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May have limited writing in cover pages. Pages are unmarked. ~ ThriftBooks: Read More, Spend Less. Bestandsnummer des Verkäufers G0321335597I4N00
One of the biggest developments in computer hardware in the last few years
has been the introduction of a new generation of Graphics Processing Units
(GPUs) with more power and flexibility than the CPU. Not only have GPUs
revolutionized graphics programming, now developers are starting to use them
wherever substantial processing power is required, for instance in financial and
medical applications. This use of GPUs for more general purposes is referred
to as General Purpose computation on GPUs(GPGPU).
GPU Gems 2 continues the format of the first edition, with forty six chapters
that detail cutting-edge programming techniques from some of the world's top
experts. It goes beyond the first volume, however, in presenting in book form
for the first time methods for GPGPU programming. This book offers the
reader comprehensive knowledge for harnessing the enormous capabilities of
modern GPUs. GPGPU has the potential to bring huge changes to the way
computers work and applications are written. (Rick Rashid of Microsoft
Research talked about GPGPU in his keynote at OOPSLA 2004.)
N.B. - the character on the cover is a mermaid named Nalu, and is the
current focus of NVIDIA's marketing campaigns. She will be immediately
recognizable to the target audience.
Über die Autorin bzw. den Autor:
Matt Pharr is a software engineer at NVIDIA. Matt is also the coauthor of the book Physically Based Rendering: From Theory to Implementation (Morgan Kaufmann, 2004).
Randima (Randy) Fernando is Manager of Developer Education at NVIDIA.
Titel: GPU Gems 2: Programming Techniques For ...
Verlag: Addison-Wesley Professional
Erscheinungsdatum: 2005
Einband: Hardcover
Zustand: Very Good
Zustand des Schutzumschlags: No Jacket