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In den WarenkorbaudioCD. Zustand: Near Fine. Condition Notes: Disc, case and artwork in excellent condition with little sign of use. We ship in recyclable American-made mailers. 100% money-back guarantee on all orders.
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Verlag: Packt Publishing 11/10/2023, 2023
ISBN 10: 1804619531 ISBN 13: 9781804619537
Sprache: Englisch
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In den WarenkorbPaperback or Softback. Zustand: New. Enhancing Virtual Reality Experiences with Unity 2022: Use Unity's latest features to level up your skills for VR games, apps, and other projects 2.12. Book.
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In den Warenkorbpaperback. Zustand: New. New. SHIPS FROM MULTIPLE LOCATIONS. book.
Verlag: Genève (CH) - s.L. (Malakoff-F) - Quart (AO), Musée Barbier-Mueller - Edition Hazan - Musumeci (stampa), 2007
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In den WarenkorbI ed.: avril 2007. Testo in francese. Traducteur de l'anglais vers le français: Jean-François Allain. Catalogue de l'exposition Genève (CH), Musée Barbier-Mueller 2007. IV / 408/ cart./ sovraccoperta satinata con grafica in nero/bianco/grigio/azzurro ed illustrata a colori e in lucido ai piatti (première de couverture: Sceptre "au cavalier" (roi or grand noble?). Art du royaumee d'Ifè, Nigeria - quatrième de couvèrture: Coupe antropomorphe. Iles Fidji, est de Viti Levu). Illustrazioni a colori, f.t. e nel testo. Photographies: Studio Ferrazzini Bouchet. Conception graphique: Atelier KI - Jean-Louis Sosna. Stato buono-ottimo. Table des matières: Préface; Stéphane Martiin - Avant-propos; Jean Paul Barbier-Mueller - Collectionner hier, collectionner aujourd'hui; Monique Barbier-Mueller - Le musée sans territoire; Laurent Wolf - Le sceptre au cavalier Barbier-Mueller; Alain-Michel Boyer - Trente ans de voyages océaniens; Steven Hooper - Afrique - Océanie - Notes et informations ccomplémentaires - Bibliographie - Biographies des auteurs du catalogue.
ISBN 10: 1804619531 ISBN 13: 9781804619537
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ISBN 10: 1804619531 ISBN 13: 9781804619537
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In den WarenkorbTaschenbuch. Zustand: Neu. nach der Bestellung gedruckt Neuware - Printed after ordering - Unlock your creativity with this part-color guide to VR projects in Unity, crafting immersive games, refining VR experiences, and leading XR developmentKey Features: Understand the fundamentals and build a solid foundation in XR development Develop technical skills for building VR experiences in Unity, including assets, GameObjects, scripts, and components Create engaging and innovative virtual reality projects using the Unity game engine Purchase of the print or Kindle book includes a free PDF Elektronisches BuchBook Description:Virtual reality (VR) has emerged as one of the most transformative mediums of the 21st century, finding applications in various industries, including gaming, entertainment, and education.Enhancing Virtual Reality Experiences with Unity 2022 takes you into the fascinating realm of VR, where creativity meets cutting-edge technology to bring tangible real-world applications to life. This immersive exploration not only equips you with the essential skills needed to craft captivating VR environments using Unity's powerful game engine but also offers a deeper understanding of the philosophy behind creating truly immersive experiences.Throughout the book, you'll work with practical VR scene creation, interactive design, spatial audio, and C# programming and prepare to apply these skills to real-world projects spanning art galleries, interactive playgrounds, and beyond. To ensure your VR creations reach their full potential, the book also includes valuable tips on optimization, guaranteeing maximum immersion and impact for your VR adventures.By the end of this book, you'll have a solid understanding of VR's versatility and how you can leverage the Unity game engine to create groundbreaking projects.What You Will Learn: Harness the power of the Unity game engine to explore VR Understand VR and how to integrate Unity into the general workflow Build and test a variety of VR experiences for headsets, computers, and mobile devices Integrate traditional game and animation tools into VR experiences Explore worldbuilding techniques to create expansive VR environments Integrate optimization techniques to improve the performance of your VR experiencesWho this book is for:This book is for individuals who are familiar with the Unity game engine and want to explore virtual reality. If you're a game developer, VR developer, or creator with Unity experience, this is your guide to learning the essential principles and techniques for VR development in Unity 2022. A basic understanding of the Unity user interface, navigation, and C# will help you make the most of the book.Table of Contents Philosophy of Building Immersive Experiences Building Virtual Reality Scenes in Unity Working with Inputs and Interactions Using GameObjects, Materials, and Prefabs Implementing Animation - Physics and Colliders Lighting Your Worlds and Experiences Creating Immersion with Sound Working with C#, Unity Events, and Input Assets Unlocking the Power of Render Pipelines Design Thinking for Virtual Reality Experiences Adding Audio to a Virtual Reality World Building an Art Gallery Animating a Virtual Reality Experience Recording Virtual Reality Videos Enhancing Virtual Reality Rigs Triggering Actions in Virtual Reality Destroying Objects in Virtual Reality Optimizing Your Virtual Reality Experiences.