Virtual Filmmaking with Unreal Engine 5
Hussin Khan
Verkauft von PBShop.store UK, Fairford, GLOS, Vereinigtes Königreich
AbeBooks-Verkäufer seit 11. Juni 1999
Neu - Softcover
Zustand: New
Anzahl: Mehr als 20 verfügbar
In den Warenkorb legenVerkauft von PBShop.store UK, Fairford, GLOS, Vereinigtes Königreich
AbeBooks-Verkäufer seit 11. Juni 1999
Zustand: New
Anzahl: Mehr als 20 verfügbar
In den Warenkorb legenNew Book. Delivered from our UK warehouse in 4 to 14 business days. THIS BOOK IS PRINTED ON DEMAND. Established seller since 2000.
Bestandsnummer des Verkäufers L0-9781801813808
Discover the power of storytelling with Unreal Engine 5's real-time technology, exploring storyboarding, character creation, world building, animating using sequencers, and much more with the help of an Unreal Authorized Instructor
Virtual Filmmaking with Unreal Engine 5 is the first Unreal Engine book to guide you through the complete process of virtual film production. Encompassing the full spectrum of filmmaking, this book demonstrates the use of an industry-standard tool used by studios such as Disney, ILM, DNEG, and Framestore.
Walking through the process systematically, you’ll collect references and create a simple storyboard to plan your shots. You'll create virtual environments, import 3D models and add materials and textures to build photorealistic, dynamic worlds. You'll also create actors using highly customizable MetaHumans, understand how to import, re-target, and animate them. You’ll bring it all together with cinematic lighting and camera animation before exporting your film.
By the end of this book, you’ll have discovered new tools for your toolkit to work on your virtual film projects in Unreal Engine 5, leveraging Quixel Megascans, Lumen, Nanite, and MetaHuman technology.
Whether you’re a beginner or intermediate filmmaker, 3D artist, animator, visual effects artist, or virtual production professional with just basic knowledge of the Unreal Engine, this book is designed to help you enter the world of virtual films and animations.
While prior experience with the Unreal Engine would be beneficial, a deep working knowledge is not essential, as the book introduces the relevant tools and features needed throughout the activities.
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