Anbieter: Zoom Books East, Glendale Heights, IL, USA
Zustand: good. Book is in good condition and may include underlining highlighting and minimal wear. The book can also include "From the library of" labels. May not contain miscellaneous items toys, dvds, etc. . We offer 100% money back guarantee and 24 7 customer service.
Anbieter: HPB-Red, Dallas, TX, USA
Hardcover. Zustand: Good. Connecting readers with great books since 1972! Used textbooks may not include companion materials such as access codes, etc. May have some wear or writing/highlighting. We ship orders daily and Customer Service is our top priority!
Anbieter: Bay State Book Company, North Smithfield, RI, USA
Zustand: very_good.
Hardcover. Zustand: Very Good. No Jacket. May have limited writing in cover pages. Pages are unmarked. ~ ThriftBooks: Read More, Spend Less.
Zustand: good. Supports Goodwill of Silicon Valley job training programs. The cover and pages are in Good condition! Any other included accessories are also in Good condition showing use. Use can include some highlighting and writing, page and cover creases as well as other types visible wear.
Anbieter: WorldofBooks, Goring-By-Sea, WS, Vereinigtes Königreich
EUR 17,21
Anzahl: 1 verfügbar
In den WarenkorbHardback. Zustand: Good. The book has been read but remains in clean condition. All pages are intact and the cover is intact. Some minor wear to the spine.
Anbieter: WorldofBooks, Goring-By-Sea, WS, Vereinigtes Königreich
EUR 17,21
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In den WarenkorbHardback. Zustand: Very Good. The book has been read, but is in excellent condition. Pages are intact and not marred by notes or highlighting. The spine remains undamaged.
hardcover. Zustand: New. Spend Less, Read More.
Hardcover. Zustand: Very Good.
Anbieter: Antiquariat UEBUE, Zürich, Schweiz
Erstausgabe
Softcover. Zustand: Sehr gut. 1. Auflage. Z : 16 x 23 cm, 280 pages, 28 color & 23 b/w illustrations. - Museums of contemporary artas they have been defined, activated, and understood over the past thirty yearsare in need of a reassessment to re-think the traditional notion of the "museum." With its traditional core tasks of collection and conservation, this historic category stands in contrast to the term "contemporary." This volume takes a variety of complementary perspectives on today's museology as it reflects upon the paradoxes underlying the very concept of the museum of contemporary art. Composed of three chapters"Now," "Tomorrow," and "Flux"and gathering together original essays, extensive conversations, as well as canonical texts, this anthology addresses questions regarding the roles and tasks of the contemporary art museum. It discusses its double character as a site of both production and conservation, and emphasizes its relation to different public spheres. It also explores ways of dealing with the standards, norms, and regulations that emerge from the practices of collecting, organizing, and educating.
Anbieter: Cotswolds Rare Books, OXFORDSHIRE, Vereinigtes Königreich
EUR 29,54
Anzahl: 1 verfügbar
In den WarenkorbHardcover. Zustand: New. 2nd Edition. Brand new copy.
Hardcover. Zustand: Good. Connecting readers with great books since 1972! Used textbooks may not include companion materials such as access codes, etc. May have some wear or writing/highlighting. We ship orders daily and Customer Service is our top priority!
hardcover. Zustand: New. In shrink wrap. Looks like an interesting title!
Hardcover. Zustand: Very Good. No Jacket. 1st Edition. navy cloth with gilt lettering on spine and an emblem coat of arms ? at bottom of spine; wear at corners , black end pages some pencil marking interior mostly erased possible first with no additional printings listed.
Anbieter: GreatBookPrices, Columbia, MD, USA
EUR 129,17
Anzahl: Mehr als 20 verfügbar
In den WarenkorbZustand: New.
Anbieter: Mispah books, Redhill, SURRE, Vereinigtes Königreich
EUR 107,53
Anzahl: 1 verfügbar
In den WarenkorbHardcover. Zustand: Like New. LIKE NEW. SHIPS FROM MULTIPLE LOCATIONS. book.
Anbieter: GreatBookPricesUK, Woodford Green, Vereinigtes Königreich
EUR 124,63
Anzahl: Mehr als 20 verfügbar
In den WarenkorbZustand: New.
Sprache: Englisch
Verlag: A K Peters/CRC Press 2015-09-15, 2015
ISBN 10: 1482250926 ISBN 13: 9781482250923
Anbieter: Chiron Media, Wallingford, Vereinigtes Königreich
EUR 133,02
Anzahl: 3 verfügbar
In den WarenkorbHardcover. Zustand: New.
Sprache: Englisch
Verlag: A K Peters/CRC Press 2015-08-26, 2015
ISBN 10: 1482250926 ISBN 13: 9781482250923
Anbieter: Chiron Media, Wallingford, Vereinigtes Königreich
EUR 131,08
Anzahl: 5 verfügbar
In den WarenkorbHardcover. Zustand: New.
Anbieter: Ria Christie Collections, Uxbridge, Vereinigtes Königreich
EUR 135,07
Anzahl: Mehr als 20 verfügbar
In den WarenkorbZustand: New. In.
Anbieter: Lucky's Textbooks, Dallas, TX, USA
EUR 146,71
Anzahl: Mehr als 20 verfügbar
In den WarenkorbZustand: New.
Anbieter: GreatBookPrices, Columbia, MD, USA
EUR 148,73
Anzahl: Mehr als 20 verfügbar
In den WarenkorbZustand: As New. Unread book in perfect condition.
Anbieter: Majestic Books, Hounslow, Vereinigtes Königreich
EUR 151,85
Anzahl: 3 verfügbar
In den WarenkorbZustand: New. pp. 700.
Anbieter: GreatBookPricesUK, Woodford Green, Vereinigtes Königreich
EUR 147,11
Anzahl: Mehr als 20 verfügbar
In den WarenkorbZustand: As New. Unread book in perfect condition.
Anbieter: Books Puddle, New York, NY, USA
Zustand: New. pp. 700 3rd Edition.
Anbieter: Biblios, Frankfurt am main, HESSE, Deutschland
Zustand: New. pp. 700.
Sprache: Englisch
Verlag: Apple Academic Press Inc., CA, 2015
ISBN 10: 1482250926 ISBN 13: 9781482250923
Anbieter: Rarewaves.com USA, London, LONDO, Vereinigtes Königreich
EUR 202,29
Anzahl: 1 verfügbar
In den WarenkorbHardback. Zustand: New. Expert Guidance on the Math Needed for 3D Game ProgrammingDeveloped from the authors' popular Game Developers Conference (GDC) tutorial, Essential Mathematics for Games and Interactive Applications, Third Edition illustrates the importance of mathematics in 3D programming. It shows you how to properly animate, simulate, and render scenes and discusses the mathematics behind the processes.New to the Third EditionCompletely revised to fix errors and make the content flow better, this third edition reflects the increased use of shader graphics pipelines, such as in DirectX 11, OpenGL ES (GLES), and the OpenGL Core Profile. It also updates the material on real-time graphics with coverage of more realistic materials and lighting.The Foundation for Successful 3D ProgrammingThe book covers the low-level mathematical and geometric representations and algorithms that are the core of any game engine. It also explores all the stages of the rendering pipeline. The authors explain how to represent, transform, view, and animate geometry. They then focus on visual matters, specifically the representation, computation, and use of color. They also address randomness, intersecting geometric entities, and physical simulation.An Introduction to Creating Real and Active Virtual WorldsThis updated book provides you with a conceptual understanding of the mathematics needed to create 3D games as well as a practical understanding of how these mathematical bases actually apply to games and graphics. It not only includes the theoretical mathematical background but also incorporates many examples of how the concepts are used to affect how a game looks and plays.Web ResourceA supplementary website contains a collection of source code, supporting libraries, and interactive demonstrations that illustrate the concepts and enable you to experiment with animation and simulation applications. The site also includes slides and notes from the authors' GDC tutorials.
Gebunden. Zustand: New. James M. Van Verth is a software engineer at Google, where he works on GPU support for the Skia 2D Graphics Library. He has worked for Insomniac Games, NVIDIA, and Red Storm Entertainment and, for the past 17 years, he has been a regular.
Anbieter: Revaluation Books, Exeter, Vereinigtes Königreich
EUR 223,78
Anzahl: 2 verfügbar
In den WarenkorbHardcover. Zustand: Brand New. 3rd revised edition. 568 pages. 9.50x7.75x1.25 inches. In Stock.
Sprache: Englisch
Verlag: Apple Academic Press Inc., CA, 2015
ISBN 10: 1482250926 ISBN 13: 9781482250923
Anbieter: Rarewaves.com UK, London, Vereinigtes Königreich
EUR 189,66
Anzahl: 1 verfügbar
In den WarenkorbHardback. Zustand: New. Expert Guidance on the Math Needed for 3D Game ProgrammingDeveloped from the authors' popular Game Developers Conference (GDC) tutorial, Essential Mathematics for Games and Interactive Applications, Third Edition illustrates the importance of mathematics in 3D programming. It shows you how to properly animate, simulate, and render scenes and discusses the mathematics behind the processes.New to the Third EditionCompletely revised to fix errors and make the content flow better, this third edition reflects the increased use of shader graphics pipelines, such as in DirectX 11, OpenGL ES (GLES), and the OpenGL Core Profile. It also updates the material on real-time graphics with coverage of more realistic materials and lighting.The Foundation for Successful 3D ProgrammingThe book covers the low-level mathematical and geometric representations and algorithms that are the core of any game engine. It also explores all the stages of the rendering pipeline. The authors explain how to represent, transform, view, and animate geometry. They then focus on visual matters, specifically the representation, computation, and use of color. They also address randomness, intersecting geometric entities, and physical simulation.An Introduction to Creating Real and Active Virtual WorldsThis updated book provides you with a conceptual understanding of the mathematics needed to create 3D games as well as a practical understanding of how these mathematical bases actually apply to games and graphics. It not only includes the theoretical mathematical background but also incorporates many examples of how the concepts are used to affect how a game looks and plays.Web ResourceA supplementary website contains a collection of source code, supporting libraries, and interactive demonstrations that illustrate the concepts and enable you to experiment with animation and simulation applications. The site also includes slides and notes from the authors' GDC tutorials.