hardcover. Zustand: Very Good. Connecting readers with great books since 1972! Used books may not include companion materials, and may have some shelf wear or limited writing. We ship orders daily and Customer Service is our top priority!
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Hardcover. Zustand: Good. Connecting readers with great books since 1972! Used textbooks may not include companion materials such as access codes, etc. May have some wear or writing/highlighting. We ship orders daily and Customer Service is our top priority!
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Zustand: good. Supports Goodwill of Silicon Valley job training programs. The cover and pages are in Good condition! Any other included accessories are also in Good condition showing use. Use can include some highlighting and writing, page and cover creases as well as other types visible wear.
Zustand: Good. Har/Cdr. Used book that is in clean, average condition without any missing pages.
Zustand: Good. Har/Cdr. Former library book; may include library markings. Used book that is in clean, average condition without any missing pages.
Hardcover. Zustand: Very Good.
hardcover. Zustand: New. Spend Less, Read More.
Anbieter: Cotswolds Rare Books, OXFORDSHIRE, Vereinigtes Königreich
EUR 29,56
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In den WarenkorbHardcover. Zustand: New. 2nd Edition. Brand new copy.
Hardcover. Zustand: Good. Connecting readers with great books since 1972! Used textbooks may not include companion materials such as access codes, etc. May have some wear or writing/highlighting. We ship orders daily and Customer Service is our top priority!
hardcover. Zustand: New. In shrink wrap. Looks like an interesting title!
Anbieter: GreatBookPrices, Columbia, MD, USA
EUR 124,54
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In den WarenkorbZustand: New.
Sprache: Englisch
Verlag: A K Peters/CRC Press 2015-08-26, 2015
ISBN 10: 1482250926 ISBN 13: 9781482250923
Anbieter: Chiron Media, Wallingford, Vereinigtes Königreich
EUR 112,65
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In den WarenkorbHardcover. Zustand: New.
Anbieter: GreatBookPricesUK, Woodford Green, Vereinigtes Königreich
EUR 115,57
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In den WarenkorbZustand: New.
Anbieter: Lucky's Textbooks, Dallas, TX, USA
EUR 130,63
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In den WarenkorbZustand: New.
Anbieter: Mispah books, Redhill, SURRE, Vereinigtes Königreich
EUR 107,61
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In den WarenkorbHardcover. Zustand: Like New. LIKE NEW. SHIPS FROM MULTIPLE LOCATIONS. book.
Anbieter: GreatBookPrices, Columbia, MD, USA
EUR 136,91
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In den WarenkorbZustand: As New. Unread book in perfect condition.
Sprache: Englisch
Verlag: A K Peters/CRC Press 2015-09-15, 2015
ISBN 10: 1482250926 ISBN 13: 9781482250923
Anbieter: Chiron Media, Wallingford, Vereinigtes Königreich
EUR 133,11
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In den WarenkorbHardcover. Zustand: New.
Anbieter: Ria Christie Collections, Uxbridge, Vereinigtes Königreich
EUR 135,17
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In den WarenkorbZustand: New. In.
Anbieter: Majestic Books, Hounslow, Vereinigtes Königreich
EUR 144,31
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In den WarenkorbZustand: New. pp. 700.
Anbieter: GreatBookPricesUK, Woodford Green, Vereinigtes Königreich
EUR 135,81
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In den WarenkorbZustand: As New. Unread book in perfect condition.
Anbieter: Books Puddle, New York, NY, USA
Zustand: New. pp. 700 3rd Edition.
Anbieter: Biblios, Frankfurt am main, HESSE, Deutschland
Zustand: New. pp. 700.
Zustand: New. James M. Van Verth is a software engineer at Google, where he works on GPU support for the Skia 2D Graphics Library. He has worked for Insomniac Games, NVIDIA, and Red Storm Entertainment and, for the past 17 years, he has been a regular.
Sprache: Englisch
Verlag: Apple Academic Press Inc., CA, 2015
ISBN 10: 1482250926 ISBN 13: 9781482250923
Anbieter: Rarewaves.com USA, London, LONDO, Vereinigtes Königreich
EUR 206,55
Anzahl: 1 verfügbar
In den WarenkorbHardback. Zustand: New. Expert Guidance on the Math Needed for 3D Game ProgrammingDeveloped from the authors' popular Game Developers Conference (GDC) tutorial, Essential Mathematics for Games and Interactive Applications, Third Edition illustrates the importance of mathematics in 3D programming. It shows you how to properly animate, simulate, and render scenes and discusses the mathematics behind the processes.New to the Third EditionCompletely revised to fix errors and make the content flow better, this third edition reflects the increased use of shader graphics pipelines, such as in DirectX 11, OpenGL ES (GLES), and the OpenGL Core Profile. It also updates the material on real-time graphics with coverage of more realistic materials and lighting.The Foundation for Successful 3D ProgrammingThe book covers the low-level mathematical and geometric representations and algorithms that are the core of any game engine. It also explores all the stages of the rendering pipeline. The authors explain how to represent, transform, view, and animate geometry. They then focus on visual matters, specifically the representation, computation, and use of color. They also address randomness, intersecting geometric entities, and physical simulation.An Introduction to Creating Real and Active Virtual WorldsThis updated book provides you with a conceptual understanding of the mathematics needed to create 3D games as well as a practical understanding of how these mathematical bases actually apply to games and graphics. It not only includes the theoretical mathematical background but also incorporates many examples of how the concepts are used to affect how a game looks and plays.Web ResourceA supplementary website contains a collection of source code, supporting libraries, and interactive demonstrations that illustrate the concepts and enable you to experiment with animation and simulation applications. The site also includes slides and notes from the authors' GDC tutorials.
Anbieter: Revaluation Books, Exeter, Vereinigtes Königreich
EUR 199,71
Anzahl: 2 verfügbar
In den WarenkorbHardcover. Zustand: Brand New. 3rd revised edition. 568 pages. 9.50x7.75x1.25 inches. In Stock.
Sprache: Englisch
Verlag: Apple Academic Press Inc., CA, 2015
ISBN 10: 1482250926 ISBN 13: 9781482250923
Anbieter: Rarewaves.com UK, London, Vereinigtes Königreich
EUR 195,88
Anzahl: 1 verfügbar
In den WarenkorbHardback. Zustand: New. Expert Guidance on the Math Needed for 3D Game ProgrammingDeveloped from the authors' popular Game Developers Conference (GDC) tutorial, Essential Mathematics for Games and Interactive Applications, Third Edition illustrates the importance of mathematics in 3D programming. It shows you how to properly animate, simulate, and render scenes and discusses the mathematics behind the processes.New to the Third EditionCompletely revised to fix errors and make the content flow better, this third edition reflects the increased use of shader graphics pipelines, such as in DirectX 11, OpenGL ES (GLES), and the OpenGL Core Profile. It also updates the material on real-time graphics with coverage of more realistic materials and lighting.The Foundation for Successful 3D ProgrammingThe book covers the low-level mathematical and geometric representations and algorithms that are the core of any game engine. It also explores all the stages of the rendering pipeline. The authors explain how to represent, transform, view, and animate geometry. They then focus on visual matters, specifically the representation, computation, and use of color. They also address randomness, intersecting geometric entities, and physical simulation.An Introduction to Creating Real and Active Virtual WorldsThis updated book provides you with a conceptual understanding of the mathematics needed to create 3D games as well as a practical understanding of how these mathematical bases actually apply to games and graphics. It not only includes the theoretical mathematical background but also incorporates many examples of how the concepts are used to affect how a game looks and plays.Web ResourceA supplementary website contains a collection of source code, supporting libraries, and interactive demonstrations that illustrate the concepts and enable you to experiment with animation and simulation applications. The site also includes slides and notes from the authors' GDC tutorials.
Anbieter: Revaluation Books, Exeter, Vereinigtes Königreich
EUR 165,66
Anzahl: 2 verfügbar
In den WarenkorbHardcover. Zustand: Brand New. 3rd revised edition. 568 pages. 9.50x7.75x1.25 inches. In Stock. This item is printed on demand.