Anbieter: Readify Books, New Castle, DE, USA
Paperback. Zustand: NEW. International Edition, Brand New, ISBN and Cover same but contents similar to U.S. Edition, We ship from multiple Locations including India. Legal to use despite any disclaimer, We ship to PO , APO and FPO adresses in U.S.A. Ship from multiple Locations including India Choose Expedited Shipping for FASTER DELIVERY.Customer Satisfaction Guaranteed.
Anbieter: Readify Books, New Castle, DE, USA
Paperback. Zustand: NEW. International Edition, Paperback, Brand New,ISBN and Cover image may differ but contents similar to U.S. Edition. We ship from multiple Locations including India, We ship to PO , APO and FPO adresses in U.S.A. Choose Expedited Shipping for FASTER DELIVERY.Customer Satisfaction Guaranteed.
Anbieter: Majestic Books, Hounslow, Vereinigtes Königreich
EUR 14,94
Anzahl: 10 verfügbar
In den WarenkorbZustand: New.
Anbieter: WeBuyBooks, Rossendale, LANCS, Vereinigtes Königreich
EUR 15,67
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In den WarenkorbZustand: Like New. Most items will be dispatched the same or the next working day. An apparently unread copy in perfect condition. Dust cover is intact with no nicks or tears. Spine has no signs of creasing. Pages are clean and not marred by notes or folds of any kind.
Anbieter: Brook Bookstore On Demand, Napoli, NA, Italien
Zustand: new.
Anbieter: Biblios, Frankfurt am main, HESSE, Deutschland
Zustand: New.
Zustand: New. 2026. Trade Paperback. . . . . . Books ship from the US and Ireland.
Sprache: Englisch
Verlag: Headline Publishing Group, London, 2026
ISBN 10: 1035423294 ISBN 13: 9781035423293
Anbieter: Grand Eagle Retail, Bensenville, IL, USA
Paperback. Zustand: new. Paperback. In Power Play, leading game industry expert George E. Osborn reveals how video games - the world's largest entertainment medium - are being used by autocrats, populists and violent extremists to influence the real world around us.---------------Video games are the world's largest entertainment medium. They are played by billions of people of all ages every year, generating hundreds of billions of dollars in revenue.But they are more than an entertainment product. They connect people across the globe, creating digital third places where people talk, share ideas and build identities, fostering diverse communities capable of dominating the digital discourse now shaping our reality.While democracies continue to underestimate the potential for influence in this space, others have seized the opportunity to control, co-opt or collaborate with video game communities to wield the power of these vast information ecosystems.Saudi Arabia is spending tens of billions of dollars acquiring video games businesses to wash its reputation. Russia has funded video game development to help spread disinformation about the war in Ukraine. Steve Bannon utilised tactics deployed by online video game communities to propel Donald Trump into the White House, and Charlie Kirk's alleged assassin even carved video game references into his bullets.Supported by the insights of politicians, academics and industry experts, Power Play is the vital guide for understanding this new political frontier, highlighting what democracies must do to protect and harness the immense power of play before the essential battle for digital influence is lost for good. For readers of Chip War and The Future of Geography, Power Play is an urgent exploration of the way that states, powers and organisations are battling to shape society and the world around us through video games and the communities who play them. Shipping may be from multiple locations in the US or from the UK, depending on stock availability.
Sprache: Englisch
Verlag: Headline Publishing Group, 2026
ISBN 10: 1035423286 ISBN 13: 9781035423286
Anbieter: PBShop.store UK, Fairford, GLOS, Vereinigtes Königreich
EUR 25,90
Anzahl: 15 verfügbar
In den WarenkorbHRD. Zustand: New. New Book. Shipped from UK. Established seller since 2000.
Anbieter: Brook Bookstore On Demand, Napoli, NA, Italien
Zustand: new.
Sprache: Englisch
Verlag: Headline Publishing Group, London, 2026
ISBN 10: 1035423286 ISBN 13: 9781035423286
Anbieter: Grand Eagle Retail, Bensenville, IL, USA
Hardcover. Zustand: new. Hardcover. In Power Play, leading game industry expert George E. Osborn reveals how video games - the world's largest entertainment medium - are being used by autocrats, populists and violent extremists to influence the real world around us.---------------Video games are the world's largest entertainment medium. They are played by billions of people of all ages every year, generating hundreds of billions of dollars in revenue.But they are more than an entertainment product. They connect people across the globe, creating digital third places where people talk, share ideas and build identities, fostering diverse communities capable of dominating the digital discourse now shaping our reality.While democracies continue to underestimate the potential for influence in this space, others have seized the opportunity to control, co-opt or collaborate with video game communities to wield the power of these vast information ecosystems.Saudi Arabia is spending tens of billions of dollars acquiring video games businesses to wash its reputation. Russia has funded video game development to help spread disinformation about the war in Ukraine. Steve Bannon utilised tactics deployed by online video game communities to propel Donald Trump into the White House, and Charlie Kirk's alleged assassin even carved video game references into his bullets.Supported by the insights of politicians, academics and industry experts, Power Play is the vital guide for understanding this new political frontier, highlighting what democracies must do to protect and harness the immense power of play before the essential battle for digital influence is lost for good. For readers of Chip War and The Future of Geography, Power Play is an urgent exploration of the way that states, powers and organisations are battling to shape society and the world around us through video games and the communities who play them. Shipping may be from multiple locations in the US or from the UK, depending on stock availability.
Sprache: Englisch
Verlag: Headline Publishing Group, GB, 2026
ISBN 10: 1035423286 ISBN 13: 9781035423286
Anbieter: Rarewaves.com USA, London, LONDO, Vereinigtes Königreich
EUR 32,08
Anzahl: Mehr als 20 verfügbar
In den WarenkorbHardback. Zustand: New. 'Essential reading for anyone trying to understand where the next influence operation is being built'ELIOT HIGGINS, founder of Bellingcat'Revelatory . . . will fundamentally change how you understand modern power'KELLY CLANCY, author of Playing with Reality 'Frequently surprising and utterly absorbing whether you're a gamer or not.''JONN ELLEDGE, author of A History of the World in 47 Borders__________________________________In Power Play, leading game industry expert George E. Osborn reveals how video games - the world's largest entertainment medium - are being used by autocrats, populists and violent extremists to influence the real world around us.Video games are the world's largest entertainment medium. They are played by billions of people of all ages every year, generating hundreds of billions of dollars in revenue.But they are more than an entertainment product. They connect people across the globe, creating digital third places where people talk, share ideas and build identities, fostering diverse communities capable of dominating the digital discourse now shaping our reality.While democracies continue to underestimate the potential for influence in this space, others have seized the opportunity to control, co-opt or collaborate with video game communities to wield the power of these vast information ecosystems.Saudi Arabia is spending tens of billions of dollars acquiring video games businesses to wash its reputation. Russia has funded video game development to help spread disinformation about the war in Ukraine. Steve Bannon utilised tactics deployed by online video game communities to propel Donald Trump into the White House, and Charlie Kirk's alleged assassin even carved video game references into his bullets.Supported by the insights of politicians, academics and industry experts, Power Play is the vital guide for understanding this new political frontier, highlighting what democracies must do to protect and harness the immense power of play before the essential battle for digital influence is lost for good.
Verlag: Self Published, Belle Valley, Ohio, 1976
Anbieter: Phyllis35, Canyonville, OR, USA
Soft Cover. Zustand: Good. No Jacket. Jim Osborn (illustrator). Edge and corner wear, owners name front cover, title page and inside back page. One page with minor underlining, otherwise a nice clean tight copy, saddle stitch binding, soft cover, 29 color plates. Pictures on request and with our pleasure.
Zustand: New. 2026. Trade Paperback. . . . . .
Anbieter: Majestic Books, Hounslow, Vereinigtes Königreich
EUR 29,03
Anzahl: 3 verfügbar
In den WarenkorbZustand: New.
EUR 26,82
Anzahl: Mehr als 20 verfügbar
In den WarenkorbZustand: New. 2026. Hardback. . . . . .
Sprache: Englisch
Verlag: Headline Publishing Group, 2026
ISBN 10: 1035423294 ISBN 13: 9781035423293
Anbieter: Revaluation Books, Exeter, Vereinigtes Königreich
EUR 24,03
Anzahl: 2 verfügbar
In den WarenkorbPaperback. Zustand: Brand New. 432 pages. 5.98x1.42x9.13 inches. In Stock.
Zustand: New. 2026. Hardback. . . . . . Books ship from the US and Ireland.
Sprache: Englisch
Verlag: Headline Publishing Group, 2026
ISBN 10: 1035423294 ISBN 13: 9781035423293
Anbieter: THE SAINT BOOKSTORE, Southport, Vereinigtes Königreich
EUR 23,61
Anzahl: 11 verfügbar
In den WarenkorbPaperback / softback. Zustand: New. New copy - Usually dispatched within 4 working days.
Sprache: Englisch
Verlag: Headline Publishing Group, 2026
ISBN 10: 1035423286 ISBN 13: 9781035423286
Anbieter: THE SAINT BOOKSTORE, Southport, Vereinigtes Königreich
EUR 24,71
Anzahl: Mehr als 20 verfügbar
In den WarenkorbHardback. Zustand: New. New copy - Usually dispatched within 4 working days.
Sprache: Englisch
Verlag: Headline Publishing Group, 2026
ISBN 10: 1035423286 ISBN 13: 9781035423286
Anbieter: Revaluation Books, Exeter, Vereinigtes Königreich
EUR 29,15
Anzahl: 2 verfügbar
In den WarenkorbHardcover. Zustand: Brand New. 432 pages. 6.30x1.57x9.29 inches. In Stock.
Taschenbuch. Zustand: Neu. Neuware -'Essential reading for anyone trying to understand where the next influence operation is being built'ELIOT HIGGINS, founder of Bellingcat'Revelatory . . . will fundamentally change how you understand modern power'KELLY CLANCY, author of Playing with Reality __________________________________In Power Play, leading game industry expert George E. Osborn reveals how video games - the world's largest entertainment medium - are being used by autocrats, populists and violent extremists to influence the real world around us.Video games are the world's largest entertainment medium. They are played by billions of people of all ages every year, generating hundreds of billions of dollars in revenue.But they are more than an entertainment product. They connect people across the globe, creating digital third places where people talk, share ideas and build identities, fostering diverse communities capable of dominating the digital discourse now shaping our reality.While democracies continue to underestimate the potential for influence in this space, others have seized the opportunity to control, co-opt or collaborate with video game communities to wield the power of these vast information ecosystems.Saudi Arabia is spending tens of billions of dollars acquiring video games businesses to wash its reputation. Russia has funded video game development to help spread disinformation about the war in Ukraine. Steve Bannon utilised tactics deployed by online video game communities to propel Donald Trump into the White House, and Charlie Kirk's alleged assassin even carved video game references into his bullets.Supported by the insights of politicians, academics and industry experts, Power Play is the vital guide for understanding this new political frontier, highlighting what democracies must do to protect and harness the immense power of play before the essential battle for digital influence is lost for good. 432 pp. Englisch.
Taschenbuch. Zustand: Neu. Neuware -'Essential reading for anyone trying to understand where the next influence operation is being built'ELIOT HIGGINS, founder of Bellingcat'Revelatory . . . will fundamentally change how you understand modern power'KELLY CLANCY, author of Playing with Reality __________________________________In Power Play, leading game industry expert George E. Osborn reveals how video games - the world's largest entertainment medium - are being used by autocrats, populists and violent extremists to influence the real world around us.Video games are the world's largest entertainment medium. They are played by billions of people of all ages every year, generating hundreds of billions of dollars in revenue.But they are more than an entertainment product. They connect people across the globe, creating digital third places where people talk, share ideas and build identities, fostering diverse communities capable of dominating the digital discourse now shaping our reality.While democracies continue to underestimate the potential for influence in this space, others have seized the opportunity to control, co-opt or collaborate with video game communities to wield the power of these vast information ecosystems.Saudi Arabia is spending tens of billions of dollars acquiring video games businesses to wash its reputation. Russia has funded video game development to help spread disinformation about the war in Ukraine. Steve Bannon utilised tactics deployed by online video game communities to propel Donald Trump into the White House, and Charlie Kirk's alleged assassin even carved video game references into his bullets.Supported by the insights of politicians, academics and industry experts, Power Play is the vital guide for understanding this new political frontier, highlighting what democracies must do to protect and harness the immense power of play before the essential battle for digital influence is lost for good. 432 pp. Englisch.
Anbieter: Biblios, Frankfurt am main, HESSE, Deutschland
Zustand: New.
Anbieter: Books Puddle, New York, NY, USA
Zustand: New.
Taschenbuch. Zustand: Neu. Neuware -'Essential reading for anyone trying to understand where the next influence operation is being built'ELIOT HIGGINS, founder of Bellingcat'Revelatory . . . will fundamentally change how you understand modern power'KELLY CLANCY, author of Playing with Reality __________________________________In Power Play, leading game industry expert George E. Osborn reveals how video games - the world's largest entertainment medium - are being used by autocrats, populists and violent extremists to influence the real world around us.Video games are the world's largest entertainment medium. They are played by billions of people of all ages every year, generating hundreds of billions of dollars in revenue.But they are more than an entertainment product. They connect people across the globe, creating digital third places where people talk, share ideas and build identities, fostering diverse communities capable of dominating the digital discourse now shaping our reality.While democracies continue to underestimate the potential for influence in this space, others have seized the opportunity to control, co-opt or collaborate with video game communities to wield the power of these vast information ecosystems.Saudi Arabia is spending tens of billions of dollars acquiring video games businesses to wash its reputation. Russia has funded video game development to help spread disinformation about the war in Ukraine. Steve Bannon utilised tactics deployed by online video game communities to propel Donald Trump into the White House, and Charlie Kirk's alleged assassin even carved video game references into his bullets.Supported by the insights of politicians, academics and industry experts, Power Play is the vital guide for understanding this new political frontier, highlighting what democracies must do to protect and harness the immense power of play before the essential battle for digital influence is lost for good.
Anbieter: THE SAINT BOOKSTORE, Southport, Vereinigtes Königreich
EUR 33,69
Anzahl: 7 verfügbar
In den WarenkorbHardback. Zustand: New. New copy - Usually dispatched within 4 working days.
Verlag: [St. Louis, MO: 1973], Bethany Press,, 1973
Anbieter: Alec R. Allenson, Inc., Westville, FL, USA
Hardcover. Zustand: VG orig. red cloth. [9], 417 p.; 22 cm. (Prepared for translation into German, as vol. 16 in the series: Die Kirchen der Welt, publ. in 1977).
Sprache: Englisch
Verlag: Headline Publishing Group, London, 2026
ISBN 10: 1035423294 ISBN 13: 9781035423293
Anbieter: AussieBookSeller, Truganina, VIC, Australien
Paperback. Zustand: new. Paperback. In Power Play, leading game industry expert George E. Osborn reveals how video games - the world's largest entertainment medium - are being used by autocrats, populists and violent extremists to influence the real world around us.---------------Video games are the world's largest entertainment medium. They are played by billions of people of all ages every year, generating hundreds of billions of dollars in revenue.But they are more than an entertainment product. They connect people across the globe, creating digital third places where people talk, share ideas and build identities, fostering diverse communities capable of dominating the digital discourse now shaping our reality.While democracies continue to underestimate the potential for influence in this space, others have seized the opportunity to control, co-opt or collaborate with video game communities to wield the power of these vast information ecosystems.Saudi Arabia is spending tens of billions of dollars acquiring video games businesses to wash its reputation. Russia has funded video game development to help spread disinformation about the war in Ukraine. Steve Bannon utilised tactics deployed by online video game communities to propel Donald Trump into the White House, and Charlie Kirk's alleged assassin even carved video game references into his bullets.Supported by the insights of politicians, academics and industry experts, Power Play is the vital guide for understanding this new political frontier, highlighting what democracies must do to protect and harness the immense power of play before the essential battle for digital influence is lost for good. For readers of Chip War and The Future of Geography, Power Play is an urgent exploration of the way that states, powers and organisations are battling to shape society and the world around us through video games and the communities who play them. Shipping may be from our Sydney, NSW warehouse or from our UK or US warehouse, depending on stock availability.
Sprache: Deutsch
Verlag: Cambridge University Press, 2015
ISBN 10: 1107494656 ISBN 13: 9781107494657
Anbieter: Ria Christie Collections, Uxbridge, Vereinigtes Königreich
EUR 25,08
Anzahl: Mehr als 20 verfügbar
In den WarenkorbZustand: New. In German.