This is a practical and witty guide to the core competencies client/server and GUI designers really need - and the analysis and design techniques that really work.KEY TOPICS:The book lays the foundation for successful client/server and GUI analysis and design, presenting a universal methodology and practical techniques that all developers can use, regardless of the environment they work in. It helps analysts and users work together to define precisely measurable business objectives, explains event and information modeling in simple language, and shows in detail how to use models in successful design. It presents new guidance on client/server architectures, including hardware tiers, software layers, replication, and the pros and cons of fat clients vs. fat servers. The book also includes a detailed case study that builds on the techniques covered in this book to construct a real-world order entry and invoicing system. And don't miss "Dave's Top Ten Myths of Client/Server Development!"MARKET:Critical reading for developers, analysts, project managers, senior IT managers, testers, information architects, GUI developers, and other software professionals responsible for the success of a client/server project.
DAVID A. RUBLE is widely regarded as an expert in requirements analysis and system specification. A principal analyst and designer of many mission-critical client/server systems in both the public and private sectors, he has taught client/server and GUI software engineering techniques throughout the U.S. and abroad. Ruble is now a principal in Olympic Consulting Group, a system architecture and development firm located in Federal Way, Washington.