Technologies for E-Learning and Digital Entertainment | Third International Conference, Edutainment 2008, Nanjing, China, June 25-27, 2008, Proceedings

Zhigeng Pan (u. a.)

ISBN 10: 3540697349 ISBN 13: 9783540697343
Verlag: Springer, 2008
Neu Taschenbuch

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Technologies for E-Learning and Digital Entertainment | Third International Conference, Edutainment 2008, Nanjing, China, June 25-27, 2008, Proceedings | Zhigeng Pan (u. a.) | Taschenbuch | xvii | Englisch | 2008 | Springer | EAN 9783540697343 | Verantwortliche Person für die EU: Springer Verlag GmbH, Tiergartenstr. 17, 69121 Heidelberg, juergen[dot]hartmann[at]springer[dot]com | Anbieter: preigu. Bestandsnummer des Verkäufers 101791840

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Inhaltsangabe:

This book constitutes the refereed proceedings of the Third International Conference on E-learning and Games, Edutainment 2008, held in Nanjing, China, in June 2008. The 83 revised full papers presented together with the abstract of 5 keynote speeches were carefully reviewed and selected from a total of 219 submissions. The papers are organized in topical sections on e-learning platforms and tools, e-learning system for education, application of e-learning systems, e-learning resource management, interaction in game and education, integration of game and education, game design and development, virtual characters, animation and navigation, graphics rendering and digital media, as well as geometric modeling in games and virtual reality.

Von der hinteren Coverseite:

This book constitutes the refereed proceedings of the Third International Conference on E-learning and Games, Edutainment 2008, held in Nanjing, China, in June 2008.

The 83 revised full papers presented together with the abstract of 5 keynote speeches were carefully reviewed and selected from a total of 219 submissions. The papers are organized in topical sections on e-learning platforms and tools, e-learning system for education, application of e-learning systems, e-learning resource management, interaction in game and education, integration of game and education, game design and development, virtual characters, animation and navigation, graphics rendering and digital media, as well as geometric modeling in games and virtual reality.

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Bibliografische Details

Titel: Technologies for E-Learning and Digital ...
Verlag: Springer
Erscheinungsdatum: 2008
Einband: Taschenbuch
Zustand: Neu

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