Anbieter: World of Books (was SecondSale), Montgomery, IL, USA
Zustand: Good. Item in good condition. Textbooks may not include supplemental items i.e. CDs, access codes etc.
Sprache: Englisch
Verlag: McFarland & Company, Incorporated Publishers, 2006
ISBN 10: 0786424362 ISBN 13: 9780786424368
Anbieter: Better World Books, Mishawaka, IN, USA
Erstausgabe
Zustand: Good. 1st Edition. Former library copy. Pages intact with minimal writing/highlighting. The binding may be loose and creased. Dust jackets/supplements are not included. Includes library markings. Stock photo provided. Product includes identifying sticker. Better World Books: Buy Books. Do Good.
Anbieter: ThriftBooks-Dallas, Dallas, TX, USA
Paperback. Zustand: Good. No Jacket. Former library book; Pages can have notes/highlighting. Spine may show signs of wear. ~ ThriftBooks: Read More, Spend Less.
Anbieter: ThriftBooks-Atlanta, AUSTELL, GA, USA
Paperback. Zustand: Very Good. No Jacket. Former library book; May have limited writing in cover pages. Pages are unmarked. ~ ThriftBooks: Read More, Spend Less.
Anbieter: clickgoodwillbooks, Indianapolis, IN, USA
Zustand: acceptable. Used - Acceptable: All pages and the cover are intact, but shrink wrap, dust covers, or boxed set case may be missing. Pages may include limited notes, highlighting, or minor water damage but the text is readable. Item may be missing bundled media.
Anbieter: Half Price Books Inc., Dallas, TX, USA
Paperback. Zustand: Very Good. Connecting readers with great books since 1972! Used books may not include companion materials, and may have some shelf wear or limited writing. We ship orders daily and Customer Service is our top priority!
Anbieter: HPB-Diamond, Dallas, TX, USA
Paperback. Zustand: Very Good. Connecting readers with great books since 1972! Used books may not include companion materials, and may have some shelf wear or limited writing. We ship orders daily and Customer Service is our top priority!
Anbieter: GreatBookPrices, Columbia, MD, USA
Zustand: As New. Unread book in perfect condition.
Anbieter: GreatBookPrices, Columbia, MD, USA
Zustand: New.
EUR 32,10
Anzahl: 6 verfügbar
In den WarenkorbPaperback. Zustand: New. Since tabletop fantasy role-playing games emerged in the 1970s, fantasy gaming has made a unique contribution to popular culture and perceptions of social realities in America and around the world. This contribution is increasingly apparent as the gaming industry has diversified with the addition of collectible strategy games and other innovative products, as well as the recent advancements in videogame technology. This book presents the most current research in fantasy games and examines the cultural and constructionist dimensions of fantasy gaming as a leisure activity. Each chapter investigates some social or behavioral aspect of fantasy gaming and provides insight into the cultural, linguistic, sociological, and psychological impact of games on both the individual and society. Section I discusses the intersection of fantasy and real-world scenarios and how the construction of a fantasy world is dialectically related to the construction of a gamer's social reality. Because the basic premise of fantasy gaming is the assumption of virtual identities, Section II looks at the relationship between gaming and various aspects of identity. The third and final section examines what the personal experiences of gamers can tell us about how humans experience reality. Instructors considering this book for use in a course may request an examination copy here.
EUR 26,86
Anzahl: 15 verfügbar
In den WarenkorbPAP. Zustand: New. New Book. Shipped from UK. Established seller since 2000.
Anbieter: Phatpocket Limited, Waltham Abbey, HERTS, Vereinigtes Königreich
EUR 21,84
Anzahl: 1 verfügbar
In den WarenkorbZustand: Good. Your purchase helps support Sri Lankan Children's Charity 'The Rainbow Centre'. Ex-library, so some stamps and wear, but in good overall condition. Our donations to The Rainbow Centre have helped provide an education and a safe haven to hundreds of children who live in appalling conditions.
Sprache: Englisch
Verlag: McFarland & Company 4/4/2006, 2006
ISBN 10: 0786424362 ISBN 13: 9780786424368
Anbieter: BargainBookStores, Grand Rapids, MI, USA
Paperback or Softback. Zustand: New. Gaming as Culture: Essays on Reality, Identity and Experience in Fantasy Games. Book.
Anbieter: GreatBookPricesUK, Woodford Green, Vereinigtes Königreich
EUR 26,30
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In den WarenkorbZustand: New.
Anbieter: Ria Christie Collections, Uxbridge, Vereinigtes Königreich
EUR 31,74
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In den WarenkorbZustand: New. In.
Anbieter: GreatBookPricesUK, Woodford Green, Vereinigtes Königreich
EUR 28,35
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In den WarenkorbZustand: As New. Unread book in perfect condition.
Anbieter: THE SAINT BOOKSTORE, Southport, Vereinigtes Königreich
EUR 28,57
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In den WarenkorbPaperback / softback. Zustand: New. New copy - Usually dispatched within 4 working days.
Anbieter: Chiron Media, Wallingford, Vereinigtes Königreich
EUR 28,10
Anzahl: 10 verfügbar
In den WarenkorbPF. Zustand: New.
Anbieter: Revaluation Books, Exeter, Vereinigtes Königreich
EUR 49,07
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In den WarenkorbPaperback. Zustand: Brand New. 1st edition. 224 pages. 9.25x6.25x0.75 inches. In Stock.
EUR 26,29
Anzahl: 6 verfügbar
In den WarenkorbPaperback. Zustand: New. Since tabletop fantasy role-playing games emerged in the 1970s, fantasy gaming has made a unique contribution to popular culture and perceptions of social realities in America and around the world. This contribution is increasingly apparent as the gaming industry has diversified with the addition of collectible strategy games and other innovative products, as well as the recent advancements in videogame technology. This book presents the most current research in fantasy games and examines the cultural and constructionist dimensions of fantasy gaming as a leisure activity. Each chapter investigates some social or behavioral aspect of fantasy gaming and provides insight into the cultural, linguistic, sociological, and psychological impact of games on both the individual and society. Section I discusses the intersection of fantasy and real-world scenarios and how the construction of a fantasy world is dialectically related to the construction of a gamer's social reality. Because the basic premise of fantasy gaming is the assumption of virtual identities, Section II looks at the relationship between gaming and various aspects of identity. The third and final section examines what the personal experiences of gamers can tell us about how humans experience reality. Instructors considering this book for use in a course may request an examination copy here.
Verlag: Annual Avant Garde Festival of New York [Charlotte Moorman] New York, NY, 1969
Anbieter: Specific Object / David Platzker, New York, NY, USA
[1] pp.; 74 x 18.5 cm.; accordion; duotone; edition size unknown; unsigned and unnumbered; offset-printed Promotional poster for the 7th Annual New York Avant Garde Festival presented by Charlotte Moorman held September 28 - October 4, 1969. Performers included Charlotte Moorman, Jon Aldefer, Billy Apple, Ay-o, Norman Bauman, David Behrman, Lois Bernard, Robert Breer, Darlene Butsch, Luis Camnitzer, Jackie Cassen, Jaropolk Cigash, Michael Cooper, Philip Corner, Arthur Corwin, Ian Crofts, Douglas Davis, Lindsay Decker, Ken Dewey, Juan Downey, Sean Emmett, Jeni Engel, Charles Frazier, Frank Gillette, Jimmy Giuffre, Michael Gurian, Al Hansen, Gary Harris, Don Heckman, Piero Heliczer, Bici Hendricks, Geoffrey Hendricks, Jon Hendricks, Dick Hogle, Richard Hyatt, Yukihisa Isobe, Ken jacobs, Poppy Johnson, Ray Johnson, Joe Jones, Kenneth Knowlton, Gilles Larrain, Fred Lieberman, Ernst Lurker, Jackson Mac Low, Max V. Mathews, Preston McClanahan, Jim McWilliams, Peter Neumann, Henry Niese, Andrew Noren, Ralph Ortiz, Nam June Paik, Benjamin Patterson, Lil Picard, John Pierce, Dick Preston, Ely Raman, Jim Raridon, Earl Reiback, Jean Claude Risset, Sal Romano, Paul Ryan, Ira Schneider, Michael Snow, Rudi Stern, Tal Streeter, Sandra Sutton, Aldo Tambellini, Jean Toche, Jerry Tublin, John van Alstine, John Van Saun, Frank Lincoln Viner, Gerald Vis, Laurence Warshaw, Todd Watts, Joyce Wieland, Kenneth Werner, Pat Willard, David Wise, Ted Wolf, Jud Yalkut, and Gary Zeller performing works by Les Levine, Allan Kaprow, Philip Corner, Stan Brakhage, Jean Toche and many others. Very Good. Hand addressed mailed copy with mailing marks and wear including two 7 mm. tears to bottom edge along closure on either side of 1.6 cm. stain from removed tape. 1 cm. glue staining on verso from closure. Otherwise clean and unmarked.
Sprache: Englisch
Verlag: McFarland & Company, Incorporated Publishers, 2006
ISBN 10: 0786424362 ISBN 13: 9780786424368
Anbieter: Majestic Books, Hounslow, Vereinigtes Königreich
EUR 50,91
Anzahl: 4 verfügbar
In den WarenkorbZustand: New. Print on Demand pp. viii + 224.
Sprache: Englisch
Verlag: McFarland & Company, Incorporated Publishers, 2006
ISBN 10: 0786424362 ISBN 13: 9780786424368
Anbieter: Books Puddle, New York, NY, USA
Zustand: New. Print on Demand pp. viii + 224 Index.
Sprache: Englisch
Verlag: McFarland & Company, Incorporated Publishers, 2006
ISBN 10: 0786424362 ISBN 13: 9780786424368
Anbieter: Biblios, Frankfurt am main, HESSE, Deutschland
Zustand: New. PRINT ON DEMAND pp. viii + 224.
Anbieter: THE SAINT BOOKSTORE, Southport, Vereinigtes Königreich
EUR 50,93
Anzahl: Mehr als 20 verfügbar
In den WarenkorbPaperback / softback. Zustand: New. This item is printed on demand. New copy - Usually dispatched within 5-9 working days.
Sprache: Englisch
Verlag: McFarland and Company, Inc., 2006
ISBN 10: 0786424362 ISBN 13: 9780786424368
Anbieter: moluna, Greven, Deutschland
EUR 42,55
Anzahl: Mehr als 20 verfügbar
In den WarenkorbZustand: New. Dieser Artikel ist ein Print on Demand Artikel und wird nach Ihrer Bestellung fuer Sie gedruckt. Presents research in fantasy games, and examines the cultural and constructionist dimensions of fantasy gaming as a leisure activity. Each chapter of this book investigates some social or behavioural aspect of fantasy gaming, and provides insight into the c.
Anbieter: AHA-BUCH GmbH, Einbeck, Deutschland
Taschenbuch. Zustand: Neu. nach der Bestellung gedruckt Neuware - Printed after ordering - Since tabletop fantasy role-playing games emerged in the 1970s, fantasy gaming has made a unique contribution to popular culture and perceptions of social realities in America and around the world. This contribution is increasingly apparent as the gaming industry has diversified with the addition of collectible strategy games and other innovative products, as well as the recent advancements in videogame technology.This book presents the most current research in fantasy games and examines the cultural and constructionist dimensions of fantasy gaming as a leisure activity. Each chapter investigates some social or behavioral aspect of fantasy gaming and provides insight into the cultural, linguistic, sociological, and psychological impact of games on both the individual and society. Section I discusses the intersection of fantasy and real-world scenarios and how the construction of a fantasy world is dialectically related to the construction of a gamer's social reality. Because the basic premise of fantasy gaming is the assumption of virtual identities, Section II looks at the relationship between gaming and various aspects of identity. The third and final section examines what the personal experiences of gamers can tell us about how humans experience reality.Instructors considering this book for use in a course may request an examination copy here.
Anbieter: preigu, Osnabrück, Deutschland
Taschenbuch. Zustand: Neu. Gaming as Culture | Essays on Reality, Identity and Experience in Fantasy Games | J. Patrick Williams (u. a.) | Taschenbuch | Kartoniert / Broschiert | Englisch | 2006 | McFarland | EAN 9780786424368 | Verantwortliche Person für die EU: Libri GmbH, Europaallee 1, 36244 Bad Hersfeld, gpsr[at]libri[dot]de | Anbieter: preigu Print on Demand.