Bewertung
[?]

Buchbeschreibung Springer. Buchzustand: New. This item is printed on Demand. Buchnummer des Verkäufers 11252443

Weitere Informationen zu diesem Verkäufer | Frage an den Anbieter

Neu kaufen
EUR 212,23
Währung umrechnen

In den Warenkorb

Versand: EUR 6,24
Von Vereinigtes Königreich nach USA
Versandziele, Kosten & Dauer

9.

Verlag: Springer
ISBN 10: 1447125576 ISBN 13: 9781447125570
Neu Paperback Anzahl: 20
Anbieter
BuySomeBooks
(Las Vegas, NV, USA)
Bewertung
[?]

Buchbeschreibung Springer. Paperback. Buchzustand: New. Paperback. 277 pages. Dimensions: 9.5in. x 6.3in. x 0.8in.It was a pleasure to provide an introduction to a new volume on user experience evaluation in games. The scope, depth, and diversity of the work here is amazing. It attests to the growing popularity of games and the increasing importance developing a range of theories, methods, and scales to evaluate them. This evolution is driven by the cost and complexity of games being developed today. It is also driven by the need to broaden the appeal of games. Many of the approaches described here are enabled by new tools and techniques. This book (along with a few others) represents a watershed in game evaluation and understanding. The eld of game evaluation has truly come of age. The broader eld of HCI can begin to look toward game evaluation for fresh, critical, and sophisticated thi- ing about design evaluation and product development. They can also look to games for groundbreaking case studies of evaluation of products. Ill brie y summarize each chapter below and provide some commentary. In conclusion, I will mention a few common themes and offer some challenges. Discussion In Chapter 1, User Experience Evaluation in Entertainment, Bernhaupt gives an overview and presents a general framework on methods currently used for user experience evaluation. The methods presented in the following chapters are s- marized and thus allow the reader to quickly assess the right set of methods that will help to evaluate the game under development. This item ships from multiple locations. Your book may arrive from Roseburg,OR, La Vergne,TN. Paperback. Buchnummer des Verkäufers 9781447125570

Weitere Informationen zu diesem Verkäufer | Frage an den Anbieter

Neu kaufen
EUR 222,45
Währung umrechnen

In den Warenkorb

Versand: EUR 3,73
Innerhalb USA
Versandziele, Kosten & Dauer

10.

Verlag: Springer
ISBN 10: 1447125576 ISBN 13: 9781447125570
Neu PAPERBACK Anzahl: > 20
Anbieter
Russell Books
(Victoria, BC, Kanada)
Bewertung
[?]

Buchbeschreibung Springer. PAPERBACK. Buchzustand: New. 1447125576 Special order direct from the distributor. Buchnummer des Verkäufers ING9781447125570

Weitere Informationen zu diesem Verkäufer | Frage an den Anbieter

Neu kaufen
EUR 221,63
Währung umrechnen

In den Warenkorb

Versand: EUR 6,60
Von Kanada nach USA
Versandziele, Kosten & Dauer

Es gibt 1 weitere Exemplare dieses Buches

Alle Suchergebnisse ansehen