Python, PyGame, and Raspberry Pi Game Development
Kelly, Sloan
Verkauft von HPB-Red, Dallas, TX, USA
AbeBooks-Verkäufer seit 11. März 2019
Gebraucht - Softcover
Zustand: Gebraucht - Befriedigend
Anzahl: 1 verfügbar
In den Warenkorb legenVerkauft von HPB-Red, Dallas, TX, USA
AbeBooks-Verkäufer seit 11. März 2019
Zustand: Gebraucht - Befriedigend
Anzahl: 1 verfügbar
In den Warenkorb legenConnecting readers with great books since 1972! Used textbooks may not include companion materials such as access codes, etc. May have some wear or writing/highlighting. We ship orders daily and Customer Service is our top priority!
Bestandsnummer des Verkäufers S_370709083
Expand your basic knowledge of Python and use PyGame to create fast-paced video games with great graphics and sounds. This second edition shows how you can integrate electronic components with your games using the build-in general purpose input/output (GPIO) pins and some Python code to create two new games.
You'll learn about object-oriented programming (OOP) as well as design patterns, such as model-view-controller (MVC) and finite-state machines (FSMs). Whether using Windows, macOS, Linux, or a Raspberry Pi, you can unleash the power of Python and PyGame to create great looking games.
The book also includes complete code listings and explanations for "Bricks," "Snake," and "Invaders"—three fully working games. These allow you to get started in making your own great games and then modify them or build your own exciting titles. The concepts are further explained using games such as “Copycat,” where the player must concentrate and repeat the sequence of lights and sounds, and “Couch Quiz,” in which PyGame and electronic components create a quiz game for 2–4 players.
What You’ll Learn
Who This Book Is For
Experienced coders or game developers new to Python, PyGame and Raspberry Pi would find this book helpful. It is also for beginners interested in getting into game development.
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