Fundamentals of Game Design
Adams, Ernest
Verkauft von Hilltop Book Shop, Marshfield, WI, USA
AbeBooks-Verkäufer seit 15. Januar 2008
Gebraucht - Softcover
Zustand: Gebraucht - Gut
Anzahl: 1 verfügbar
In den Warenkorb legenVerkauft von Hilltop Book Shop, Marshfield, WI, USA
AbeBooks-Verkäufer seit 15. Januar 2008
Zustand: Gebraucht - Gut
Anzahl: 1 verfügbar
In den Warenkorb legenPaperback in very good condition. 3rd edition. It appears that the digital code has NOT been accessed. The tab remains intact. Light edge wear to covers. Clean pages free of writing, marks or tears. Binding is secure. No spine creases. We package our items carefully, so you receive them in the advertised condition.
Bestandsnummer des Verkäufers 2508240009
Now in its third edition, the classic book on game design has been completely revised to include the latest developments in the game industry. Readers will learn all the fundamentals of concept development, gameplay design, core mechanics, user interfaces, storytelling, and balancing. They’ll be introduced to designing for mobile devices and touch screens, as well as for the Kinect and motion-capture gameplay. They’ll learn how indie developers are pushing the envelope and how new business models such as free-to-play are influencing design. In an easy-to-follow approach, Adams offers a first-hand look into the process of designing a game, from initial concept to final tuning.
This in-depth resource also comes with engaging end-of-chapter exercises, design worksheets, and case studies.
Ernest Adams: 22-year veteran of the video game industry as programmer, producer, game designer and design consultant. Founder of the International Game Developers’ Association.
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