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2017. 2nd Edition. Paperback. . . . . . Books ship from the US and Ireland. Bestandsnummer des Verkäufers V9781683920298
This insightful, revised book explores the challenging and evolving world of the games writer. Part I provides a fascinating overview of the history of games writing following its humble roots in the '60s to today s triple-A titles; Part II asks and answers the key question: what does a games writer do and how do they do it? Especially useful reading for novice game writers, its chapters cover a broad range of topics including contracts, NDAs, creative collaboration, narrative design, editing, adaptations, and environmental storytelling. Part III, of particular value for more advanced students of writing, addresses deeper theoretical questions increasingly relevant in today s games titles, including: "Why have story at all? What is plot and how does it work? How best can a writer use agency?" Finally, Part IV presents readers with hard-earned nuggets of wisdom from today s game writers working in the US, Europe, and Japan. Packed with practical samples, case studies, and exercises, this book is essential reading for anyone interested in the world of games writing. Features: Covers history of games writing, narrative design, storytelling, plot, contracts, and packed with practical samples, case studies, and exercises Presents readers with opinions and suggestions from today s game writers who are working in the US, Europe, and Japan Includes a broad range of topics e.g., creative collaboration, editing, adaptations, and environmental storytelling Mentions games such as Elder Scrolls V: Skyrim, Borderlands 2, The Walking Dead, L.A. Noire, Grand Theft Auto V, Mass Effect 3, The Stanley Parable, The Last of Us, Alien Isolation, The Witcher 3: Wild Hunt, Life is Strange, Until Dawn, Quantum Break, BioShock, World of Warcraft, and more.
Über die Autorin bzw. den Autor: Maurice Suckling and his co-author, between them, worked on over 40 games, for almost every major Western publisher. The last 14 years has seen one or both of them work as writers on titles such as Driver, Stuntman, Red Orchestra 2: Heroes of Stalingrad, XCOM, Sonic & Sega All-Star Racing, and more.
Titel: Video Game Writing: From Macro to Micro
Verlag: Mercury Learning & Information
Erscheinungsdatum: 2017
Einband: Softcover
Zustand: New
Auflage: 2. Auflage
Anbieter: HPB-Red, Dallas, TX, USA
paperback. Zustand: Good. Connecting readers with great books since 1972! Used textbooks may not include companion materials such as access codes, etc. May have some wear or writing/highlighting. We ship orders daily and Customer Service is our top priority! Bestandsnummer des Verkäufers S_420299819
Anbieter: Hay-on-Wye Booksellers, Hay-on-Wye, HEREF, Vereinigtes Königreich
Zustand: Good. Unused. Gentle wear/scuffs to edges & light scratches to cover. Curl to top corner of pages 259-320. Light black smudge to top corner of pg. 320. Small nicks to side edge of text block. Text in like new condition. Bestandsnummer des Verkäufers 136343-6
Anzahl: 1 verfügbar
Anbieter: Best Price, Torrance, CA, USA
Zustand: New. SUPER FAST SHIPPING. Bestandsnummer des Verkäufers 9781683920298
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Zustand: New. In. Bestandsnummer des Verkäufers ria9781683920298_new
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Anbieter: PBShop.store UK, Fairford, GLOS, Vereinigtes Königreich
PAP. Zustand: New. New Book. Delivered from our UK warehouse in 4 to 14 business days. THIS BOOK IS PRINTED ON DEMAND. Established seller since 2000. Bestandsnummer des Verkäufers L0-9781683920298
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Anbieter: PBShop.store US, Wood Dale, IL, USA
PAP. Zustand: New. New Book. Shipped from UK. THIS BOOK IS PRINTED ON DEMAND. Established seller since 2000. Bestandsnummer des Verkäufers L0-9781683920298
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Anbieter: moluna, Greven, Deutschland
Kartoniert / Broschiert. Zustand: New. Dieser Artikel ist ein Print on Demand Artikel und wird nach Ihrer Bestellung fuer Sie gedruckt. The second updated edition of Video Game Writing: From Macro to Micro reviews the history of game writing from the 1960s to modern times and considers not only the evolution of specific games and styles, but the changes involved in programming them. Bestandsnummer des Verkäufers 600744552
Anzahl: Mehr als 20 verfügbar
Anbieter: preigu, Osnabrück, Deutschland
Taschenbuch. Zustand: Neu. Video Game Writing | From Macro to Micro | Marek Walton (u. a.) | Taschenbuch | 1: A Brief History of Game Stories. 2: Decoding and Devising the Brief. 3: NDAs and Contracts. 4: Collaboration: Team Us. 5: Narrative Design. 6: Outlines and Treatments. 7: Character Documents. 8: Environmental | Englisch | 2017 | Mercury Learning and Information | EAN 9781683920298 | Verantwortliche Person für die EU: De Gruyter [9], Genthiner Str. 13, 10785 Berlin, orders[at]degruyter[dot]com | Anbieter: preigu. Bestandsnummer des Verkäufers 130388984
Anzahl: 5 verfügbar
Anbieter: buchversandmimpf2000, Emtmannsberg, BAYE, Deutschland
Taschenbuch. Zustand: Neu. Neuware -No detailed description available for 'Video Game Writing'. 420 pp. Englisch. Bestandsnummer des Verkäufers 9781683920298
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Anbieter: BuchWeltWeit Ludwig Meier e.K., Bergisch Gladbach, Deutschland
Taschenbuch. Zustand: Neu. This item is printed on demand - it takes 3-4 days longer - Neuware -No detailed description available for 'Video Game Writing'. 420 pp. Englisch. Bestandsnummer des Verkäufers 9781683920298
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