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Inhaltsangabe: Interactive display and visualization of large geometric and textured models is becoming a fundamental capability. There are numerous application areas, including games, movies, CAD, virtual prototyping, and scientific visualization. One of observations about geometric models used in interactive applications is that their model complexity continues to increase because of fundamental advances in 3D modeling, simulation, and data capture technologies. As computing power increases, users take advantage of the algorithmic advances and generate even more complex models and data sets. Therefore, there are many cases where we are required to visualize massive models that consist of hundreds of millions of triangles and, even, billions of triangles. However, interactive visualization and handling of such massive models still remains a challenge in computer graphics and visualization. In this monograph we discuss various techniques that enable interactive visualization of massive models. These techniques include visibility computation, simplification, levels-of-detail, and cache-coherent data management.We believe that the combinations of these techniques can make it possible to interactively visualize massive models in commodity hardware. Table of Contents: Introduction / Visibility / Simplification and Levels of Detail / Alternative Representations / Cache-Coherent Data Management / Conclusions / Bibliography

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Sung-eui Yoon
Verlag: Morgan and Claypool Publishers (2008)
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Buchbeschreibung Morgan and Claypool Publishers, 2008. PAP. Buchzustand: New. New Book. Delivered from our UK warehouse in 3 to 5 business days. THIS BOOK IS PRINTED ON DEMAND. Established seller since 2000. Buchnummer des Verkäufers IQ-9781598297928

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Buchbeschreibung Morgan and Claypool Publishers, 2008. PAP. Buchzustand: New. New Book. Shipped from UK in 4 to 14 days. Established seller since 2000. Buchnummer des Verkäufers CE-9781598297928

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Buchbeschreibung Morgan and Claypool Publishers, 2008. PAP. Buchzustand: New. New Book. Shipped from US within 10 to 14 business days. THIS BOOK IS PRINTED ON DEMAND. Established seller since 2000. Buchnummer des Verkäufers IQ-9781598297928

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Buchbeschreibung Buchzustand: New. Depending on your location, this item may ship from the US or UK. Buchnummer des Verkäufers 97815982979280000000

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Sung-Eui Yoon, Enrico Gobbetti, David Kasik
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Buchbeschreibung Morgan Claypool Publishers, United States, 2008. Paperback. Buchzustand: New. 232 x 188 mm. Language: English . This book usually ship within 10-15 business days and we will endeavor to dispatch orders quicker than this where possible. Brand New Book. Interactive display and visualization of large geometric and textured models is becoming a fundamental capability. There are numerous application areas, including games, movies, CAD, virtual prototyping, and scientific visualization. One of observations about geometric models used in interactive applications is that their model complexity continues to increase because of fundamental advances in 3D modeling, simulation, and data capture technologies. As computing power increases, users take advantage of the algorithmic advances and generate even more complex models and data sets. Therefore, there are many cases where we are required to visualize massive models that consist of hundreds of millions of triangles and, even, billions of triangles. However, interactive visualization and handling of such massive models still remains a challenge in computer graphics and visualization. In this monograph we discuss various techniques that enable interactive visualization of massive models. These techniques include visibility computation, simplification, levels-of-detail, and cache-coherent data management.We believe that the combinations of these techniques can make it possible to interactively visualize massive models in commodity hardware. Buchnummer des Verkäufers LIE9781598297928

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Sung-Eui Yoon, Enrico Gobbetti, David Kasik
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Buchbeschreibung Morgan Claypool Publishers, United States, 2008. Paperback. Buchzustand: New. 232 x 188 mm. Language: English . Brand New Book. Interactive display and visualization of large geometric and textured models is becoming a fundamental capability. There are numerous application areas, including games, movies, CAD, virtual prototyping, and scientific visualization. One of observations about geometric models used in interactive applications is that their model complexity continues to increase because of fundamental advances in 3D modeling, simulation, and data capture technologies. As computing power increases, users take advantage of the algorithmic advances and generate even more complex models and data sets. Therefore, there are many cases where we are required to visualize massive models that consist of hundreds of millions of triangles and, even, billions of triangles. However, interactive visualization and handling of such massive models still remains a challenge in computer graphics and visualization. In this monograph we discuss various techniques that enable interactive visualization of massive models. These techniques include visibility computation, simplification, levels-of-detail, and cache-coherent data management.We believe that the combinations of these techniques can make it possible to interactively visualize massive models in commodity hardware. Buchnummer des Verkäufers AAN9781598297928

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Sung-Eui Yoon, Enrico Gobbetti, David Kasik
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Buchbeschreibung Morgan Claypool Publishers, United States, 2008. Paperback. Buchzustand: New. 232 x 188 mm. Language: English . Brand New Book. Interactive display and visualization of large geometric and textured models is becoming a fundamental capability. There are numerous application areas, including games, movies, CAD, virtual prototyping, and scientific visualization. One of observations about geometric models used in interactive applications is that their model complexity continues to increase because of fundamental advances in 3D modeling, simulation, and data capture technologies. As computing power increases, users take advantage of the algorithmic advances and generate even more complex models and data sets. Therefore, there are many cases where we are required to visualize massive models that consist of hundreds of millions of triangles and, even, billions of triangles. However, interactive visualization and handling of such massive models still remains a challenge in computer graphics and visualization. In this monograph we discuss various techniques that enable interactive visualization of massive models. These techniques include visibility computation, simplification, levels-of-detail, and cache-coherent data management.We believe that the combinations of these techniques can make it possible to interactively visualize massive models in commodity hardware. Buchnummer des Verkäufers AAN9781598297928

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Sung-eui Yoon, Enrico Gobbetti, David Kasik, Dinesh Manocha, Brian Barsky
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Buchbeschreibung Morgan & Claypool Publishers. Paperback. Buchzustand: new. BRAND NEW, Real-time Massive Model Rendering, Sung-eui Yoon, Enrico Gobbetti, David Kasik, Dinesh Manocha, Brian Barsky. Buchnummer des Verkäufers B9781598297928

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Sung-eui Yoon; Enrico Gobbetti; David Kasik; Dinesh Manocha
Verlag: Morgan & Claypool (2008)
ISBN 10: 1598297929 ISBN 13: 9781598297928
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Buchbeschreibung Morgan & Claypool, 2008. Soft Cover. Buchzustand: Good. Ex-library with the usual features. Library label on front cover. The interior is clean and tight. Binding is good. Cover shows light wear. Ex-Library. Buchnummer des Verkäufers 122146

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10.

Yoon, Sung-eui; Gobbetti, Enrico; Kasik, David
Verlag: Morgan & Claypool Publishers (1905)
ISBN 10: 1598297929 ISBN 13: 9781598297928
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Buchbeschreibung Morgan & Claypool Publishers, 1905. Buchzustand: New. This item is printed on demand for shipment within 3 working days. Buchnummer des Verkäufers LP9781598297928

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