Making School a Game Worth Playing: Digital Games in the Classroom

Schaaf, Ryan L.; Mohan, Nicky

ISBN 10: 1483359603 ISBN 13: 9781483359601
Verlag: Corwin, 2014
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Integrate game-based learning for 21st Century skills success!

This straightforward, easy-to-follow guide from experts Schaaf and Mohan helps you leverage technology students love best – digital video games. With step-by-step strategies, you’ll easily find, evaluate, and integrate gaming into your existing lesson plans or completely redesign your classroom. 

Teachers learn to use well-designed game elements to:

  • Promote meaningful student buy-in
  • Create student-centered, collaborative learning spaces 
  • Teach and assess 21st Century Fluencies aligned to Common Core State Standards
  • Address multiple intelligences using research-based strategies

Includes a detailed implementation outline. Create engaged, adventure-filled learning with this resourceful guide! 

 

Über die Autorinnen und Autoren:

Ryan Schaaf is the Assistant Professor of Educational Technology at Notre Dame of Maryland University, and a faculty associate for the Johns Hopkins University School of Education Graduate Program, with over 15 years in the education field. Before higher education, Ryan was a 3rd-grade public school teacher, instructional leader, curriculum designer, and a technology integration specialist in Howard County, Maryland. In 2007, he was nominated for Howard county and Maryland Teacher of the Year.

In the past, Ryan has published several research articles in the New Horizons for Learning and the Canadian Journal of Action Research related to the use of digital games as an effective instructional strategy in the classroom.

Currently, he is overseeing and constructing peer-reviewed K-12 lesson units for the 21st Fluency Project, where he is also a featured contributor for the renowned Committed Sardine blog. He enjoys presenting sessions and keynotes about the potential for gaming in the classroom, the characteristics of 21st-century learning, and emerging technologies and trends in education.

Ryan is happily married to his beautiful wife Rachel and has two little boys that are his pride and joy. In his free time he enjoys fishing, exercising, gardening, and volunteering in local schools.



Dr. Nicky Mohan is a global citizen by choice. Born and raised in South Africa, she now shares her time between New Zealand and Canada. Nicky has been a classroom teacher, a school administrator, a university leader, a business sector manager, a co-operate trainer, an international speaker, and a global consultant and acknowledged expert in the field of instructional design. Dr. Mohan also worked as the Director of Curriculum for the 21st Century Fluency Group (Canada). She is currently the Managing Partner of the InfoSavvy Group (Canada), and Director and co-founder of SpringBoard21 (USA), international educational consulting firms. Nicky has co-written five books including the award-winning Reinventing Learning for the Always-on Generation; and is a member of the Teacher Task Force - UNESCO core working group on ‘The Role of AI in Education’. To contact her and get to know more about her work and her team, follow @nickymohan on Twitter, visit their websites - https://infosavvy21.com/ and https://www.springboard21.com/ and subscribe to their YouTube channel https://www.youtube.com/c/TheCommittedSardines.

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Titel: Making School a Game Worth Playing: Digital ...
Verlag: Corwin
Erscheinungsdatum: 2014
Einband: Softcover
Zustand: good

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Schaaf, Ryan L.; Mohan, Nicky
Verlag: Corwin, 2014
ISBN 10: 1483359603 ISBN 13: 9781483359601
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Zustand: very_good. Gently read. May have name of previous ownership, or ex-library edition. Binding tight; spine straight and smooth, with no creasing; covers clean and crisp. Minimal signs of handling or shelving. 100% GUARANTEE! Shipped with delivery confirmation, if you're not satisfied with purchase please return item! Ships USPS Media Mail. Bestandsnummer des Verkäufers OTV.1483359603.VG

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Zustand: New. Dieser Artikel ist ein Print on Demand Artikel und wird nach Ihrer Bestellung fuer Sie gedruckt. This straightforward, easy-to-follow guide from experts Schaaf and Mohan helps you leverage technology students love best - digital video games.&Uumlber den AutorRyan Schaaf is the Assistant Professor of Educational Techno. Bestandsnummer des Verkäufers 596059819

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