Game Audio Implementation: A Practical Guide Using the Unreal Engine
Richard Stevens
Verkauft von Kennys Bookstore, Olney, MD, USA
AbeBooks-Verkäufer seit 9. Oktober 2009
Neu - Softcover
Zustand: New
Anzahl: 1 verfügbar
In den Warenkorb legenVerkauft von Kennys Bookstore, Olney, MD, USA
AbeBooks-Verkäufer seit 9. Oktober 2009
Zustand: New
Anzahl: 1 verfügbar
In den Warenkorb legenNum Pages: 486 pages, 7 colour tables, 112 colour illustrations, 585 colour line drawings. BIC Classification: UMK. Category: (G) General (US: Trade); (U) Tertiary Education (US: College). Dimension: 235 x 191. Weight in Grams: 1020. . 2015. 1st Edition. Paperback. . . . . Books ship from the US and Ireland.
Bestandsnummer des Verkäufers V9781138777248
Game Audio Implementation offers a unique practical approach to learning all about game audio. If you've always wanted to hear your sound or music in a real game then this is the book for you. Each chapter is accompanied by its own game level where you can see the techniques and theories in action before working through over 70 exercises to develop your own demo level. Taking you all the way from first principles to complex interactive systems in the industry standard Unreal Engine© you'll gain the skills to implement your sound and music along with a deep transferable knowledge of the principles you can apply across a range of other game development tools.
The accompanying website (www.gameaudioimplementation.com) includes:
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