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Former library book; Pages can have notes/highlighting. Spine may show signs of wear. ~ ThriftBooks: Read More, Spend Less. Bestandsnummer des Verkäufers G1484237358I3N10
Develop and use bots in video gaming to automate game processes and see possible ways to avoid this kind of automation. This book explains how bots can be very helpful in games such as multiplayer online games, both for training your character and for automating repetitious game processes in order to start a competition with human opponents much faster.
Some players might use bots for cheating or avoiding game rules to gain an advantage over opponents - a sophisticated form of hacking that includes some elements of artificial intelligence (AI). However, while Practical Video Game Bots considers these topics, it is not a cheater's guide. Rather, this book is an attempt to overcome the information vacuum regarding bot development in video game applications. Through the use of three case study game examples, it covers most methods and technologies that are used by bot developers, and the details of anti-cheating systems.
This book provides answers and useful advice for topics such as process automation, reverse engineering, and network applications. Modern bot applications use technologies from all these domains. You will also consider the work mechanisms of different kinds of bots and will write simple prototypes.
What You Will Learn
Who This Book Is For
Those with some prior experience in game development and coding experience in Python, C++, and Windows APIs.
Über die Autorin bzw. den Autor:
Titel: Practical Video Game Bots: Automating Game ...
Verlag: Apress
Erscheinungsdatum: 2018
Einband: Paperback
Zustand: Good
Zustand des Schutzumschlags: No Jacket
Anbieter: Book Dispensary, Concord, ON, Kanada
Soft cover. Zustand: Very Good. ex-lib w/usual markings, VERY GOOD softcover, no marks in text, uncreased spine; a clean, gently used copy. Book. Bestandsnummer des Verkäufers 141081
Anzahl: 1 verfügbar
Anbieter: Mahler Books, PFLUGERVILLE, TX, USA
Paperback. Zustand: Very Good. This book is in very good condition; no remainder marks. It does have some cover shelfwear and edge wear. Inside pages are clean. ; 343 pages. Bestandsnummer des Verkäufers 04GW22-774-252
Anzahl: 1 verfügbar
Anbieter: Better World Books: West, Reno, NV, USA
Zustand: Good. Former library copy. Pages intact with minimal writing/highlighting. The binding may be loose and creased. Dust jackets/supplements are not included. Includes library markings. Stock photo provided. Product includes identifying sticker. Better World Books: Buy Books. Do Good. Bestandsnummer des Verkäufers 40624262-6
Anzahl: 1 verfügbar
Anbieter: Lakeside Books, Benton Harbor, MI, USA
Zustand: New. Brand New! Not Overstocks or Low Quality Book Club Editions! Direct From the Publisher! We're not a giant, faceless warehouse organization! We're a small town bookstore that loves books and loves it's customers! Buy from Lakeside Books! Bestandsnummer des Verkäufers OTF-S-9781484237359
Anzahl: Mehr als 20 verfügbar
Anbieter: GreatBookPrices, Columbia, MD, USA
Zustand: New. Bestandsnummer des Verkäufers 32771089-n
Anzahl: Mehr als 20 verfügbar
Anbieter: GreatBookPrices, Columbia, MD, USA
Zustand: As New. Unread book in perfect condition. Bestandsnummer des Verkäufers 32771089
Anzahl: Mehr als 20 verfügbar
Anbieter: Chiron Media, Wallingford, Vereinigtes Königreich
Paperback. Zustand: New. Bestandsnummer des Verkäufers 6666-IUK-9781484237359
Anzahl: 10 verfügbar
Anbieter: Brook Bookstore On Demand, Napoli, NA, Italien
Zustand: new. Questo è un articolo print on demand. Bestandsnummer des Verkäufers 7c838ed15b37c82e80ccbdf38bf68870
Anzahl: Mehr als 20 verfügbar
Anbieter: Rarewaves USA, OSWEGO, IL, USA
Paperback. Zustand: New. Develop and use bots in video gaming to automate game processes and see possible ways to avoid this kind of automation. This book explains how bots can be very helpful in games such as multiplayer online games, both for training your character and for automating repetitious game processes in order to start a competition with human opponents much faster. Some players might use bots for cheating or avoiding game rules to gain an advantage over opponents - a sophisticated form of hacking that includes some elements of artificial intelligence (AI). However, while Practical Video Game Bots considers these topics, it is not a cheater's guide. Rather, this book is an attempt to overcome the information vacuum regarding bot development in video game applications. Through the use of three case study game examples, it covers most methods and technologies that are used by bot developers, and the details of anti-cheating systems. This book provides answers and useful advice for topics such as process automation, reverse engineering, and network applications. Modern bot applications use technologies from all these domains. You will also consider the work mechanisms of different kinds of bots and will write simple prototypes.What You Will LearnDiscover bots and apply them to game applicationsUse clicker bots with OS-level embedding data, output-device capture, and moreDevelop in-game bots, with process memory analysis and accessWork with out-game bots, with network interception and embedding dataDeal with input device emulation and OS-level interception data Who This Book Is ForThose with some prior experience in game development and coding experience in Python, C++, and Windows APIs. Bestandsnummer des Verkäufers LU-9781484237359
Anbieter: GreatBookPricesUK, Woodford Green, Vereinigtes Königreich
Zustand: As New. Unread book in perfect condition. Bestandsnummer des Verkäufers 32771089
Anzahl: Mehr als 20 verfügbar