Java 3D Programming
Selman, Daniel
Verkauft von ZBK Books, Carlstadt, NJ, USA
AbeBooks-Verkäufer seit 10. März 2023
Gebraucht - Softcover
Zustand: acceptable
Anzahl: 1 verfügbar
In den Warenkorb legenVerkauft von ZBK Books, Carlstadt, NJ, USA
AbeBooks-Verkäufer seit 10. März 2023
Zustand: acceptable
Anzahl: 1 verfügbar
In den Warenkorb legenFast Shipping - Used book in fair conditions - May contain writing, notes, highlighting, bends or folds. Text is readable, book is clean, pages and cover mostly intact. May show normal wear and tear. Item may be missing CD.
Bestandsnummer des Verkäufers ZWM.O8WX
Java 3D Programming steps programmers through the important design and implementation phases of developing a successful Java 3D application. The book provides invaluable guidance on whether to use Java 3D, user interface design, geometry creation, scene manipulation and final optimizations. The book does not attempt to exhaustively cover the API or replicate the official documentation but rather serves as a roadmap to alert programmers of design issues and potential pitfalls.
The author distills 12 months of using the Java 3D API for commercial projects, as well as innumerable discussions on the Java 3D email list into a book that all Java 3D developers will appreciate. Experienced Java 3D developers will applaud an authoritative resource containing the state-of-the-art in techniques and workarounds, while novice Java 3D programmers will gain a fast-track into Java 3D development, avoiding the confusion, frustration and time wasted learning Java 3D techniques and terminology.
Java 3D Programming comes complete with a comprehensive set of programming examples to illustrate the techniques, features, workarounds and bug fixes contained in the main text.
Readers of this book would include students and postgraduate researchers developing visualization applications for academia. Moderately experienced in Java, some experience of 3D graphics, little or no experience of Java 3D is needed. R+D s/w engineers at commercial institutions. Experienced Java developers, experienced with OpenGL or VRML, little or no experience with Java 3D.
Daniel Selman is a Staff Engineer for BEA System, working on personalization technology for scalable J2EE applications, and specification lead for JSR-94, the Java Rule Engine API.
As Managing Director of Tornado Labs Limited, he worked on commercial projects using the Java 3D API. He has written modeling applications for CAD visualization and facial modeling/animation tools using OpenGL and C++. He has a B.S. in Civil Engineering with Computing and an M.S. in Artificial Intelligence.
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