POSIX 4, Programming for the Real World
Bill O. Gallmeister
Verkauft von medimops, Berlin, Deutschland
AbeBooks-Verkäufer seit 10. Mai 2010
Gebraucht - Softcover
Zustand: Gebraucht - Gut
Anzahl: 1 verfügbar
In den Warenkorb legenVerkauft von medimops, Berlin, Deutschland
AbeBooks-Verkäufer seit 10. Mai 2010
Zustand: Gebraucht - Gut
Anzahl: 1 verfügbar
In den Warenkorb legenGut/Very good: Buch bzw. Schutzumschlag mit wenigen Gebrauchsspuren an Einband, Schutzumschlag oder Seiten. / Describes a book or dust jacket that does show some signs of wear on either the binding, dust jacket or pages.
Bestandsnummer des Verkäufers M01565920740-V
What's "real-world programming"?Real-world programming (typically called real-time programming) is programming that interacts in some way with the "real world" of daily life. At one time, real-time systems were confined to very esoteric applications, like rocket guidance systems. Now, they play a role in almost every aspect of life: they control the brakes on your car, video games, automatic bank tellers -- and the disk drive in your computer. It won't be long before mundane devices like toasters and hair dryers have microprocessors built in, to say nothing of multimedia devices that haven't even been invented yet.Real-world applications are characterized by deadlines. If the brake processor in your car doesn't meet a deadline, your car doesn't stop; if your video game doesn't meet a deadline, the Klingons don't die when you shoot them; if your ATM doesn't meet a deadline, you may start looking for another bank. When you've just rear-ended another car, it's no consolation that a sudden flurry of input slowed down your brake processor, so it couldn't react quickly enough when you hit the pedal.This book covers the POSIX.4 standard for portable real-time programming. The POSIX.4 standard itself is a massive document that defines system interfaces for asynchronous I/O, scheduling, communications, and other facilities. However, this book does more than explain the standard. It provides a general introduction to real-time programming and real-time issues: the problems software faces when it needs to interact with the real world and how to solve them. And, unlike most books about standards, this one isn't just readable -- it's enjoyable! If you're at all interested in real-time applications -- which include just about everything from telemetry to transaction processing -- this book will be an essential reference.Chapters include:
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