Multiplayer Game Programming: Architecting Networked Games (Game Design)

Madhav, Sanjay; Glazer, Josh

ISBN 10: 0134034309 ISBN 13: 9780134034300
Verlag: Addison-Wesley Professional, 2015
Gebraucht paperback

Verkäufer kelseyskorner, Blaine, WA, USA Verkäuferbewertung 5 von 5 Sternen 5 Sterne, Erfahren Sie mehr über Verkäufer-Bewertungen

AbeBooks-Verkäufer seit 1. August 2008

Dieses Buch ist nicht mehr verfügbar. AbeBooks führt Millionen von Büchern. Bitte geben Sie unten Suchbegriffe ein, um ähnliche Exemplare zu finden.

Beschreibung

Beschreibung:

Softcover in good clean condition. Good clean pages. Good clean cover. Bestandsnummer des Verkäufers 18-27451

Diesen Artikel melden

Inhaltsangabe:

The Practical Guide to Building Reliable Networked Multiplayer Games

Networked multiplayer games are a multibillion dollar business: some games now attract tens of millions of players. In this practical, code-rich guide, Joshua Glazer and Sanjay Madhav guide you through every aspect of engineering them. Drawing on their immense experience as both game developers and instructors, the authors lead you through building a robust multiplayer architecture, and creating every engine-level system. You’ll learn through in-depth working code examples for two complete games: an action game and a real time strategy (RTS) game.

First, Madhav and Glazer review the essentials of networking and network programming from the standpoint of game developers. Next, they walk through managing game data transmission, updating game objects across the network, and organizing the devices that join your game. You’ll learn how to ensure reliable performance despite the Internet’s inherent inconsistencies, and how to design game code for maximum security and scalability. The authors conclude by addressing two increasingly crucial issues: incorporating gamer services and hosting your games in the cloud.

This guide’s content has been extensively tested through the authors’ multiplayer game programming courses at USC. It is equally valuable both to students and to working game programmers moving into networked games.

Coverage includes

  • How games have evolved to meet the challenges of networked environments
  • Using Internet communication protocols and standards in game development
  • Working with Berkeley Socket, the most widely used networking construct in multiplayer gaming
  • Formatting game data for efficient Internet transmission
  • Synchronizing states so all players share the same world
  • Organizing networking topologies for large-scale games
  • Overcoming latency and jitter problems that cause delays or lost data
  • Scaling games without compromising performance
  • Combating security vulnerabilities and software cheats
  • Leveraging the networking functionality of the popular Unreal 4 and Unity game engines
  • Integrating gamer services such as matchmaking, achievements, and leaderboards
  • Running game servers in the cloud

About the Website C++ source code for all examples is available at github.com/MultiplayerBook. Instructors will also find a full set of PowerPoint slides and a sample syllabus.

Über die Autorin bzw. den Autor:

Joshua Glazer is a cofounder and CTO of Naked Sky Entertainment, the independent development studio behind console and PC games such as RoboBlitz, MicroBot, Twister Mania, and more recently, the mobile hits Max Axe and Scrap Force. As a leader of the Naked Sky team, he has consulted on several external projects including Epic Games’ Unreal Engine, Riot Games’ League of Legends, THQ’s Destroy All Humans franchise, and numerous other projects for Electronic Arts, Midway, Microsoft, and Paramount Pictures.

Joshua is also a part-time lecturer at the University of Southern California, where he has enjoyed teaching courses in multiplayer game programming and game engine development.

Sanjay Madhav is a senior lecturer at the University of Southern California, where he teaches several programming and video game programming courses. His flagship course is an undergraduate-level game programming course that he has taught since 2008, but he has taught several other course topics, including game engines, data structures, and compiler development. He is also the author of Game Programming Algorithms and Techniques.

Prior to joining USC, Sanjay worked as a programmer at several video game developers, including Electronic Arts, Neversoft, and Pandemic Studios. His credited games include Medal of Honor: Pacific Assault, Tony Hawk’s Project 8, Lord of the Rings: Conquest, and The Saboteur―most of which had networked multiplayer in one form or another.

„Über diesen Titel“ kann sich auf eine andere Ausgabe dieses Titels beziehen.

Bibliografische Details

Titel: Multiplayer Game Programming: Architecting ...
Verlag: Addison-Wesley Professional
Erscheinungsdatum: 2015
Einband: paperback
Zustand: Very Good

AbeBooks ist ein Internet-Marktplatz für neue, gebrauchte, antiquarische und vergriffene Bücher. Bei uns finden Sie Tausende professioneller Buchhändler weltweit und Millionen Bücher. Einkaufen bei AbeBooks ist einfach und zu 100% sicher — Suchen Sie nach Ihrem Buch, erwerben Sie es über unsere sichere Kaufabwicklung und erhalten Sie Ihr Buch direkt vom Händler.

Millionen neuer und gebrauchter Bücher bei tausenden Anbietern

Neue und gebrauchte Bücher

Neue und gebrauchte Bücher

Neue und gebrauchte Exemplare von Neuerscheinungen, Bestsellern und preisgekrönten Büchern. Eine riesige Auswahl an günstigen Büchern.

AbeBooks Startseite

Antiquarische Bücher

Antiquarische Bücher

Von seltenen Erstausgaben bis hin zu begehrten signierten Ausgaben ? bei AbeBooks finden Sie eine große Anzahl seltener, wertvoller Bücher und Sammlerstücke.

Antiquarische Bücher

Versandkostenfreie Bücher

Versandkostenfreie Bücher

Hier finden Sie viele hunderttausend neue, gebrauchte und antiquarische Bücher, die Ihnen unsere deutschen und internationalen Händler versandkostenfrei liefern.

Versandkostenfreie Bücher

Mehr Bücher entdecken