Pencil Code: A Programming Primer
Bau III, David
Verkauft von SecondSale, Montgomery, IL, USA
AbeBooks-Verkäufer seit 20. Dezember 2007
Gebraucht - Softcover
Zustand: Gebraucht - Befriedigend
Anzahl: 1 verfügbar
In den Warenkorb legenVerkauft von SecondSale, Montgomery, IL, USA
AbeBooks-Verkäufer seit 20. Dezember 2007
Zustand: Gebraucht - Befriedigend
Anzahl: 1 verfügbar
In den Warenkorb legenItem in good condition. Textbooks may not include supplemental items i.e. CDs, access codes etc.
Bestandsnummer des Verkäufers 00082627218
This elegant programming primer teaches beginning programming students to code through more than 100 graded examples, each one illustrated in color. This book can be used to learn how to program without installing any software: just visit the free Pencil Code website, and run and save your projects online.
Written by a computer scientist to teach his own family to program, the book is designed for inductive learning. The illustrated programs come with no expository text. Instead, the sequence of projects introduce increasingly sophisticated concepts by example. Each one invites customization and exploration.
The book begins by suggesting a simple program to draw a line. Subsequent pages introduce core concepts in computer science: loops, functions, recursion, input and output, numbers and text, and data structures. The more advanced material introduces concepts in randomness, animation, HTML5, jQuery, networking, and artificial intelligence.
This elegant programming primer teaches beginning programming students to code through more than 100 graded examples, each one illustrated in color. This book can be used to learn how to program without installing any software: just visit the free Pencil Code website, and run and save your projects online.
Written by a computer scientist to teach his own family to program, the book is designed for inductive learning. The illustrated programs come with no expository text. Instead, the sequence of projects introduce increasingly sophisticated concepts by example. Each one invites customization and exploration.
The book begins by suggesting a simple program to draw a line. Subsequent pages introduce core concepts in computer science: loops, functions, recursion, input and output, numbers and text, and data structures. The more advanced material introduces concepts in randomness, animation, HTML5, jQuery, networking, and artificial intelligence.
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