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  • EUR 4,46 Versand

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    Soft Cover. Zustand: Good. Wraps rubbed, mailing label on front. Pages are clean and tight. Size: 4to - over 9¾" - 12" tall.

  • Ty Bomba, editor

    Verlag: XTR Corporation, San Luis Obispo, CA, 1993

    Anbieter: Prairie Creek Books LLC., Torrington, WY, USA

    Bewertung: 4 Sterne, Learn more about seller ratings

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    Magazin / Zeitschrift Erstausgabe

    EUR 4,69 Versand

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    Soft cover. Zustand: Good. Zustand des Schutzumschlags: None. 1st Edition. G/N, used, magazine format, 80 pages. Interior clean except for scattered pencil underlining, checks and/or notations, binding tight. Slight edge wear to wraps. Articles on: Serbia in WWI; The Eastern Front in WWI; the role of uniforms in military history and more.

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    Magazine. Zustand: Very Good. 3W Wargamer Magazine - w/Games (3W) #53 w/Dynamo - Dunkirk 1940 (VG+) (unpunched)Manufacturer: 3WProduct Line: Wargamer Magazine - w/Games (3W)Type: MagazineCopyright Date: 1986Author: Ty BombaPage Count: 46Please review the condition and any condition notes for the exact condition of this item. All pictures are stock photos. The condition of the item you will receive is VG+ - unpunched. Our grading system is explained in the terms of sale section of our bookseller page. Please feel free to contact us with any questions. Product Description:Features:GAME: Dunkirk 1940: Operation DynamoSichelschnitt and Dynamo - Historical background to "Dunkirk 1940"Duel for Kharkov (PWG) - Game review - Designer's responseMain Battle Area (Omega) - Game review - Designer's responseRemember the Reds! - Strategy in China IncidentMightier Than the Sword - Book reviewsM*A*S*H Clarification & Errata - War to End Wars (3W) - Rommel at Bay (3W) - Operation Market Garden (GDW) - Champion Hill (S&T).

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    Magazine. Zustand: Very Good. SPI Strategy & Tactics #101 - #150 #124 w/Fortress Stalingrad (VG+) (unpunched)Manufacturer: SPIProduct Line: Strategy & Tactics #101 - #150Type: MagazineCopyright Date: 1988Author: Ty BombaPage Count: 64Please review the condition and any condition notes for the exact condition of this item. All pictures are stock photos. The condition of the item you will receive is VG+ - unpunched. Our grading system is explained in the terms of sale section of our bookseller page. Please feel free to contact us with any questions. Product Description:Features:Fortress Stalingrad: The Soviet Winter Counter Offensive, 1942-43For Your Information - Royal Navy of the 18th CenturyThe Fuhrer's Will - Hitler and the Stalingrad PocketFortress Stalingrad - Developer's NotesUnion Army Corps in the Civil WarDesigners Forum - Game Outline for Case GeldItalian Aircraft Carriers in World War II.

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    Magazine. Zustand: Very Good. SPI Strategy & Tactics #101 - #150 #118 w/The Tigers Are Burning (VG/VG+) (unpunched)Manufacturer: SPIProduct Line: Strategy & Tactics #101 - #150Type: MagazineCopyright Date: 1988Author: Ty BombaPage Count: 64Please review the condition and any condition notes for the exact condition of this item. All pictures are stock photos. The condition of the item you will receive is VG/VG+ - unpunched. Our grading system is explained in the terms of sale section of our bookseller page. Please feel free to contact us with any questions. Product Description:Features:The Tigers Are Burning: Campaigns in the Ukraine, 1943-44One Year on the Verge of Ruin, One Year on the Verge of Victory - Army Group South and the Red ArmyNine Days During August 1862 - Cavalry Action Between the Rapidan and the Rappahannock.

  • Ty Bomba

    Verlag: XTR, 1999

    Anbieter: Noble Knight Games, Fitchburg, WI, USA

    Bewertung: 5 Sterne, Learn more about seller ratings

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    EUR 5,58 Versand

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    Magazine. Zustand: Very Good. XTR Command Magazine #1 w/Blitzkrieg '41 (VG+) (unpunched)Manufacturer: XTRProduct Line: Command MagazineType: MagazineCopyright Date: 1989Author: Ty BombaPage Count: 64Please review the condition and any condition notes for the exact condition of this item. All pictures are stock photos. The condition of the item you will receive is VG+ - unpunched. Our grading system is explained in the terms of sale section of our bookseller page. Please feel free to contact us with any questions. Product Description:Features:GAME: Blitzkrieg'41 - The Barbarossa CampaignBarbarossa - Misconceptions, Half-Truths, Lies and Savagery UnbridledThe Eagle and the Bear - Russo-Polish War of 1920Fletching the Arrows - The Luftwaffe in SpainWhen Private Hendrix Kissed the Sky - Not your typical airborne soldierD-Elim - Soviet Defensive Techniques for Blitzkrieg'41.

  • EUR 5,58 Versand

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    Magazine. Zustand: Very Good. Decision Games World at War Magazine #1 - #50 #30 w/Hinge of Fate - Poland & France, 1939 (VG+) (rules loose and Fair, unpunched)Manufacturer: Decision GamesProduct Line: World at War Magazine #1 - #50Type: MagazineCode: DCGWW30Copyright Date: 2013Author: Ty BombaPage Count: 80Please review the condition and any condition notes for the exact condition of this item. All pictures are stock photos. The condition of the item you will receive is VG+ - rules loose and Fair, unpunched. Our grading system is explained in the terms of sale section of our bookseller page. Please feel free to contact us with any questions. Product Description:Hinge of Fate is primarily meant to examine the strategic alternative history possibilities inherent in the campaign that couldâ ve occurred within Poland and the Rhineland in September 1939 if the French had resolved to keep their promise to launch a â major offensiveâ into Germany within a week after that nation invaded Poland. The action in that scenario is fought on two maps, East and West, and also allows for the possibility of a last-minute change of side by Stalin. It can be played by two, three or four. There is also a smaller (one map) Historical Scenario, which is played only on the East Map. It can be played by one or two. Both sidesâ orders of battle are entirely historical in both scenarios. The main body of rules is written with the alternative history scenario in mind. Each game turn represents three days. Each hex on the West Map represents eight miles from side to opposite side, while the corresponding figure on the East Map is 16 miles. Each counter typically represents an army or occasionally a corps. Also included with this game are bonus and errata counters for South Seas Campaign, Afrika Korps, Sedan, Partisan and Pattonâ s First Victory.Components: One 22" x 34" map 176 countersOTHER ARTICLES:Lend-LeaseArmy Group Courland: 1944-45Auchinleck vs. Montgomery.

  • Ty Bomba

    Verlag: XTR, 1999

    Anbieter: Noble Knight Games, Fitchburg, WI, USA

    Bewertung: 5 Sterne, Learn more about seller ratings

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    EUR 5,58 Versand

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    Magazine. Zustand: Very Good. XTR Command Magazine #27 w/Proud Monster (VG+) (unpunched)Manufacturer: XTRProduct Line: Command MagazineType: MagazineCopyright Date: 1994Author: Ty BombaPlease review the condition and any condition notes for the exact condition of this item. All pictures are stock photos. The condition of the item you will receive is VG+ - unpunched. Our grading system is explained in the terms of sale section of our bookseller page. Please feel free to contact us with any questions. Product Description:Features:Proud Monster - Barbarossa Campaign ReconsideredSe Hable Espanol, Comrade? - Spanish Blue Div in Op.BarbarossaDamed If You Do - Damed If You Don't - Romania's Role in WW2Germany's Z-Plan - German Naval Construction Plans for WW2Building Stalin's Navy - Soviet Union's Naval Construction PlanA Test of Leadership - The Campaign in Texas, 1835-36Crisis in the Sudan - The Next Big Thing in Africa?The Pylos Affair - The Spartans Caught in Their Own TrapCommentary: War Without Battles - Byzantium and Desert StormProud Monster, issue game - The Barbarossa Campaign 1941D-Elim - Strategies for Proud MonsterVariants: - Lee's Greatest Gamble (Union Battery)Errata: - When Tigers Fight.

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    Magazine. Zustand: Fine. Decision Games World at War Magazine #1 - #50 #37 w/Bloody Ridge - Guadalcanal 12-14 September 1942 (EX) (unpunched)Manufacturer: Decision GamesProduct Line: World at War Magazine #1 - #50Type: MagazineCode: DCGWW37Copyright Date: 2014Author: Ty BombaPage Count: 80Please review the condition and any condition notes for the exact condition of this item. All pictures are stock photos. The condition of the item you will receive is EX - unpunched. Our grading system is explained in the terms of sale section of our bookseller page. Please feel free to contact us with any questions. Product Description:Bloody Ridge: Decision on Guadalcanal, 13 September 1942 (BR for short) is a purpose-designed solitaire wargame of low complexity simulating the climactic Japanese night attack of that date. The attacked was aimed at nothing less than the capture of Henderson Field and the annihilation of the entire US ground force on the island.You are on the offensive, commanding the Japanese attack force thatâ s attempting to break through the US Marine defense. The rules system, with your help in handling the mechanics of the process, runs the Marine defense. You win by exiting one or more Japanese units off the north edge of the map, or by eliminating the 1st Marine Division headquarters.Each game turn of BR is equal to about two hours of â real time.â Each hexagon represents 125 yards from side to opposite side. Each unit-counter represents a fire-team, squad, platoon, company or some other similarly sized ad hoc grouping of infantry and/or support weapons. The effect of the historically important off-map USMC field artillery is covered by the bombardment rules (see section 8.0).

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    Magazine. Zustand: Very Good. Decision Games World at War Magazine #1 - #50 #14 w/Pearl Harbor - What if the Japanese Invaded? (VG+) (rules loose, unpunched)Manufacturer: Decision GamesProduct Line: World at War Magazine #1 - #50Type: MagazineCode: DCGWW14Copyright Date: 2010Author: Adrian McGrath, Ty BombaPage Count: 64Please review the condition and any condition notes for the exact condition of this item. All pictures are stock photos. The condition of the item you will receive is VG+ - rules loose, unpunched. Our grading system is explained in the terms of sale section of our bookseller page. Please feel free to contact us with any questions. Product Description:Invasion Pearl Harbor: What If the Japanese Invaded? (IPH).This game has been designed by Adrian McGrath and Chris Smith, and was developed by Ty Bomba.A low-to-intermediate complexity, strategic/operational-level, alternative history wargame of the campaign that could've resulted had the Japanese decided to launch an amphibious invasion of Oahu at the same time as their historic air raid. The game is intended for two players, one commanding the Japanese and the other commanding the US forces. The game system is focused so as to present the ground-commandersâ views of the campaign. Aero-naval operations â though certainly important in play â are presented more abstractly than would be the case in a design centered on those aspects of the campaign.Each hex on the 34x22 large-hex map equals one mile (1.62 km) from side to opposite side. Each game turn represents about four hours of daylight or an entire night. Playing pieces (176 iconic counters) represent ground units of approximately company size, or individual aircraft carriers or battleships, or enough aircraft sorties (about two to three dozen) needed to affect battlefield events at this scale. The rules contain a little less than 11,000 words. Two experienced players can finish a match in less than four hours.The single counterfactual assumption underlying the game is Adm. Yamamoto decided to back the plan he scrapped historically in September 1941. That plan had called for an amphibious invasion, conducted by about two regiments, to land on Oahu at the same time as the air attacks were begun. The further supposition then is, the Japanese, once ashore, wouldâ ve had no more than about three days in which to achieve their now more ambitious goal: either secure the whole island or at least fight their way across enough of it â while thoroughly wrecking facilities as they came to them â to ensure the American recovery would be delayed as long as possible. The three-day limit is due to the fact that, by the end of that period, the Japanese carrier strike group would had to have withdrawn and the ground forceâ s initial load of combat supply would be used up. Rules cover such things as: The turn sequence is as follows: variable landing sites, rough surf, carrier interventions, combat ground support, interdiction, a Nisei uprising, Ford Island and Battleship Row, night combat, banzai attacks and much more. The turn sequence is as follows.I. Carrier Warfare Phase (only Game Turns 5 & 9)A. Ship Disposition SegmentB. Carrier Combat SegmentII. US Submarine Attack Phase (only Game Turns 5 through 11)III. Japanese Landing PhaseIV. US Sub-Command Chit-Pull Phase*V. US Sub-Command Chit-Pull Phase*VI. US Sub-Command Chit-Pull Phase*VII. US Sub-Command Chit-Pull Phase**May be preceded or followed by the Japanese Movement or Combat Phase, to the limit of one of such Japanese phase being executed per game turn upon that playerâ s declarations of them.ARTICLES:What If: Pearl Harbor Invasion Greek Civil War: Prequel to Cold War Bzura Counteroffensive, Poland Japanese Production Strategy.

  • Bomba, Ty, Ed

    Verlag: XTR Corp, San Luis Obispo, CA, 2000

    Anbieter: AST Press, Wake Forest, NC, USA

    Bewertung: 5 Sterne, Learn more about seller ratings

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    Erstausgabe

    EUR 6,10 Versand

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    Singleissuemagazine. Zustand: Used - Very Good. 1st printing. Article, "With Custer at the Death," by Robert F. Burke.

  • Versand gratis

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    Magazine. 62pp. + board game map and unused pieces. Magazine and game in excellent unused condition. Slightly yellowing pages.Book is as described - all defects and marks are noted.A very nice copy.

  • EUR 5,58 Versand

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    Magazine. Zustand: Very Good. XTR Command Magazine #5 w/Vietnam - Hamburger Hill & Operation Solace (VG+)Manufacturer: XTRProduct Line: Command MagazineType: MagazineCopyright Date: 1990Author: James Meldrum, Ty Bomba, Chris PerelloPlease review the condition and any condition notes for the exact condition of this item. All pictures are stock photos. The condition of the item you will receive is VG+. Our grading system is explained in the terms of sale section of our bookseller page. Please feel free to contact us with any questions. Product Description:Features:GAME: Vietnam Hamburger Hill Operation SolaceHamburger Hill - Futile Tactics, Bankrupt StrategyThe Raid on Son Tay - "Negative items at this time"Uncounted Enemies - Role of Viet Cong Irregulars in the US Defeat in VietnamVietname: Victory of Revolutionary Warfare - Part 1: Revolutionary Warfare; The TheoryTriumph of the Will - Variant Scenario for Samurai SunsetD-Elim - Strategies for Hamburger Hill, Operation Solace, and Triumph of the Will variant.Errata: Lion of Ethiopia, Samurai Sunset.

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    Magazine. Zustand: Very Good. Decision Games Strategy & Tactics #251 - #300 #273 w/Reichswehr & Freikorps - If the Red Army Invaded Germany, 1920 (VG+) (rules loose, unpunched)Manufacturer: Decision GamesProduct Line: Strategy & Tactics #251 - #300Type: MagazineCode: DCGST-273Copyright Date: 2012Author: Brian Train, Ty BombaPage Count: 62Please review the condition and any condition notes for the exact condition of this item. All pictures are stock photos. The condition of the item you will receive is VG+ - rules loose, unpunched. Our grading system is explained in the terms of sale section of our bookseller page. Please feel free to contact us with any questions. Product Description:Reichswher & Freikorps is a two-player (Soviet versus German) strategic level game, designed by Brian Train and Ty Bomba. The game includes 176 large-sized die-cut counters, with the Division as the primary maneuver unit, including Infantry, Naval Infantry, Cavalry and Armored Car units. The colorful map features the German/Polish border, with each hex representing approximately 15 miles across, and includes such prominent locations as Danzig, as well as various charts and tables for easy reference during play. The rules entail a variety of standard and unique rules, such as Fog of War, Port Supply, Railroad Movement, Replacements, Red Army Morale, German Sudden Death Victory Conditions, Red Army Sudden Death Victory Conditions, and the full range of historical unit types, such as the East Prussian Volunteer Light Infantry Corps, and Fedotov's Detachment, etc. Victory in the game is determined by the accumulation of VPs for control of important hexes, and the arrival of important reinforcements.

  • Ty Bomba

    Verlag: Decision Games, 1999

    Anbieter: Noble Knight Games, Fitchburg, WI, USA

    Bewertung: 5 Sterne, Learn more about seller ratings

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    EUR 5,58 Versand

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    Magazine. Zustand: Very Good. Decision Games World at War Magazine #1 - #50 #3 w/The Bulge (VG+) (1/2 unpunched)Manufacturer: Decision GamesProduct Line: World at War Magazine #1 - #50Type: MagazineCode: DCGWW03Copyright Date: 2008Author: Ty BombaPage Count: 60Please review the condition and any condition notes for the exact condition of this item. All pictures are stock photos. The condition of the item you will receive is VG+ - 1/2 unpunched. Our grading system is explained in the terms of sale section of our bookseller page. Please feel free to contact us with any questions. Product Description:The Bulge is a redesign, by Ty Bomba, of the title originally published by SPI in 1979, which was designed and developed by James F. Dunnigan and Eric Smith. That earlier version was, in fact, published under two titles, the other being Big Red One, as part of a marketing effort coinciding with the release that same year of a motion picture of the same name. Under any title, then and now, this design runs counter to the decades-old hobby trend concerning the 1944 German counteroffensive in the Ardennes, in that it's not bigger and more complex than the one published just prior to it. In releasing The Bulge, we're not seeking hobby immortality by claiming yet another reanalysis - this one truly correct! - of the all-critical forest road net; nor have we uncovered any new - and heretofore hidden or ignored! - secrets concerning both sides' sub-divisional orders of battle. Each hex on the map equals five miles (eight kilometers) from side to opposite side. Each game turn represents one day. Playing pieces represent divisions, brigades, combat commands, regiments or Kampfgruppen of various kinds of infantry and armored formations, each containing from about 3,000 to 14,000 men and/or 50 to 400 armored fighting vehicles. A full VolksartillerieKorps order of battle is included for the Germans, along with special rules for: Allied airpower and corps support, the famed von der Heydte paratroopers, Einheit Steilau, Skorzeny, Kampfgruppe Peiper, and much more. The Bulge is a low-complexity two-player game that experienced players can count on knocking off in about three hours. A complete (176 total), large-size counter-set is included in both iconic and NATO-style, by famed graphic artist Joe Youst, who also did the map.

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    Magazine. Zustand: Very Good. Decision Games World at War Magazine #1 - #50 #12 w/1940 - What if Germany Went East? (VG+) (unpunched)Manufacturer: Decision GamesProduct Line: World at War Magazine #1 - #50Type: MagazineCode: DCGWW12Copyright Date: 2010Author: Ty BombaPage Count: 64Please review the condition and any condition notes for the exact condition of this item. All pictures are stock photos. The condition of the item you will receive is VG+ - unpunched. Our grading system is explained in the terms of sale section of our bookseller page. Please feel free to contact us with any questions. Product Description:The conjectured departure from the historic timeline that resulted in the design of this game is assumed to have taken place in mid-September 1939. At that time, as his forces are completing the conquest of Poland, Hitler receives a flash of intuition. That is, he canâ t help but notice the strategic paralysis of the Anglo-French, who do nothing to try to prevent the downfall of their fast-disappearing eastern ally Poland. From that he concludes it would be a waste of time to redeploy the Wehrmacht to the western front in 1940. He tells his generals: â The time will never be better to destroy the Bolshevik power than in the coming year. We will continue to have nothing to fear in the west. The British and French simply do not want war; they are afraid of it. Once weâ ve taken Moscow, weâ ll take Paris and London by telephone.â Accordingly, he also tells his foreign minister to drop all negotiations aimed at revising the original territorial split set out in the accords with the USSR the previous month. Most importantly, Lithuania, originally in the German â sphere of interest,â is not traded for a further slice of Polish territory.All of which has resulted in this low-complexity, strategic-level, alternative history wargame. In it, two to four players can investigate the possibilities inherent in a changed 1940 reality. In it, two to four players can investigate the possibilities inherent in a changed German strategy for 1940. The West Front map is scaled at 16 miles per hexagon. The Eastern Front map is scaled at 25 miles per hex. All Soviet units are armies; all other forces in the game are corps. Each game turn on both maps equals half a month.This game can be played by two, three or four. If two play, one commands the Germans, while the other commands both the Anglo-French and Soviets. If played by three, one player commands the Germans, one player commands the Anglo-French, and the third commands the Soviets. If four play, one player commands the Germans on the west map; the second commands the Germans on the east map; the third commands the Soviets, and the fourth commands the Anglo-French. The rules contain some 17,000 words, which means experienced players can finish it in about four hours.Rules cover such things as: neutrals, fog of war, airpower, 7th Flieger Corps, Soviet st Shock Army, fortifications, and more. The turn sequence is as follows.ARTICLES:1940: What If Hitler Turned East?Romania in WW2Matapan: Italian Naval FiascoArming the Free French.

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    Magazine. Zustand: Very Good. Decision Games Strategy & Tactics #201 - #250 #233 w/Dagger Thrusts - Patton & Montgomery, September 1944 (VG+) (rules loose, unpunched)Manufacturer: Decision GamesProduct Line: Strategy & Tactics #201 - #250Type: MagazineCode: DCGST-233Copyright Date: 2005Author: Ty BombaPage Count: 64Please review the condition and any condition notes for the exact condition of this item. All pictures are stock photos. The condition of the item you will receive is VG+ - rules loose, unpunched. Our grading system is explained in the terms of sale section of our bookseller page. Please feel free to contact us with any questions. Product Description:Dagger Thrusts: Patton or Montgomery, September 1944.This is low-to intermediate-complexity, two-player examination of the historic alternative to Montgomery's ill-fated Operation Market Garden. Instead of his left-jab through lowland Holland to the Rhine, we have Patton's proposed right-hook, starting at Metz and swinging north and east toward the Ruhr for a war -winning knockout blow. Or, as an alternative within an alternative, the Allied player may try for a more conservative push straight east to the Rhine, there to create a bridgehead over that German river, thereby likely advancing the advent of V-E Day by at least three or four months.As soon as you begin to game Patton's alternative to Montgomery's all-or-nothing plan, it becomes clear what a huge opportunity Eisenhower missed by backing the wrong subordinate. That is, for the British field marshal's plan to have succeeded, it really did have to go all the way, or at least get across the Rhine in some significant way. Failing short of both the Rhine and the Ruhr, as happened historically, meant a month had been wasted and a lot of lives lost only to create a salient to nowhere. Had Patton's idea been tried, only to fail as badly, a salient of that same size â but jutting north into the Rhineland from a base at Metz â would've done much more for the Allied cause. We've broadened the appeal of this design beyond those who enjoy alternative history by including a second, historical, scenario. At first we were only going to cover the actual Market-Garden portion of Montgomery's operations in September 1944. It quickly became apparent, however, portrayed at these time, space and unit scales, such a game would be a dud, with a map only nine hexes long and three wide. So we broadened the thing's shoulders by expanding the coverage to take in all Montgomery's possibilities that fateful month. So now you can choose a straight -up historic approach, or you can have alternative history within your actual history. Each hex on the map equals seven miles from side to opposite side. Each game turn represents three days. Playing pieces represent divisions, brigades, combat commands, Kampfgruppen and regiments of various kinds of infantry and armor formations, each containing from about 3,000 to 14,000 men and 50 to 400 or so armored fighting vehicles.

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    Magazine. Zustand: Very Good. Decision Games World at War Magazine #1 - #50 #1 w/Barbarossa - The Russo-German War (VG+) (rules loose, unpunched)Manufacturer: Decision GamesProduct Line: World at War Magazine #1 - #50Type: MagazineCode: DCGWW01Copyright Date: 2008Author: Ty BombaPage Count: 60Please review the condition and any condition notes for the exact condition of this item. All pictures are stock photos. The condition of the item you will receive is VG+ - rules loose, unpunched. Our grading system is explained in the terms of sale section of our bookseller page. Please feel free to contact us with any questions. Product Description:Barbarossa is a two-player, low-to-intermediate complexity, strategic-level simulation of the entire Russo-German War designed by Ty Bomba. The game was originally designed and published by James F. Dunnigan back in 1969. This new edition is an extensive redesign.The German player begins on the offensive, attempting to win the game by seizing key areas on map. The Soviet player is at first primarily on the defensive, but the situation requires he halt his opponent's push to the east and then, in turn, launch a series of counter-offensives that will eventually move the Red Army to Berlin and the heart of Europe. The game may end sooner than the historic termination time if the German player is able to do significantly better than his historic counterparts by advancing so quickly he causes the overall political, social, economic and military collapse of the Soviet Union. Likewise, if the Soviet player is able to carry out his strategic comeback more efficiently than did his historic counterparts during the second half of the real war, the game may again terminate earlier than it did historically.Each hexagon on the map represents 55 miles (90 kilometers) from side to opposite side. The large-hex map covers from Berlin and Yugoslavia in the west, to Leningrad in the north, Maikop in southeast and Gorki in the northeast. Expeditions may be launched into the deep Caucasus through the use of an off-map holding box and special rules. The primary units of maneuver for the German side are corps, while for the Soviets they're armies. The order of battles have been extensively researched to ensure they're the most historically accurate ever presented for a game of this scale. The counter-mix includes all 25 of the German Korpsgruppen, which were unheralded formations crucial to that side's overall war effort during 1944-45. Beyond that, there are also counters for: Army Detachments Hollidt, Fretter-Pico and Lanz/Kempf; Provisional Panzer Corps Raus, the Kerch Straits Command, and Group Mieth. On the Soviet side there's a full corps-and-army OB for 22 June 1941, along with all the Guards and Guards Tank armies, as well as "Mechanized Group Popov," the single most elite Red Army formation ever to take the field during the entire war. There are, in total, 280 half-inch, NATO-style counters included in the game.

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    Magazine. Zustand: Very Good. Decision Games Modern War Magazine w/Games (Issues #1-50) #5 w/Drive on Pyongyang (VG+) (unpunched)Manufacturer: Decision GamesProduct Line: Modern War Magazine w/Games (Issues #1-50)Type: MagazineCode: DCGMW05Copyright Date: 2013Author: Ty Bomba, Joseph MirandaPage Count: 80Please review the condition and any condition notes for the exact condition of this item. All pictures are stock photos. The condition of the item you will receive is VG+ - unpunched. Our grading system is explained in the terms of sale section of our bookseller page. Please feel free to contact us with any questions. Product Description:Drive on Pyongyang, designed by Ty Bomba, is an updated "what-if" simulation of the fighting that might occur on the Korean peninsula if the US-led anti-terrorism Coalition launches a ground war to finally settle with the Pyongyang regime. The game is a two-player wargame of low-to-intermediate complexity that postulates this might-be war lasting about a month. We believe that's about the maximum time before the Coalition ground force's diminishing supplies, coupled with a loss of the domestic political will necessary to continue the fighting, would bring about a settlement if victory were not achieved in the field. The game includes one map of North Korea, from shore to shore (as well as the northern region of South Korea), and two counter sheets (560 counters) of game pieces representing all of the contemporary US, Allied (South Korean) and North Korean forces that would be engaged in a US preemptory conflict in the near future. The game includes one map (22x34â ) and 280 counters.OTHER ARTICLES:Falklands: 1982 British-Argentine WarSelous Scouts: RhodesiaXB-70 BomberASAT: War in Space.

  • BOMBA Ty, PERELLO Chris

    Verlag: Combined Books, 1996, 1996

    Anbieter: Rothwell & Dunworth (ABA, ILAB), Dulverton, Vereinigtes Königreich

    Verbandsmitglied: ABA ILAB

    Bewertung: 5 Sterne, Learn more about seller ratings

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    8vo. Original white lettered red/black cloth (VG), dustwrapper (VG, not price clipped). Pp. 397, illus with b&w maps and diagrams (no inscriptions).

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    Magazine. Zustand: Very Good. Decision Games Strategy & Tactics #201 - #250 #244 w/Drive on Moscow (Special Double Sized Game) (VG+)Manufacturer: Decision GamesProduct Line: Strategy & Tactics #201 - #250Type: MagazineCode: DCGST-244Copyright Date: 2007Author: Joseph Miranda, Ty BombaPage Count: 64Please review the condition and any condition notes for the exact condition of this item. All pictures are stock photos. The condition of the item you will receive is VG+. Our grading system is explained in the terms of sale section of our bookseller page. Please feel free to contact us with any questions. Product Description:Drive On Moscow - After an absence of many years, large-size, "mini-monsters" will begin making annual reappearances in S&T magazine. This is the first entry in that new series of larger games. Drive on Moscow: Road to Ruin 2, Operation Typhoon, Autumn 1941 (DoM) is a two-player, low-to-intermediate complexity, strategic-level simulation of the final German attempt to capture the capital city of the Soviet Union late in 1941. The German player is generally on the offensive, attempting to win the game by isolating or capturing Moscow, or by seizing all the other key cities on map. The Soviet player is primarily on the defensive, but the situation also requires that he prosecute local counterattacks. Play encompasses the period that began with the Germans launching their offensive on 1 October 1941 and ends on 7 December of the same year. By that time it had become clear the invaders had shot their bolt without achieving their objective. Play may end sooner than the historic termination time if either player concedes defeat prior to the official end of a game. Each hexagon on the map represents 7.5 miles (12 kilometers) from side to opposite side. The units of maneuver for both sides are primarily divisions, along with some brigades and one elite super-elite regiment. The effects of the general air superiority enjoyed by the Germans throughout much of the campaign are built into the game's movement and combat rules. Each game turn represents a week. The game uses a derivation of the well received system from our boxed game Drive on Stalingrad, 2nd edition. Playing time is about four to six hours. Designed by Joseph Miranda; developed by Ty Bomba.

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    Magazine. Zustand: New. Decision Games Strategy & Tactics #251 - #300 #280 w/Soldiers - Decision in the Trenches, 1918 (MINT/New)Manufacturer: Decision GamesProduct Line: Strategy & Tactics #251 - #300Type: MagazineCode: DCGST-280Copyright Date: 2013Author: Ty BombaPage Count: 80Please review the condition and any condition notes for the exact condition of this item. All pictures are stock photos. The condition of the item you will receive is MINT/New. Our grading system is explained in the terms of sale section of our bookseller page. Please feel free to contact us with any questions. Product Description:Soldiers: Decision in the Trenches, 1918 is a two-player tactical wargame of low-intermediate complexity simulating the first 30 to 60 minutes of a hypothetical (though typical) attack by an American infantry division somewhere along 1st US Armyâ s area of operations on the Western Front in the late summer or early autumn of that year. The American player is on the offensive, attempting to use his division to break through the German defense line that covers almost the entire map at the start of play. The German player â in the historical role of a Kampftruppenkommandeur or â K.T.K.â â commands, in total, a reinforced infantry regiment thatâ s fighting to prevent a breakthrough, or any significant penetration, of its position. The game is won by playing once, noting the depth of the American penetration (failing a â sudden deathâ breakthrough victory), then switching sides, playing again, and comparing that gameâ s depth of penetration with that of the first match. Draws are possible and solitaire-play is doable. Each game turn of Soldiers is equal to five to 10 minutes of â real time,â depending on the tempo of action in each turn, and each hexagon represents 25 yards (22.8 meters) from side to opposite side. Each unit-counter represents a platoon of infantry or heavy machineguns. Tactical support units â such as light artillery (â one poundersâ ), mortars, engineers, etc. â are assumed to have been broken up and parceled out among the infantry squads, as was the usual practice historically. Components: One 22" x 34" map & 228 countersOTHER ARTICLES:Attack Helicopters as Ground SupportThe Jewish Revolt, AD 66-73West Point in the American Revolution.

  • Ty Bomba

    Verlag: XTR, 1999

    Anbieter: Noble Knight Games, Fitchburg, WI, USA

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    Magazine. Zustand: Very Good. XTR Command Magazine #2 w/Sunrise of Victory (VG+) (unpunched)Manufacturer: XTRProduct Line: Command MagazineType: MagazineCopyright Date: 1989Author: Ty BombaPlease review the condition and any condition notes for the exact condition of this item. All pictures are stock photos. The condition of the item you will receive is VG+ - unpunched. Our grading system is explained in the terms of sale section of our bookseller page. Please feel free to contact us with any questions. Product Description:Features:GAME: Sunrise of Victory - The 1942 Campaign in RussiaSunrise of Victory - How Strategy's End Turned the Tide in the East"Good Fence" - Israeli Guns and Money in Southern LebanonD-Elim - Strategies for Sunrise to VictoryErrata: Blitzkrieg '41.

  • Ty Bomba

    Verlag: Decision Games, 1999

    Anbieter: Noble Knight Games, Fitchburg, WI, USA

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    Magazine. Zustand: Very Good. Decision Games Strategy & Tactics #251 - #300 #253 w/Drive on Kursk - 1943 (VG+)Manufacturer: Decision GamesProduct Line: Strategy & Tactics #251 - #300Type: MagazineCode: DCGST-253Copyright Date: 2008Author: Ty BombaPage Count: 60Please review the condition and any condition notes for the exact condition of this item. All pictures are stock photos. The condition of the item you will receive is VG+. Our grading system is explained in the terms of sale section of our bookseller page. Please feel free to contact us with any questions. Product Description:This design is actually the third edition of the "Kursk" game originally published by old-SPI back in the early 1970s, which was later redesigned into a second edition, retitled as: Eric Goldberg's Kursk: History's Greatest Tank Battle, July 1943. The first edition of the game used the proto-system originally devised by James F. Dunnigan for the France 1940 title he published early on in S&T. This new edition is by Ty Bomba, and shares an evolution of the system used in Decision Games other Road to Ruin titles: Drive on Stalingrad, and Drive on Moscow.There's been a lot of excellent new information published on the July 1943 battle since the last edition. In particular, they made good use of 1999's The Battle for Kursk, 1943: The Soviet General Staff Study. The insights provided therein were many, but the one that will â having been translated into the order of battle of this redesign â cause the most eyebrow raising is likely to be the complete lack of separate Soviet artillery units. They took that approach precisely because the Red Army command did too â at least for the part of the overall summer campaign simulated here. Concerned, once the battle got rolling, they'd be unable to shift around their cannon as and where needed, they initially spread that combat arm throughout their defensive belts and units. Only later, once they'd switched to the strategic offensive in August, were the extra guns again brought together to reform artillery divisions and corps. "Manstein's Gambit" is the title for a scenario describing the alternative scheme put forward for this German summer offensive by Field Marshal Erich von Manstein. He believed the plan, codenamed "Operation Citadelle," as put forward by Hitler and carried out historically, had little chance of success. Manstein therefore argued the attack â once he understood the dictator could not be dissuaded from launching an offensive â should then be made with all available forces. The additional units added to the initial German order of battle represent the scouring of the eastern front, as well as all the other fronts and rear areas of the Third Reich, to bring into this fight virtually all the divisions capable of conducting offensive operations of this scale and ferocity. That option is available to the German player in this new redesign, but with the trade-off of then having to fulfill far more expansive victory conditions in the same amount of time.

  • Ty Bomba

    Verlag: Decision Games, 1999

    Anbieter: Noble Knight Games, Fitchburg, WI, USA

    Bewertung: 5 Sterne, Learn more about seller ratings

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    Magazine. Zustand: Very Good. Decision Games Strategy & Tactics #251 - #300 #288 w/Hindenburg's War (VG+)Manufacturer: Decision GamesProduct Line: Strategy & Tactics #251 - #300Type: MagazineCode: DCGST-288Copyright Date: 2014Author: Ty BombaPage Count: 80Please review the condition and any condition notes for the exact condition of this item. All pictures are stock photos. The condition of the item you will receive is VG+. Our grading system is explained in the terms of sale section of our bookseller page. Please feel free to contact us with any questions. Product Description:Hindenburgâ s War: Decision in the Trenches, 1918 (HW) is a strategic-level, two-player wargame of low complexity that covers the fighting on World War Iâ s western front during that final year of the war, from the start of the first German offensive on 21 March through Armistice Day on 11 November. The gameâ s sub-systems are crafted to present a supreme-commanderâ s-eye-view of the war: it is therefore almost fully strategic in its perspective, with only the most pastel of operational undertones added to enhance historical tone and texture.Each hex on the map represents 9.31 miles (15 km) when measured from side to opposite side. Each full turn of play, other than the first and last, represents half-a-month. Every combat unit in the game represents one division of infantry or one brigade of tanks.Components: Two 22" x 34" map & 456 counters.Other Articles:Myths of the Schlieffen Plan: a revisionist look at one of history's best known plans.War on East Timor: an analysis of the vicious little war fought on this island in the Indonesian archipelago during the late 20th century.The 13 Years War: the savage 1454-66 war fought by the allied Poles and Germans to once and for all crush the independent Order of Teutonic Knights.

  • Soft cover. Zustand: Very Good to Fine. David Fuller Cover. (illustrator). TRUE FIRST EDITION THUS. COMMAND #27 (3-4/1994) PROUD MONSTER; THE BARBAROSSA CAMPAIGN 1941 COMMAND - Military History, Strategy and Analysis (XTR CORP. Pub). #27 (3-4/1994; ** PROUD MONSTER; THE BARBAROSSA CAMPAIGN 1941, a simulation of the first six months of the 1941-1945 Russo-German War.; 1994 Charles S. Robers Best World War II Board Game Nominee; ** TEXAS REVOLUTION; ** CRISIS IN THE SUDAN; ** Germany's Z-Plan; Magazine = 84 Pages including covers; Game Supplement = 32 Pages including covers; ** Proud Monster = 2-Sided Tables Card; Proud Monster Folded 22"x34" NORTH MAP; Proud Monster Folded 22"x34" SOUTH MAP; Proud Monster bonus Course Summaries from 1997-1998 Internet included; Proud Monster Die-Cut Counter Cards for FRONT #1,2,3,4; Front #1,2,3 have been Punched and are contained in Plastic Bags; Front #4 is UN-PUNCHED; 616 Grams; Size: 4to - over 9¾" - 12" tall. Book.

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    Magazine. 63pp. + game map and pieces. Magazine and map in excellent condition. Game pieces un-punched. Book is as described - all defects and marks are noted.A very nice copy.

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    Magazine. Zustand: New. Decision Games World at War Magazine #1 - #50 #15 w/Soft Underbelly - Italy 1943 (MINT/New)Manufacturer: Decision GamesProduct Line: World at War Magazine #1 - #50Type: MagazineCode: DCGWW15Copyright Date: 2010Author: Ty BombaPage Count: 62Please review the condition and any condition notes for the exact condition of this item. All pictures are stock photos. The condition of the item you will receive is MINT/New. Our grading system is explained in the terms of sale section of our bookseller page. Please feel free to contact us with any questions. Product Description:Soft Underbelly: Italy, 1943 designed Ty Bomba, will be Soft Underbelly: The War in Southern Italy, 1943 (SU). Itâ s an intermediate-complexity, two-player wargame simulating that historic World War II campaign. It may also be used to explore the â what ifsâ inherent in the situation had the German high command chosen to react to the Allied landings in a much different manner: making that effortâ s defeat Berlinâ s main strategic goal for late 1943 (Operation Wacht am Tiber). The design therefore combines factual historical detail with studied counter-factual analysis to present players with a situation that will be familiar to most of them, while at the same time allowing for an easy and seamless transition into the less certain realm of alternative history. Each extra-large-hex on the 34x22â mapsheet equals 11 miles (18 km) when measured from side to opposite side. Each game turn represents between two and 15 days, depending on the exact time of year of each one. That is, as the autumn weather worsens, and attrition and the inevitable declines in soldier morale and force-robustness take their tolls, each game turn comes to represent a longer period of time. That approach allows for the smooth building into the system of what would otherwise be burdensome factors of weather, ground conditions, operational tempo, etc. Every ground unit represents a division or division-equivalent (176 large-size NATO-style).The game uses the well-liked system originally created by Ben Knight for Victory in Normandy. There are approximately 14,500 words in the rules. A complete game of SU generally takes from four to five hours to complete, and itâ s suitable for solitaire play. Rules cover such things as: Allied end-run second invasions, Luftwaffe seaport raids, reinforcements, withdrawals, paratroop drops, naval gun support, both sidesâ army and corps organizational schemes, German tactical superiority, tactical and strategic airpower and much more.

  • Ty Bomba

    Verlag: Decision Games, 1999

    Anbieter: Noble Knight Games, Fitchburg, WI, USA

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    Magazine. Zustand: New. Decision Games World at War Magazine #1 - #50 #39 w/France Fights On (MINT/New)Manufacturer: Decision GamesProduct Line: World at War Magazine #1 - #50Type: MagazineCode: DCGWW39Copyright Date: 2014Author: Ty BombaPage Count: 80Please review the condition and any condition notes for the exact condition of this item. All pictures are stock photos. The condition of the item you will receive is MINT/New. Our grading system is explained in the terms of sale section of our bookseller page. Please feel free to contact us with any questions. Product Description:France Fights On. This alternative history wargame examines the strategic and operational possibilities inherent in the campaign that would've occurred within France in June 1940 if that countryâ s government had resolved not to give up, as was the case historically. The assumption is that they instead chose to evacuate as much of the French Army as possible to France dâ Outre Mer (Algeria). The resultant campaign, then, is one of strategic retreat and pursuit. The German player must try to destroy as much of the evacuating French force as possible, while keeping his own losses to a minimum in doing so.Both sidesâ orders of battle are entirely historical. The game length is held to only one month because, had the Germans not triumphed in that amount of time, the delay thereby caused to their plans for the next year would've then amounted to a major defeat in itself in the wider war.Each game turn represents two days. Each hex represents eight miles (13 km) from side to opposite side.Contains:One 22x34â map88 counters (plus bonus variants).

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    Magazine. Zustand: New. Decision Games Modern War Magazine w/Games (Issues #1-50) #9 w/War by Television - Kosovo 1999 (MINT/New)Manufacturer: Decision GamesProduct Line: Modern War Magazine w/Games (Issues #1-50)Type: MagazineCode: DCGMW09Copyright Date: 2013Author: Ty BombaPage Count: 80Please review the condition and any condition notes for the exact condition of this item. All pictures are stock photos. The condition of the item you will receive is MINT/New. Our grading system is explained in the terms of sale section of our bookseller page. Please feel free to contact us with any questions. Product Description:War by Television: If The US & NATO Had Invaded Serbia is a "what-if" simulation of the fighting that might have occurred across Yugoslavia in the late summer or early autumn of 1999 if the Western alliance had decided on a ground war to settle the Kosovo crisis. WbT is a two -player wargame of lo w-to-intermediate complexity that posits this might-have-been war lasting about a month, about the maximum time before the invaders' diminishing supplies, and their loss of the political will necessary to continue the fighting , would force a truce if victory had not already been achieved in the field.Each hexagon equals 7.5 miles (12 km .) from side to opposite side. Each game turn represents two days. The units of maneuver are mostly brigades and divisions-size groupings for the Serbia ns; each with about 2,000 to 5,000 men, and about 25 to 50 armored fighting vehicles in the tracked mechanized units. On the NATO side, units are divisions, corps and armies, each containing about 9,000 to 25,000 men and up to 350 or so armored fighting vehicles. The invaders' air supremacy is built into several aspects of the rules (such as the CRT) and therefore is not represented by separate aircraft unit-counters.