Fundamentals of Computer Graphics
Marschner, Steve,Ashikhmin, Michael,Shirley, Peter
Verkauft von HPB-Red, Dallas, TX, USA
AbeBooks-Verkäufer seit 11. März 2019
Gebraucht - Hardcover
Zustand: Good
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In den Warenkorb legenVerkauft von HPB-Red, Dallas, TX, USA
AbeBooks-Verkäufer seit 11. März 2019
Zustand: Good
Anzahl: 1 verfügbar
In den Warenkorb legenConnecting readers with great books since 1972! Used textbooks may not include companion materials such as access codes, etc. May have some wear or writing/highlighting. We ship orders daily and Customer Service is our top priority!
Bestandsnummer des Verkäufers S_396700268
With contributions by Michael Ashikhmin, Michael Gleicher, Naty Hoffman, Garrett Johnson, Tamara Munzner, Erik Reinhard, Kelvin Sung, William B. Thompson, Peter Willemsen, Brian Wyvill.
The third edition of this widely adopted text gives students a comprehensive, fundamental introduction to computer graphics. The authors present the mathematical foundations of computer graphics with a focus on geometric intuition, allowing the programmer to understand and apply those foundations to the development of efficient code.
New in this edition:
Peter Shirley is a principal research scientist at NVIDIA and an adjunct professor in the School of Computing at the University of Utah. He has held positions at Indiana University and the Program of Computer Graphics at Cornell University.
Steve Marschner is an associate professor in the Computer Science Department and Program of Computer Graphics at Cornell University.
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