Covering the early, experimental years of the first-person shooter, I’m Too Young To Die celebrates more than 180 games that track the genre’s explosive entrance onto the ’90s gaming scene. Containing in-depth research and hundreds of screenshots, I’m Too Young To Die covers it all: the classics that defined the genre, including DOOM and Quake, Half-Life, Deus Ex, GoldenEye 007 and Halo; multiplayer-only games such as Starsiege: Tribes, Unreal Tournament and Quake III, along with mods like Counter-Strike and Team Fortress; experimental games that pushed the genre in new directions, including Gun Buster, Codename Eagle, Assassin 2015 and Trespasser; forgotten games like ZPC and ReVOLUTION; and hidden gems like Dust, Wrath of Earth and Azrael’s Tear.
Along with a foreword by first-person shooter legend, John Romero, I’m Too Young To Die includes in-depth interviews with industry legends such as Ian and Chris Andrew (the Freescape games), Scott Miller (Apogee and 3D Realms), David Doak (GoldenEye 007 and TimeSplitters), Randy Pitchford (Gearbox Software), Karl Deckard (Metroid Prime and Valve’s Prospero), plus many more …
Founded by Sam Dyer in 2014, Bitmap Books creates meticulously researched, visually ambitious books that bring your classic gaming memories to life. Bitmap partners with game industry figures like Mark Cerny, Ste and John Pickford, Tim Schafer and Ron Gilbert, SNK producer Yasuyuki Oda, and many more. Many titles are proudly unofficial, but others are done with SEGA, SNK and Atari, officially-licensed books that come complete with enhanced access and exclusive assets. Bitmap’s best-sellers are: A Guide to Japanese Role-Playing Games, The Art of Point-and-Click Adventure Games and The CRPG Book: A Guide to Computer Role-Playing Games.