Fundamentals of Computer Graphics
Steve Marschner, Peter Shirley
Verkauft von Rarewaves.com UK, London, Vereinigtes Königreich
AbeBooks-Verkäufer seit 11. Juni 2025
Neu - Softcover
Zustand: New
Anzahl: 2 verfügbar
In den Warenkorb legenVerkauft von Rarewaves.com UK, London, Vereinigtes Königreich
AbeBooks-Verkäufer seit 11. Juni 2025
Zustand: New
Anzahl: 2 verfügbar
In den Warenkorb legenDrawing on an impressive roster of experts in the field, Fundamentals of Computer Graphics, Fifth Edition offers an ideal resource for computer course curricula as well as a user-friendly personal or professional reference.Focusing on geometric intuition, the book gives the necessary information for understanding how images get onto the screen by using the complementary approaches of ray tracing and rasterization. It covers topics common to an introductory course, such as sampling theory, texture mapping, spatial data structure, and splines. It also includes a number of contributed chapters from authors known for their expertise and clear way of explaining concepts.Highlights of the Fifth Edition Include:Major updates and improvements to numerous chapters, including shading, ray tracing, physics-based rendering, math and samplingUpdated coverage of existing topicsSeveral chapters have been absorbed and reworked to create a more natural flow to the bookThe fifth edition of Fundamentals of Computer Graphics continues to provide an outstanding and comprehensive introduction to basic computer graphic technology and theory. It retains an informal and intuitive style while improving precision, consistency, and completeness of material, allowing aspiring and experienced graphics programmers to better understand and apply foundational principles to the development of efficient code in animation, visual effects, games, visualization, advertising, and other applications.
Bestandsnummer des Verkäufers LU-9781032122861
Drawing on an impressive roster of experts in the field, Fundamentals of Computer Graphics, Fifth Edition offers an ideal resource for computer course curricula as well as a user-friendly personal or professional reference.
Focusing on geometric intuition, the book gives the necessary information for understanding how images get onto the screen by using the complementary approaches of ray tracing and rasterization. It covers topics common to an introductory course, such as sampling theory, texture mapping, spatial data structure, and splines. It also includes a number of contributed chapters from authors known for their expertise and clear way of explaining concepts.
Highlights of the Fifth Edition Include:
The fifth edition of Fundamentals of Computer Graphics continues to provide an outstanding and comprehensive introduction to basic computer graphic technology and theory. It retains an informal and intuitive style while improving precision, consistency, and completeness of material, allowing aspiring and experienced graphics programmers to better understand and apply foundational principles to the development of efficient code in animation, visual effects, games, visualization, advertising, and other applications
Steve Marschner, Cornell University, Ithaca, New York, USA
Peter Shirley, Purity LLC
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