Vulkan Cookbook (Paperback or Softback)
Lapinski, Pawel
Verkauft von BargainBookStores, Grand Rapids, MI, USA
AbeBooks-Verkäufer seit 23. Januar 2002
Neu - Softcover
Zustand: Neu
Anzahl: 5 verfügbar
In den Warenkorb legenVerkauft von BargainBookStores, Grand Rapids, MI, USA
AbeBooks-Verkäufer seit 23. Januar 2002
Zustand: Neu
Anzahl: 5 verfügbar
In den Warenkorb legenVulkan Cookbook 2.61.
Bestandsnummer des Verkäufers BBS-9781786468154
Work through recipes to unlock the full potential of the next generation graphics API—Vulkan
Key Features
Book Description
Vulkan is the next generation graphics API released by the Khronos group. It is expected to be the successor to OpenGL and OpenGL ES, which it shares some similarities with such as its cross-platform capabilities, programmed pipeline stages, or nomenclature. Vulkan is a low-level API that gives developers much more control over the hardware, but also adds new responsibilities such as explicit memory and resources management. With it, though, Vulkan is expected to be much faster.
This book is your guide to understanding Vulkan through a series of recipes. We start off by teaching you how to create instances in Vulkan and choose the device on which operations will be performed. You will then explore more complex topics such as command buffers, resources and memory management, pipelines, GLSL shaders, render passes, and more. Gradually, the book moves on to teach you advanced rendering techniques, how to draw 3D scenes, and how to improve the performance of your applications.
By the end of the book, you will be familiar with the latest advanced techniques implemented with the Vulkan API, which can be used on a wide range of platforms.
What you will learn
Who this book is for
This book is ideal for developers who know C/C++ languages, have some basic familiarity with graphics programming, and now want to take advantage of the new Vulkan API in the process of building next generation computer graphics. Some basic familiarity of Vulkan would be useful to follow the recipes. OpenGL developers who want to take advantage of the Vulkan API will also find this book useful.
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