Unity From Zero to Proficiency (Foundations): A step-by-step
Felicia, Patrick
Verkauft von AHA-BUCH GmbH, Einbeck, Deutschland
AbeBooks-Verkäufer seit 14. August 2006
Neu - Softcover
Zustand: Neu
Anzahl: 2 verfügbar
In den Warenkorb legenVerkauft von AHA-BUCH GmbH, Einbeck, Deutschland
AbeBooks-Verkäufer seit 14. August 2006
Zustand: Neu
Anzahl: 2 verfügbar
In den Warenkorb legenNeuware.
Bestandsnummer des Verkäufers 9781795806633
Are you ready to create your own epic games? This book is your ultimate ticket to mastering Unity game development.
Are you ready to turn your gaming passion into reality? This book is your ultimate guide to mastering Unity game development—no prior experience needed! Dive into the exciting world of Unity and learn step-by-step how to design captivating 3D environments, program engaging gameplay mechanics, and create stunning visual effects.
Imagine building your dream games and impressing friends or future employers with your skills. This book series equips you with the essential knowledge and hands-on practice to become a confident Unity developer. Don’t miss out on this opportunity—join the thriving game development community and bring your imagination to life.
Grab your copy now and embark on your journey to becoming a pro Unity developer!
After completing this book, you will be able to:
This comprehensive book stands out for its beginner-friendly approach, step-by-step tutorials, and practical examples—ensuring you become a skilled Unity 6 developer faster than ever.
Unlock your game development potential—buy this book now and start creating your dream games today!
Getting started with Unity can be tedious if the resource that you are using doesn't have an approach tailored to your needs. In the past, I have seen how a simple yet detailed approach to teaching Unity can make a real difference to a student's ability to create games confidently and successfully and I have made sure that everything has been included in this book to make your journey enjoyable and to guarantee your success in the creation of video games with Unity.
How this book is different
With this book, you will not only learn about Unity but you will also enjoy the journey without the frustration. This book includes six chapters that painlessly guide you through the necessary skills to master Unity's interface, use its core features, and create and navigate through realistic 2D and 3D environments. It assumes no prior knowledge on your part and ensures that you have all the information and explanations that you need every step of the way. All the information is introduced progressively. This book is for parents or teachers who would like to introduce their children or students to game development; it is also for hobbyist just getting started with Unity, or aspiring indie game developers.
What this book offers
This book includes all the features that will guarantee your success as an aspiring game developer:
> A book truly designed for beginners
This book also assumes that you can't be expected to learn everything at once; this is why you will build all your skills incrementally. In addition, if you are more of a visual learner, you will gain access to a FREE video training that covers all the topics and features introduced in the book so that you can see how it is done.
> You will be kept motivated throughout the book
This book ensures that you stay motivated by giving you the right amount of information and challenge in each chapter; we all know that it's hard to keep motivated when learning a new skill, so this book always contextualizes the knowledge with an example (so that you feel it's relevant), and also makes sure that you get to challenge yourself, if you need to, with optional challenges present at the end of each chapter.
> You will never feel lost or overwhelmed
You will have the opportunity to learn and use Unity at your own pace and to become comfortable with its interface. This is because every single new concept introduced will be explained. Every step is explained in great details so that you never feel lost. All the concepts are introduced progressively so that you don't feel overwhelmed.
> You will learn by doing
With this book, you will build your own 2D and 3D environments and you will spend more time creating than reading, to ensure that you can apply the concepts covered in each section. All chapters include step-by-step instructions with examples that you can use straight-away.
What you will learn
After completing this book, you will be able to:
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