Procedural Content Generation for C++ Game Development

Dale Green

7 Bewertungen von Goodreads

Sprache: Englisch

Verlag: Packt Publishing Limited, GB, 2023

1785886711 / 9781785886713

Anbieter: Rarewaves.com USA, London, London, Vereinigtes KönigreichRarewaves.com USA

Verkäufer/-in mit 5 Sternen

Verkäufer:in bei AbeBooks seit 11. Juni 2025

Softcover

Zustand: Neu

EUR 67,12

 Versand gratis 
Versand von Vereinigtes Königreich nach USA

Anzahl: Mehr als 20 verfügbar

In den Warenkorb
30 Tage kostenlose Rückgabe

Artikelbeschreibung des Verkäufers

Get to know techniques and approaches to procedurally generate game content in C++ using Simple and Fast Multimedia LibraryAbout This Book. This book contains a bespoke Simple and Fast Multimedia Library (SFML) game engine with complete online documentation. Through this book, you'll create games that are non-predictable and dynamic and have a high replayability factor. Get a breakdown of the key techniques and approaches applied to a real game.Who This Book Is ForIf you are a game developer who is familiar with C++ and is looking to create bigger and more dynamic games, then this book is for you. The book assumes some prior experience with C++, but any intermediate concepts are clarified in detail. No prior experience with SFML is required.What You Will Learn. Discover the systems and ideology that lie at the heart of procedural systems. Use Random number generation (RNG) with C++ data types to create random but controlled results. Build levels procedurally with randomly located items and events. Create dynamic game objects at runtime. Construct games using a component-based approach. Assemble non-predictable game events and scenarios. Operate procedural generation to create dynamic content fast and easily. Generate game environments for endless replayabilityIn DetailProcedural generation is a growing trend in game development. It allows developers to create games that are bigger and more dynamic, giving the games a higher level of replayability. Procedural generation isn't just one technique, it's a collection of techniques and approaches that are used together to create dynamic systems and objects. C++ is the industry-standard programming language to write computer games. It's at the heart of most engines, and is incredibly powerful. SFML is an easy-to-use, cross-platform, and open-source multimedia library. Access to computer hardware is broken into succinct modules, making it a great choice if you want to develop cross-platform games with ease.Using C++ and SFML technologies, this book will guide you through the techniques and approaches used to generate content procedurally within game development.Throughout the course of this book, we'll look at examples of these technologies, starting with setting up a roguelike project using the C++ template. We'll then move on to using RNG with C++ data types and randomly scattering objects within a game map. We will create simple console examples to implement in a real game by creating unique and randomised game items, dynamic sprites, and effects, and procedurally generating game events. Then we will walk you through generating random game maps. At the end, we will have a retrospective look at the project.By the end of the book, not only will you have a solid understanding of procedural generation, but you'll also have a working roguelike game that you will have extended using the examples provided.Style and approachThis is an easy-to-follow guide where each topic is explained clearly and thoroughly t.…

Bestandsnummer des Verkäufers LU-9781785886713

Titel
Procedural Content Generation for C++ Game Development
Autor
Dale Green
Verlag
Packt Publishing Limited, GB
Erscheinungsjahr
2023
Zustand
New
Einband
Digital
Sprache
Englisch
ISBN-10
1785886711
ISBN-13
9781785886713
Abmessungen
19.05 x 1.63 x 23.5 cm

Rarewaves.com USA

London, London, Vereinigtes Königreich

Verkäufer/-in mit 5 Sternen

Verkäufer:in bei AbeBooks seit 11. Juni 2025

Versandkosten von Vereinigtes Königreich nach USA

Artikel9 bis 14 Werktage9 bis 14 Werktage
Erster ArtikelEUR 0,00EUR 0,00
Die Versandzeiten werden von den Verkäuferinnen und Verkäufern festgelegt. Sie variieren je nach Versanddienstleister und Standort. Sendungen, die den Zoll passieren, können Verzögerungen unterliegen. Eventuell anfallende Abgaben oder Gebühren sind von der Käuferin bzw. dem Käufer zu tragen. Die Verkäuferin bzw. der Verkäufer kann Sie bezüglich zusätzlicher Versandkosten kontaktieren, um einen möglichen Anstieg der Versandkosten für Ihre Artikel auszugleichen.

Zahlungsarten

  • Visa
  • Mastercard
  • American Express
  • Carte Bleue
  • Apple Pay
  • Google Pay

Unternehmensdaten der Verkäuferin bzw. des Verkäufers

RAREWAVES.COM LIMITED

Elsley Court, 20-22 Great Titchfield Street
London, Vereinigtes Königreich W1W 8BE