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    Softcover. Zustand: Very Good. A&A Game Engineering Historical Miniature Rules (A&A Game Engineering) Scramble! - Angels 15 (VG/VG+)Manufacturer: A&A Game EngineeringProduct Line: Historical Miniature Rules (A&A Game Engineering)Type: SoftcoverCode: AA-051Author: Andrew Finch, Alan ButlerPage Count: 50Please review the condition and any condition notes for the exact condition of this item. All pictures are stock photos. The condition of the item you will receive is VG/VG+. Our grading system is explained in the terms of sale section of our bookseller page. Please feel free to contact us with any questions. Product Description:This data encyclopedia for Scramble provides over 500 additional aircraft for your Scramble dogfights. Information is provided about 5 theatres of operation for World War Two, as well as for minor wars of the 1920â s and 1930â s. This enables you to pit appropriate aircraft against each other for the area and date.

  • Softcover. Zustand: Very Good. A&A Game Engineering Historical Miniature Rules (A&A Game Engineering) Salamis ad Actium - Naval Wargame Rules, 2000 BC to 900 AD (VG+)Manufacturer: A&A Game EngineeringProduct Line: Historical Miniature Rules (A&A Game Engineering)Type: SoftcoverCode: AA-130Author: David Manley, Alan Butler, Andrew FinchPage Count: 40Please review the condition and any condition notes for the exact condition of this item. All pictures are stock photos. The condition of the item you will receive is VG+. Our grading system is explained in the terms of sale section of our bookseller page. Please feel free to contact us with any questions. Product Description:With these rules you can take command of the fleets of antiquity with oared galleys roaming the Mediterranean, maintaining control of your Empire and keeping the Pirates in check. In those days warfare was up close and personal. The wars between Greece and Persia, Rome and Carthage, The Roman Civil War, all are covered. You can ram, carry out oar rakes, board the enemy, fire archers and ballistae, hurl rocks from stone throwers.A list of 40+ ship types is provided, which with their variants adds up to a total of 80 data sets. There is also a points value system. We have incorporated a command system which allows for both good and bad commanders, and which has an effect on the flow of the action. The turn is of variable length and certain actions will only be permitted during an Intermediate Phase which happens at random.A simple campaign system is provided as a basis for those with Imperial ambitions.â ¢ recommended scale 1/1200â ¢ complexity: 6/10â ¢ level of detail: 6/10â ¢ avg game length 2-3 hoursâ ¢ dice required: D10, D6.

  • Softcover. Zustand: Very Good. A&A Game Engineering Historical Miniature Rules (A&A Game Engineering) Scramble! - Wargames Rules for Aerial Combat, 1935-1945 (VG+)Manufacturer: A&A Game EngineeringProduct Line: Historical Miniature Rules (A&A Game Engineering)Type: SoftcoverCode: AA-050Author: Alan Butler, Andrew FinchPage Count: 52Please review the condition and any condition notes for the exact condition of this item. All pictures are stock photos. The condition of the item you will receive is VG+. Our grading system is explained in the terms of sale section of our bookseller page. Please feel free to contact us with any questions. Product Description:These rule operate in three dimensions while only physically using two, height being indicated beside an aircraft. Weapon effectiveness is taken into account, and the skill of your aircrew is paramount. This is varied by nation and period to get the right feel for the game. The system also caters for game balance to ensure that no game is a walkover. There are simple rules for ammunition expenditure, Flak, Bombing, Night Actions, etc.The rules are simple enough for a player to pick up the fundamentals quickly, and to control several aircraft. Experience has shown that a players can handle about 4 planes with ease.There are a number of optional rules to make life even more exciting for the unwary, introducing new complexities into the game, as well as offering some emerging technologies. While the rules are quite short, they are supplemented by introductory data with over 200 selected aircraft from the main theatres of World War Two. Players will be able to see the differences caused by new designs and trying to stuff more into an old design.â ¢ recommended scale 1/300â ¢ complexity: 4/10â ¢ level of detail: 7/10â ¢ avg game length 1-1.5 hoursâ ¢ dice required: D10, D6.

  • Softcover. Zustand: Fine. A&A Game Engineering Historical Miniature Rules (A&A Game Engineering) Stringbags! - Wargames Rules for Aerial Combat, 1915-1918 (EX)Manufacturer: A&A Game EngineeringProduct Line: Historical Miniature Rules (A&A Game Engineering)Type: SoftcoverCode: AA-055Author: Alan Butler, Andrew FinchPage Count: 40Please review the condition and any condition notes for the exact condition of this item. All pictures are stock photos. The condition of the item you will receive is EX. Our grading system is explained in the terms of sale section of our bookseller page. Please feel free to contact us with any questions. Product Description:These rule operate in three dimensions while only physically using two, height being indicated beside an aircraft. Different types of machine gun are taken into account, and the skill of your aircrew is paramount. The system also caters for game balance to ensure that no game is a walkover. There are simple rules for ammunition expenditure and players can handle about 4 planes each. An added feature appropriate to the period is the availability of Luck, (assuming you are lucky enough to get any).The rules are supplemented by data for over 150 aircraft and variants from World War One, for 9 nations and three theatres. The aircraft factors illustrate the differences caused by new designs. The rules incorporate a number of options to make life even more exciting for the unwary, including obsolescence and unreliability. An optional campaign system is provided.â ¢ recommended scale 1/144 or 1/300â ¢ complexity: 4/10â ¢ level of detail: 7/10â ¢ avg game length 1-1.5 hoursâ ¢ dice required: D10, D6.