General Game Playing (Paperback)

Sprache: Englisch

Verlag: Springer International Publishing AG, Cham, 2014

3031004418 / 9783031004414

Serie: Buch 5 von 14 - Synthesis Lectures on Artificial Intelligence and Machine Learning

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Paperback. General game players are computer systems able to play strategy games based solely on formal game descriptions supplied at "runtime" (n other words, they don't know the rules until the game starts). Unlike specialized game players, such as Deep Blue, general game players cannot rely on algorithms designed in advance for specific games; they must discover such algorithms themselves. General game playing expertise depends on intelligence on the part of the game player and not just intelligence of the programmer of the game player. GGP is an interesting application in its own right. It is intellectually engaging and more than a little fun. But it is much more than that. It provides a theoretical framework for modeling discrete dynamic systems and defining rationality in a way that takes into account problem representation and complexities like incompleteness of information and resource bounds. It has practical applications in areas where these features are important, e.g., in business andlaw. More fundamentally, it raises questions about the nature of intelligence and serves as a laboratory in which to evaluate competing approaches to artificial intelligence. This book is an elementary introduction to General Game Playing (GGP). (1) It presents the theory of General Game Playing and leading GGP technologies. (2) It shows how to create GGP programs capable of competing against other programs and humans. (3) It offers a glimpse of some of the real-world applications of General Game Playing. General game players are computer systems able to play strategy games based solely on formal game descriptions supplied at "runtime" (n other words, they don't know the rules until the game starts). Unlike specialized game players, such as Deep Blue, general game players cannot rely on algorithms designed in advance for specific games; Shipping may be from multiple locations in the US or from the UK, depending on stock availability.…

Bestandsnummer des Verkäufers 9783031004414

Titel
General Game Playing (Paperback)
Autor
Michael Genesereth
Verlag
Springer International Publishing AG, Cham
Erscheinungsjahr
2014
Zustand
new
Einband
Paperback
Sprache
Englisch
ISBN-10
3031004418
ISBN-13
9783031004414
Serie
Buch 5 von 14: Synthesis Lectures on Artificial Intelligence and Machine Learning

Grand Eagle Retail

Bensenville, IL, USA

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Verkäufer:in bei AbeBooks seit 12. Oktober 2005

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