Zustand: Good. Former library copy. Pages intact with minimal writing/highlighting. The binding may be loose and creased. Dust jackets/supplements are not included. Includes library markings. Stock photo provided. Product includes identifying sticker. Better World Books: Buy Books. Do Good.
Anbieter: Better World Books, Mishawaka, IN, USA
Zustand: Good. Pages intact with minimal writing/highlighting. The binding may be loose and creased. Dust jackets/supplements are not included. Stock photo provided. Product includes identifying sticker. Better World Books: Buy Books. Do Good.
Anbieter: Better World Books, Mishawaka, IN, USA
Zustand: Good. Former library copy. Pages intact with minimal writing/highlighting. The binding may be loose and creased. Dust jackets/supplements are not included. Includes library markings. Stock photo provided. Product includes identifying sticker. Better World Books: Buy Books. Do Good.
Anbieter: HPB-Red, Dallas, TX, USA
Paperback. Zustand: Good. Connecting readers with great books since 1972! Used textbooks may not include companion materials such as access codes, etc. May have some wear or writing/highlighting. We ship orders daily and Customer Service is our top priority!
Anbieter: Better World Books Ltd, Dunfermline, Vereinigtes Königreich
EUR 5,59
Anzahl: 1 verfügbar
In den WarenkorbZustand: Very Good. Former library copy. Pages intact with possible writing/highlighting. Binding strong with minor wear. Dust jackets/supplements may not be included. Includes library markings. Stock photo provided. Product includes identifying sticker. Better World Books: Buy Books. Do Good.
Anbieter: GreatBookPrices, Columbia, MD, USA
Zustand: good. May show signs of wear, highlighting, writing, and previous use. This item may be a former library book with typical markings. No guarantee on products that contain supplements Your satisfaction is 100% guaranteed. Twenty-five year bookseller with shipments to over fifty million happy customers.
Anbieter: Brit Books, Milton Keynes, Vereinigtes Königreich
EUR 5,72
Anzahl: 2 verfügbar
In den WarenkorbPaperback. Zustand: Used; Very Good. ***Simply Brit*** Welcome to our online used book store, where affordability meets great quality. Dive into a world of captivating reads without breaking the bank. We take pride in offering a wide selection of used books, from classics to hidden gems, ensuring there is something for every literary palate. All orders are shipped within 24 hours and our lightning fast-delivery within 48 hours coupled with our prompt customer service ensures a smooth journey from ordering to delivery. Discover the joy of reading with us, your trusted source for affordable books that do not compromise on quality.
Anbieter: Orion Tech, Kingwood, TX, USA
paperback. Zustand: New.
Anbieter: GreatBookPricesUK, Woodford Green, Vereinigtes Königreich
EUR 23,91
Anzahl: 15 verfügbar
In den WarenkorbZustand: good. May show signs of wear, highlighting, writing, and previous use. This item may be a former library book with typical markings. No guarantee on products that contain supplements Your satisfaction is 100% guaranteed. Twenty-five year bookseller with shipments to over fifty million happy customers.
Sprache: Englisch
Verlag: LAP LAMBERT Academic Publishing, 2015
ISBN 10: 3659712736 ISBN 13: 9783659712739
Anbieter: Ria Christie Collections, Uxbridge, Vereinigtes Königreich
EUR 51,87
Anzahl: Mehr als 20 verfügbar
In den WarenkorbZustand: New. In.
Sprache: Englisch
Verlag: LAP LAMBERT Academic Publishing 2015-05-21, 2015
ISBN 10: 3659712736 ISBN 13: 9783659712739
Anbieter: Chiron Media, Wallingford, Vereinigtes Königreich
EUR 49,82
Anzahl: 10 verfügbar
In den WarenkorbPaperback. Zustand: New.
Anbieter: Mooney's bookstore, Den Helder, Niederlande
Zustand: Very good.
Sprache: Englisch
Verlag: LAP LAMBERT Academic Publishing, 2015
ISBN 10: 3659712736 ISBN 13: 9783659712739
Anbieter: preigu, Osnabrück, Deutschland
Taschenbuch. Zustand: Neu. Dynamic Visual Variance For Believable Game Worlds | Clinton Crumpler | Taschenbuch | 108 S. | Englisch | 2015 | LAP LAMBERT Academic Publishing | EAN 9783659712739 | Verantwortliche Person für die EU: OmniScriptum GmbH & Co. KG, Bahnhofstr. 28, 66111 Saarbrücken, info[at]akademikerverlag[dot]de | Anbieter: preigu.
Anbieter: Books Puddle, New York, NY, USA
Zustand: New.
Anbieter: preigu, Osnabrück, Deutschland
Taschenbuch. Zustand: Neu. Variance visuelle dynamique pour des univers de jeu crédibles | Clinton Crumpler | Taschenbuch | Französisch | 2025 | Editions Notre Savoir | EAN 9786209268724 | Verantwortliche Person für die EU: SIA OmniScriptum Publishing, Brivibas Gatve 197, 1039 RIGA, LETTLAND, customerservice[at]vdm-vsg[dot]de | Anbieter: preigu.
Zustand: New.
Taschenbuch. Zustand: Neu. Variazione visiva dinamica per mondi di gioco credibili | Clinton Crumpler | Taschenbuch | Italienisch | 2025 | Edizioni Sapienza | EAN 9786209271281 | Verantwortliche Person für die EU: SIA OmniScriptum Publishing, Brivibas Gatve 197, 1039 RIGA, LETTLAND, customerservice[at]vdm-vsg[dot]de | Anbieter: preigu.
Sprache: Portugiesisch
Verlag: Edições Nosso Conhecimento, 2025
ISBN 10: 620927384X ISBN 13: 9786209273841
Anbieter: preigu, Osnabrück, Deutschland
Taschenbuch. Zustand: Neu. Variação visual dinâmica para mundos de jogos credíveis | Clinton Crumpler | Taschenbuch | Portugiesisch | 2025 | Edições Nosso Conhecimento | EAN 9786209273841 | Verantwortliche Person für die EU: SIA OmniScriptum Publishing, Brivibas Gatve 197, 1039 RIGA, LETTLAND, customerservice[at]vdm-vsg[dot]de | Anbieter: preigu.
Anbieter: preigu, Osnabrück, Deutschland
Taschenbuch. Zustand: Neu. Dynamiczna ró¿norodno¿¿ wizualna dla wiarygodnych ¿wiatów gier | Clinton Crumpler | Taschenbuch | Polnisch | 2025 | Wydawnictwo Nasza Wiedza | EAN 9786209276408 | Verantwortliche Person für die EU: SIA OmniScriptum Publishing, Brivibas Gatve 197, 1039 RIGA, LETTLAND, customerservice[at]vdm-vsg[dot]de | Anbieter: preigu.
Taschenbuch. Zustand: Neu. Dynamische visuelle Variation für glaubwürdige Spielwelten | Clinton Crumpler | Taschenbuch | 104 S. | Deutsch | 2025 | Verlag Unser Wissen | EAN 9786209263606 | Verantwortliche Person für die EU: SIA OmniScriptum Publishing, Brivibas Gatve 197, 1039 RIGA, LETTLAND, customerservice[at]vdm-vsg[dot]de | Anbieter: preigu.
Sprache: Englisch
Verlag: LAP LAMBERT Academic Publishing, 2015
ISBN 10: 3659712736 ISBN 13: 9783659712739
Anbieter: PBShop.store US, Wood Dale, IL, USA
PAP. Zustand: New. New Book. Shipped from UK. THIS BOOK IS PRINTED ON DEMAND. Established seller since 2000.
Sprache: Englisch
Verlag: LAP LAMBERT Academic Publishing, 2015
ISBN 10: 3659712736 ISBN 13: 9783659712739
Anbieter: PBShop.store UK, Fairford, GLOS, Vereinigtes Königreich
EUR 53,71
Anzahl: Mehr als 20 verfügbar
In den WarenkorbPAP. Zustand: New. New Book. Delivered from our UK warehouse in 4 to 14 business days. THIS BOOK IS PRINTED ON DEMAND. Established seller since 2000.
Sprache: Englisch
Verlag: LAP LAMBERT Academic Publishing Mai 2015, 2015
ISBN 10: 3659712736 ISBN 13: 9783659712739
Anbieter: BuchWeltWeit Ludwig Meier e.K., Bergisch Gladbach, Deutschland
Taschenbuch. Zustand: Neu. This item is printed on demand - it takes 3-4 days longer - Neuware -The following is a study into the understanding of the modularity and visual production pipeline used by many modern major gaming companies, as well as a study of constructing engaging player environments. By using modularity in environment creation, production teams can create levels and environments faster and more efficiently by cutting down overall development time. Modularity and reusable assets can become more obvious to players when exploring the environment when similar meshes and scenes are depicted more than once. The result of this repetition dissolves player immersion and environment credibility. By incorporating key game construction techniques, the altered production pipeline and additions will grant the level designer, environment artists, and overall production team greater capability to break up the static feeling of modular design. As this thesis will demonstrate, by using and combining three specific construction techniques-vertex blending, shader controls, and displacement-the modeler, texture artist, environment artist, and level designer will have more direct control of the final outcome of the environments and levels they can create. 108 pp. Englisch.
Sprache: Englisch
Verlag: LAP LAMBERT Academic Publishing, 2015
ISBN 10: 3659712736 ISBN 13: 9783659712739
Anbieter: moluna, Greven, Deutschland
EUR 45,45
Anzahl: Mehr als 20 verfügbar
In den WarenkorbZustand: New. Dieser Artikel ist ein Print on Demand Artikel und wird nach Ihrer Bestellung fuer Sie gedruckt. Autor/Autorin: Crumpler ClintonClinton Crumpler is currently an environment artist located in Austin, Texas with a primary focus in environment art, shader development, and art direction. Clinton has work at several studios ranging from AAA to mobi.
Sprache: Spanisch
Verlag: Ediciones Nuestro Conocimiento Nov 2025, 2025
ISBN 10: 6209266169 ISBN 13: 9786209266164
Anbieter: BuchWeltWeit Ludwig Meier e.K., Bergisch Gladbach, Deutschland
Taschenbuch. Zustand: Neu. This item is printed on demand - it takes 3-4 days longer - Neuware 100 pp. Spanisch.
Anbieter: Grand Eagle Retail, Bensenville, IL, USA
Paperback. Zustand: new. Paperback. Ce qui suit est une etude sur la comprehension de la modularite et du pipeline de production visuelle utilises par de nombreuses grandes societes de jeux video modernes, ainsi qu'une etude sur la construction d'environnements attrayants pour les joueurs. En utilisant la modularite dans la creation d'environnements, les equipes de production peuvent creer des niveaux et des environnements plus rapidement et plus efficacement, ce qui reduit le temps de developpement global. La modularite et les ressources reutilisables peuvent devenir plus evidentes pour les joueurs lorsqu'ils explorent l'environnement, lorsque des maillages et des scenes similaires sont representes plus d'une fois. Cette repetition nuit a l'immersion du joueur et a la credibilite de l'environnement. En integrant des techniques cles de construction de jeux, le pipeline de production modifie et les ajouts donneront au concepteur de niveaux, aux artistes environnementaux et a l'equipe de production dans son ensemble une plus grande capacite a briser l'impression de statique du design modulaire. Comme le demontrera cette these, en utilisant et en combinant trois techniques de construction specifiques (le melange de sommets, les controles de shader et le deplacement), le modelisateur, l'artiste de texture, l'artiste d'environnement et le concepteur de niveaux auront un controle plus direct sur le resultat final des environnements et des niveaux qu'ils peuvent creer. This item is printed on demand. Shipping may be from multiple locations in the US or from the UK, depending on stock availability.
Sprache: Englisch
Verlag: LAP LAMBERT Academic Publishing Mai 2015, 2015
ISBN 10: 3659712736 ISBN 13: 9783659712739
Anbieter: buchversandmimpf2000, Emtmannsberg, BAYE, Deutschland
Taschenbuch. Zustand: Neu. This item is printed on demand - Print on Demand Titel. Neuware -The following is a study into the understanding of the modularity and visual production pipeline used by many modern major gaming companies, as well as a study of constructing engaging player environments. By using modularity in environment creation, production teams can create levels and environments faster and more efficiently by cutting down overall development time. Modularity and reusable assets can become more obvious to players when exploring the environment when similar meshes and scenes are depicted more than once. The result of this repetition dissolves player immersion and environment credibility. By incorporating key game construction techniques, the altered production pipeline and additions will grant the level designer, environment artists, and overall production team greater capability to break up the static feeling of modular design. As this thesis will demonstrate, by using and combining three specific construction techniques¿vertex blending, shader controls, and displacement¿the modeler, texture artist, environment artist, and level designer will have more direct control of the final outcome of the environments and levels they can create.Books on Demand GmbH, Überseering 33, 22297 Hamburg 108 pp. Englisch.
Sprache: Englisch
Verlag: LAP LAMBERT Academic Publishing, 2015
ISBN 10: 3659712736 ISBN 13: 9783659712739
Anbieter: AHA-BUCH GmbH, Einbeck, Deutschland
Taschenbuch. Zustand: Neu. nach der Bestellung gedruckt Neuware - Printed after ordering - The following is a study into the understanding of the modularity and visual production pipeline used by many modern major gaming companies, as well as a study of constructing engaging player environments. By using modularity in environment creation, production teams can create levels and environments faster and more efficiently by cutting down overall development time. Modularity and reusable assets can become more obvious to players when exploring the environment when similar meshes and scenes are depicted more than once. The result of this repetition dissolves player immersion and environment credibility. By incorporating key game construction techniques, the altered production pipeline and additions will grant the level designer, environment artists, and overall production team greater capability to break up the static feeling of modular design. As this thesis will demonstrate, by using and combining three specific construction techniques-vertex blending, shader controls, and displacement-the modeler, texture artist, environment artist, and level designer will have more direct control of the final outcome of the environments and levels they can create.
Sprache: Französisch
Verlag: Editions Notre Savoir Nov 2025, 2025
ISBN 10: 6209268722 ISBN 13: 9786209268724
Anbieter: BuchWeltWeit Ludwig Meier e.K., Bergisch Gladbach, Deutschland
Taschenbuch. Zustand: Neu. This item is printed on demand - it takes 3-4 days longer - Neuware 100 pp. Französisch.
Sprache: Spanisch
Verlag: Ediciones Nuestro Conocimiento Nov 2025, 2025
ISBN 10: 6209266169 ISBN 13: 9786209266164
Anbieter: buchversandmimpf2000, Emtmannsberg, BAYE, Deutschland
Taschenbuch. Zustand: Neu. This item is printed on demand - Print on Demand Titel. Neuware -El siguiente es un estudio sobre la comprensión de la modularidad y el proceso de producción visual utilizado por muchas de las principales empresas de videojuegos modernas, así como un estudio sobre la construcción de entornos atractivos para los jugadores. Mediante el uso de la modularidad en la creación de entornos, los equipos de producción pueden crear niveles y entornos de forma más rápida y eficiente, reduciendo el tiempo total de desarrollo. La modularidad y los activos reutilizables pueden resultar más evidentes para los jugadores cuando exploran el entorno y se representan más de una vez mallas y escenas similares. El resultado de esta repetición disipa la inmersión del jugador y la credibilidad del entorno. Al incorporar técnicas clave de construcción de juegos, el proceso de producción modificado y las adiciones otorgarán al diseñador de niveles, a los artistas de entornos y al equipo de producción en general una mayor capacidad para romper la sensación estática del diseño modular. Como demostrará esta tesis, mediante el uso y la combinación de tres técnicas de construcción específicas (mezcla de vértices, controles de sombreado y desplazamiento), el modelador, el artista de texturas, el artista de entornos y el diseñador de niveles tendrán un control más directo sobre el resultado final de los entornos y niveles que pueden crear.VDM Verlag, Dudweiler Landstraße 99, 66123 Saarbrücken 100 pp. Spanisch.