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EUR 8,25
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In den WarenkorbZustand: good. Befriedigend/Good: Durchschnittlich erhaltenes Buch bzw. Schutzumschlag mit Gebrauchsspuren, aber vollständigen Seiten. / Describes the average WORN book or dust jacket that has all the pages present.
Verlag: Glees, Wunnibald Gypser, 2009., 2009
ISBN 10: 3940940070 ISBN 13: 9783940940070
Sprache: Deutsch
Anbieter: Antiquariat Carl Wegner, Berlin, B, Deutschland
Verbandsmitglied: GIAQ
Erstausgabe
EUR 23,00
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In den WarenkorbHardcover. Gr.-8°. Taubenblauer Original-Pappband mit schwarzgedruckten Titeln. 82 Seiten. Sehr gut erhalten. -- Bitte Portokosten außerhalb EU erfragen! / Please ask for postage costs outside EU! / S ' il vous plait demander des frais de port en dehors de l ' UE! // Bitte beachten Sie auch unsere Fotos! / Please also note our photos! / Veuillez noter nos photos -- Genießen Sie ein gutes Buch auf einer Sommerwiese oder im kühlen Schatten bei einem erfrischenden Getränk. Homöo.
Anbieter: moluna, Greven, Deutschland
EUR 29,95
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In den WarenkorbZustand: New. Das Psychopathologische Befund-System fuer Kinder und Jugendliche (CASCAP-2) dient der Erfassung und Dokumentation der wichtigsten Merkmale psychischer Stoerungen im Kindes- und Jugendalter im klinischen Alltag. Es besteht aus einem Manual mit Glossar und Exp.
Verlag: Hogrefe Verlag; 1. Auflage 2023 (24. Oktober 2022), 2022
ISBN 10: 3801731995 ISBN 13: 9783801731991
Sprache: Deutsch
Anbieter: Rarewaves.com UK, London, Vereinigtes Königreich
EUR 34,89
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In den WarenkorbHardback. Zustand: New.
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EUR 32,83
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In den WarenkorbPaperback. Zustand: New. Runner-up Best Book Award EURAM 2023 Gamification for Innovators and Entrepreneurs is about an exciting, still emerging superpower. One that empowers you to use, repurpose and create games that will help solve the great societal and organisational challenges that companies, startups and nonprofits are facing today - games that are explicitly designed and can be iteratively improved to engage stakeholders, facilitate experimentation and actually drive innovation. What makes gamification a superpower is its use of powerful methods and techniques from diverse disciplines and traditions - like futures studies, user experience, agile management, design thinking or business design - in a new, action-oriented and engaging framework. Each game world is a safe, playful space, where groups are free to experiment in innovative and inclusive forms of collaboration. Gamification for Innovators and Entrepreneurs builds on insights and knowledge from over 150 leading experts in the field. It provides a rich collection of materials for innovators, entrepreneurs and game designers that allows you to dive deep into innovation and entrepreneurship, into games and gamification. You can build on 36 gamification design patterns - like dilemma solving, experiential learning, innovation markets and storytelling - and use a game design canvas to create your own innovation games. Or you can customize some of the 70+ games featured in the book that are already in use by innovators, entrepreneurs and professional trainers. Additional resources are provided for teachers and game facilitators. The superpower of gamification does not yield simplistic solutions - but the resources from Gamification for Innovators and Entrepreneurs will provide you with the means and the confidence to tackle some of the great challenges we are all facing today. An easily accessible and comprehensive overview on gamification and games in the context of innovation and entrepreneurship Draws on several collaborative research projects involving partners such as Lego, Deutsche Telekom, Lufthansa Systems, 3M, Danske Bank, and Nokia Systems. Extensive experience of the authors in the facilitation of games, their role as an enabler of learning and their potential to facilitate transformation. 36 reusable gamification design patterns, a five-step process and a game design canvas to create one's own innovation games Summaries and references of more than 70+ customizable games that are already in use by innovators, entrepreneurs and professional trainers Educational materials for teachers, trainers and game facilitators.
Verlag: Hogrefe Verlag; 1. Auflage 2023 (24. Oktober 2022), 2022
ISBN 10: 3801731995 ISBN 13: 9783801731991
Sprache: Deutsch
Anbieter: Rarewaves.com USA, London, LONDO, Vereinigtes Königreich
EUR 38,19
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In den WarenkorbHardback. Zustand: New.
Verlag: De Gruyter, De Gruyter Okt 2022, 2022
ISBN 10: 3110725541 ISBN 13: 9783110725544
Sprache: Englisch
Anbieter: buchversandmimpf2000, Emtmannsberg, BAYE, Deutschland
EUR 34,95
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In den WarenkorbTaschenbuch. Zustand: Neu. Neuware -Runner-up Best Book Award EURAM 2023Gamification for Innovators and Entrepreneurs is about an exciting, still emerging superpower. One that empowers you to use, repurpose and create games that will help solve the great societal and organisational challenges that companies, startups and nonprofits are facing today ¿ games that are explicitly designed and can be iteratively improved to engage stakeholders, facilitate experimentation and actually drive innovation.What makes gamification a superpower is its use of powerful methods and techniques from diverse disciplines and traditions ¿ like futures studies, user experience, agile management, design thinking or business design ¿ in a new, action-oriented and engaging framework. Each game world is a safe, playful space, where groups are free to experiment in innovative and inclusive forms of collaboration.Gamification for Innovators and Entrepreneurs builds on insights and knowledge from over 150 leading experts in the field. It provides a rich collection of materials for innovators, entrepreneurs and game designers that allows you to dive deep into innovation and entrepreneurship, into games and gamification. You can build on 36 gamification design patterns ¿ like dilemma solving, experiential learning, innovation markets and storytelling ¿ and use a game design canvas to create your own innovation games. Or you can customize some of the 70+ games featured in the book that are already in use by innovators, entrepreneurs and professional trainers. Additional resources are provided for teachers and game facilitators.An easily accessible and comprehensive overview on gamification and games in the context of innovation and entrepreneurshipDraws on several collaborative research projects involving partners such as Lego, Deutsche Telekom, Lufthansa Systems, 3M, Danske Bank, and Nokia Systems.Extensive experience of the authors in the facilitation of games, their role as an enabler of learning and their potential to facilitate transformation.36 reusable gamification design patterns, a five-step process and a game design canvas to create one¿s own innovation gamesSummaries and references of more than 70+ customizable games that are already in use by innovators, entrepreneurs and professional trainersEducational materials for teachers, trainers and game facilitatorsWalter de Gruyter GmbH, Genthiner Strasse 13, 10785 Berlin 224 pp. Englisch.
Anbieter: AHA-BUCH GmbH, Einbeck, Deutschland
EUR 34,95
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In den WarenkorbTaschenbuch. Zustand: Neu. Druck auf Anfrage Neuware - Printed after ordering - Gamification for Innovators and Entrepreneurs is about an exciting, still emerging superpower. One that empowers you to use, repurpose and create games that will help solve the great societal and organisational challenges that companies, startups and nonprofits are facing today - games that are explicitly designed and can be iteratively improved to engage stakeholders, facilitate experimentation and actually drive innovation. What makes gamification a superpower is its use of powerful methods and techniques from diverse disciplines and traditions - like futures studies, user experience, agile management, design thinking or business design - in a new, action-oriented and engaging framework. Each game world is a safe, playful space, where groups are free to experiment in innovative and inclusive forms of collaboration. Gamification for Innovators and Entrepreneurs builds on insights and knowledge from over 150 leading experts in the field. It provides a rich collection of materials for innovators, entrepreneurs and game designers that allows you to dive deep into innovation and entrepreneurship, into games and gamification. You can build on 36 gamification design patterns - like dilemma solving, experiential learning, innovation markets and storytelling - and use a game design canvas to create your own innovation games. Or you can customize some of the 70+ games featured in the book that are already in use by innovators, entrepreneurs and professional trainers. Additional resources are provided for teachers and game facilitators. The superpower of gamification does not yield simplistic solutions - but the resources from Gamification for Innovators and Entrepreneurs will provide you with the means and the confidence to tackle some of the great challenges we are all facing today. An easily accessible and comprehensive overview on gamification and games in the context of innovation and entrepreneurship Draws on several collaborative research projects involving partners such as Lego, Deutsche Telekom, Lufthansa Systems, 3M, Danske Bank, and Nokia Systems. Extensive experience of the authors in the facilitation of games, their role as an enabler of learning and their potential to facilitate transformation. 36 reusable gamification design patterns, a five-step process and a game design canvas to create one's own innovation games Summaries and references of more than 70+ customizable games that are already in use by innovators, entrepreneurs and professional trainers Educational materials for teachers, trainers and game facilitators.
Anbieter: California Books, Miami, FL, USA
EUR 32,00
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In den WarenkorbZustand: New.
Anbieter: BargainBookStores, Grand Rapids, MI, USA
EUR 29,81
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In den WarenkorbPaperback or Softback. Zustand: New. Gamification for Innovators and Entrepreneurs 0.8. Book.
Anbieter: GreatBookPricesUK, Woodford Green, Vereinigtes Königreich
EUR 31,82
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In den WarenkorbZustand: As New. Unread book in perfect condition.
Anbieter: Ria Christie Collections, Uxbridge, Vereinigtes Königreich
EUR 37,97
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In den WarenkorbZustand: New. In.
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EUR 38,13
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In den WarenkorbHardcover. Zustand: Brand New. German language. 7.40x4.76x0.71 inches. In Stock.
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EUR 27,45
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In den WarenkorbZustand: New.
Anbieter: GreatBookPricesUK, Woodford Green, Vereinigtes Königreich
EUR 34,88
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In den WarenkorbZustand: New.
Anbieter: GreatBookPrices, Columbia, MD, USA
EUR 35,83
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In den WarenkorbZustand: New.
Anbieter: GreatBookPrices, Columbia, MD, USA
EUR 36,16
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In den WarenkorbZustand: As New. Unread book in perfect condition.
Anbieter: GreatBookPrices, Columbia, MD, USA
EUR 30,02
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In den WarenkorbZustand: As New. Unread book in perfect condition.
Anbieter: Revaluation Books, Exeter, Vereinigtes Königreich
EUR 42,00
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In den WarenkorbPaperback. Zustand: Brand New. 300 pages. 9.50x6.50x1.00 inches. In Stock.
Anbieter: GreatBookPricesUK, Woodford Green, Vereinigtes Königreich
EUR 35,87
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In den WarenkorbZustand: As New. Unread book in perfect condition.
Anbieter: GreatBookPricesUK, Woodford Green, Vereinigtes Königreich
EUR 37,95
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In den WarenkorbZustand: New.
Anbieter: Books Puddle, New York, NY, USA
EUR 67,00
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In den WarenkorbZustand: New. pp. 272.
Anbieter: moluna, Greven, Deutschland
EUR 32,43
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In den WarenkorbKartoniert / Broschiert. Zustand: New. Dieser Artikel ist ein Print on Demand Artikel und wird nach Ihrer Bestellung fuer Sie gedruckt. Henning Breuer consults, researches, and teaches in the fields of innovation management and business psychology using gamification and games in his consulting work and university teaching. He is a Professor for Business and Media Psychology at HMKW Berli.
Anbieter: BuchWeltWeit Ludwig Meier e.K., Bergisch Gladbach, Deutschland
EUR 34,95
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In den WarenkorbTaschenbuch. Zustand: Neu. This item is printed on demand - it takes 3-4 days longer - Neuware -Gamification for Innovators and Entrepreneurs is about an exciting, still emerging superpower. One that empowers you to use, repurpose and create games that will help solve the great societal and organisational challenges that companies, startups and nonprofits are facing today - games that are explicitly designed and can be iteratively improved to engage stakeholders, facilitate experimentation and actually drive innovation. What makes gamification a superpower is its use of powerful methods and techniques from diverse disciplines and traditions - like futures studies, user experience, agile management, design thinking or business design - in a new, action-oriented and engaging framework. Each game world is a safe, playful space, where groups are free to experiment in innovative and inclusive forms of collaboration. Gamification for Innovators and Entrepreneurs builds on insights and knowledge from over 150 leading experts in the field. It provides a rich collection of materials for innovators, entrepreneurs and game designers that allows you to dive deep into innovation and entrepreneurship, into games and gamification. You can build on 36 gamification design patterns - like dilemma solving, experiential learning, innovation markets and storytelling - and use a game design canvas to create your own innovation games. Or you can customize some of the 70+ games featured in the book that are already in use by innovators, entrepreneurs and professional trainers. Additional resources are provided for teachers and game facilitators. The superpower of gamification does not yield simplistic solutions - but the resources from Gamification for Innovators and Entrepreneurs will provide you with the means and the confidence to tackle some of the great challenges we are all facing today. An easily accessible and comprehensive overview on gamification and games in the context of innovation and entrepreneurship Draws on several collaborative research projects involving partners such as Lego, Deutsche Telekom, Lufthansa Systems, 3M, Danske Bank, and Nokia Systems. Extensive experience of the authors in the facilitation of games, their role as an enabler of learning and their potential to facilitate transformation. 36 reusable gamification design patterns, a five-step process and a game design canvas to create one's own innovation games Summaries and references of more than 70+ customizable games that are already in use by innovators, entrepreneurs and professional trainers Educational materials for teachers, trainers and game facilitators 219 pp. Englisch.
Anbieter: PBShop.store US, Wood Dale, IL, USA
EUR 43,83
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In den WarenkorbPAP. Zustand: New. New Book. Shipped from UK. THIS BOOK IS PRINTED ON DEMAND. Established seller since 2000.
Anbieter: PBShop.store UK, Fairford, GLOS, Vereinigtes Königreich
EUR 40,03
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In den WarenkorbPAP. Zustand: New. New Book. Delivered from our UK warehouse in 4 to 14 business days. THIS BOOK IS PRINTED ON DEMAND. Established seller since 2000.
Anbieter: Fenrick Books, Queens, NY, USA
Erstausgabe Signiert
EUR 666,67
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In den WarenkorbNo Binding. Zustand: Near Fine. 1st Edition. Halle (Salle), East Germany: UNI/vers (;), 1994. Assembling edited by Guillermo Deisler from his home in East Germany from 1987-1995. Each issue is an edition of 100, each artist contributing receiving an issue. Any mistakes are my own, consultation of Deisler s 5 Jahre 5 Years Peacedream-Project UNI/vers (;) (1987-1992) has not corrected my own failings at reading certain handwriting. Issue 33 comes enclosed in a shallow cardboard box with a string affixed to front, 31 hand stamped in red and a UNI/vers (;) pastedown as well as stickers. Present is an index sheet. 44 Works present, many hand stamped, hand signed, hand altered, etc by: Gregorio Borchenko, Cesar Figueiredo, Karla Sachse, Willie Marlowe, Litsa Kaschau-Spathi, Pat Collins, M.B. Corbet, Ralf Langer, Stefano Schiavaoni, Hartmut Graf, W. Mark, Norbert Klassen, Royston du Maurier-Lebek, Valentine Verhaeghe, Siggi Liersch, Henning Mittendorf, Paulo Bruscky, Bruno Chiarlone, Toner Works, Jurgen O. Olbrich, Pedro Juan Gutierrez, Jurgen Kierspel, Pete Spence, Hartmut Andryczuk, ART-NO DOMAIN, Antonio Gomez, Andreas & Theo Breuer, Franco Santini, Carlos Montes de Oca, Christian Bedor, Thomas Wingrich, Hans-Ulrich Prautzsch, Corpa, R. Axel Westphal, Magda Lagerwerf, Clemente Padin, Alberto Rizzi, Virginia M. Raimondi, and Guillermo Deisler. Cover by Berchenko, Langer, Kierspel, Stagel, Dahl, Jacob, & Deisler. Signed by Illustrator(s).
Anbieter: Biblios, Frankfurt am main, HESSE, Deutschland
EUR 70,73
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In den WarenkorbZustand: New. PRINT ON DEMAND pp. 272.
Anbieter: Majestic Books, Hounslow, Vereinigtes Königreich
EUR 68,73
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In den WarenkorbZustand: New. Print on Demand pp. 272.