Anbieter: Zoom Books East, Glendale Heights, IL, USA
Zustand: good. Book is in good condition and may include underlining highlighting and minimal wear. The book can also include "From the library of" labels. May not contain miscellaneous items toys, dvds, etc. . We offer 100% money back guarantee and 24 7 customer service.
Anbieter: -OnTimeBooks-, Phoenix, AZ, USA
Zustand: very_good. Gently read. May have name of previous ownership, or ex-library edition. Binding tight; spine straight and smooth, with no creasing; covers clean and crisp. Minimal signs of handling or shelving. 100% GUARANTEE! Shipped with delivery confirmation, if you're not satisfied with purchase please return item for full refund. Ships USPS Media Mail.
Anbieter: Greenworld Books, Arlington, TX, USA
Zustand: very_good. Fast Free Shipping â" Very Good condition book with a firm cover and clean pages. Shows normal use and some light wear or limited notes markings. A solid, nice copy to enjoy.
Anbieter: HPB-Red, Dallas, TX, USA
Hardcover. Zustand: Good. Connecting readers with great books since 1972! Used textbooks may not include companion materials such as access codes, etc. May have some wear or writing/highlighting. We ship orders daily and Customer Service is our top priority!
Anbieter: Bay State Book Company, North Smithfield, RI, USA
Zustand: very_good.
Hardcover. Zustand: Very Good. No Jacket. May have limited writing in cover pages. Pages are unmarked. ~ ThriftBooks: Read More, Spend Less.
Zustand: Very Good. Item in very good condition! Textbooks may not include supplemental items i.e. CDs, access codes etc.
Zustand: Good. Har/Cdr. Former library copy. Pages intact with minimal writing/highlighting. The binding may be loose and creased. Dust jackets/supplements are not included. Includes library markings. Stock photo provided. Product includes identifying sticker. Better World Books: Buy Books. Do Good.
Zustand: good. Supports Goodwill of Silicon Valley job training programs. The cover and pages are in Good condition! Any other included accessories are also in Good condition showing use. Use can include some highlighting and writing, page and cover creases as well as other types visible wear.
hardcover. Zustand: New. Spend Less, Read More.
Hardcover. Zustand: Very Good.
Anbieter: Cotswolds Rare Books, OXFORDSHIRE, Vereinigtes Königreich
EUR 17,71
Anzahl: 1 verfügbar
In den WarenkorbHardcover. Zustand: New. 2nd Edition. Brand new copy.
Hardcover. Zustand: Good. Connecting readers with great books since 1972! Used textbooks may not include companion materials such as access codes, etc. May have some wear or writing/highlighting. We ship orders daily and Customer Service is our top priority!
Anbieter: ThriftBooks-Dallas, Dallas, TX, USA
Hardcover. Zustand: Very Good. No Jacket. Missing dust jacket; May have limited writing in cover pages. Pages are unmarked. ~ ThriftBooks: Read More, Spend Less.
Anbieter: Better World Books Ltd, Dunfermline, Vereinigtes Königreich
EUR 46,98
Anzahl: 1 verfügbar
In den WarenkorbZustand: Very Good. 3rd Edition. Former library copy. Pages intact with possible writing/highlighting. Binding strong with minor wear. Dust jackets/supplements may not be included. Includes library markings. Stock photo provided. Product includes identifying sticker. Better World Books: Buy Books. Do Good.
Anbieter: GreatBookPrices, Columbia, MD, USA
EUR 129,55
Anzahl: Mehr als 20 verfügbar
In den WarenkorbZustand: New.
Anbieter: Mispah books, Redhill, SURRE, Vereinigtes Königreich
EUR 107,47
Anzahl: 1 verfügbar
In den WarenkorbHardcover. Zustand: Like New. LIKE NEW. SHIPS FROM MULTIPLE LOCATIONS. book.
Anbieter: GreatBookPricesUK, Woodford Green, Vereinigtes Königreich
EUR 125,67
Anzahl: Mehr als 20 verfügbar
In den WarenkorbZustand: New.
Sprache: Englisch
Verlag: A K Peters/CRC Press 2015-08-26, 2015
ISBN 10: 1482250926 ISBN 13: 9781482250923
Anbieter: Chiron Media, Wallingford, Vereinigtes Königreich
EUR 131,00
Anzahl: 5 verfügbar
In den WarenkorbHardcover. Zustand: New.
Anbieter: GreatBookPrices, Columbia, MD, USA
EUR 148,33
Anzahl: Mehr als 20 verfügbar
In den WarenkorbZustand: As New. Unread book in perfect condition.
Anbieter: Majestic Books, Hounslow, Vereinigtes Königreich
EUR 152,90
Anzahl: 3 verfügbar
In den WarenkorbZustand: New. pp. 700.
Sprache: Englisch
Verlag: A K Peters/CRC Press 2015-08-26, 2015
ISBN 10: 1482250926 ISBN 13: 9781482250923
Anbieter: Chiron Media, Wallingford, Vereinigtes Königreich
EUR 144,90
Anzahl: 1 verfügbar
In den WarenkorbHardcover. Zustand: New.
Anbieter: Ria Christie Collections, Uxbridge, Vereinigtes Königreich
EUR 149,55
Anzahl: Mehr als 20 verfügbar
In den WarenkorbZustand: New. In.
Anbieter: GreatBookPricesUK, Woodford Green, Vereinigtes Königreich
EUR 147,09
Anzahl: Mehr als 20 verfügbar
In den WarenkorbZustand: As New. Unread book in perfect condition.
Anbieter: Books Puddle, New York, NY, USA
Zustand: New. pp. 700 3rd Edition.
Anbieter: Biblios, Frankfurt am main, HESSE, Deutschland
Zustand: New. pp. 700.
Sprache: Englisch
Verlag: Apple Academic Press Inc., CA, 2015
ISBN 10: 1482250926 ISBN 13: 9781482250923
Anbieter: Rarewaves.com USA, London, LONDO, Vereinigtes Königreich
EUR 201,84
Anzahl: 1 verfügbar
In den WarenkorbHardback. Zustand: New. Expert Guidance on the Math Needed for 3D Game ProgrammingDeveloped from the authors' popular Game Developers Conference (GDC) tutorial, Essential Mathematics for Games and Interactive Applications, Third Edition illustrates the importance of mathematics in 3D programming. It shows you how to properly animate, simulate, and render scenes and discusses the mathematics behind the processes.New to the Third EditionCompletely revised to fix errors and make the content flow better, this third edition reflects the increased use of shader graphics pipelines, such as in DirectX 11, OpenGL ES (GLES), and the OpenGL Core Profile. It also updates the material on real-time graphics with coverage of more realistic materials and lighting.The Foundation for Successful 3D ProgrammingThe book covers the low-level mathematical and geometric representations and algorithms that are the core of any game engine. It also explores all the stages of the rendering pipeline. The authors explain how to represent, transform, view, and animate geometry. They then focus on visual matters, specifically the representation, computation, and use of color. They also address randomness, intersecting geometric entities, and physical simulation.An Introduction to Creating Real and Active Virtual WorldsThis updated book provides you with a conceptual understanding of the mathematics needed to create 3D games as well as a practical understanding of how these mathematical bases actually apply to games and graphics. It not only includes the theoretical mathematical background but also incorporates many examples of how the concepts are used to affect how a game looks and plays.Web ResourceA supplementary website contains a collection of source code, supporting libraries, and interactive demonstrations that illustrate the concepts and enable you to experiment with animation and simulation applications. The site also includes slides and notes from the authors' GDC tutorials.
Zustand: New. James M. Van Verth is a software engineer at Google, where he works on GPU support for the Skia 2D Graphics Library. He has worked for Insomniac Games, NVIDIA, and Red Storm Entertainment and, for the past 17 years, he has been a regular.
Anbieter: Revaluation Books, Exeter, Vereinigtes Königreich
EUR 225,49
Anzahl: 2 verfügbar
In den WarenkorbHardcover. Zustand: Brand New. 3rd revised edition. 568 pages. 9.50x7.75x1.25 inches. In Stock.
Sprache: Englisch
Verlag: Apple Academic Press Inc., CA, 2015
ISBN 10: 1482250926 ISBN 13: 9781482250923
Anbieter: Rarewaves.com UK, London, Vereinigtes Königreich
EUR 189,56
Anzahl: 1 verfügbar
In den WarenkorbHardback. Zustand: New. Expert Guidance on the Math Needed for 3D Game ProgrammingDeveloped from the authors' popular Game Developers Conference (GDC) tutorial, Essential Mathematics for Games and Interactive Applications, Third Edition illustrates the importance of mathematics in 3D programming. It shows you how to properly animate, simulate, and render scenes and discusses the mathematics behind the processes.New to the Third EditionCompletely revised to fix errors and make the content flow better, this third edition reflects the increased use of shader graphics pipelines, such as in DirectX 11, OpenGL ES (GLES), and the OpenGL Core Profile. It also updates the material on real-time graphics with coverage of more realistic materials and lighting.The Foundation for Successful 3D ProgrammingThe book covers the low-level mathematical and geometric representations and algorithms that are the core of any game engine. It also explores all the stages of the rendering pipeline. The authors explain how to represent, transform, view, and animate geometry. They then focus on visual matters, specifically the representation, computation, and use of color. They also address randomness, intersecting geometric entities, and physical simulation.An Introduction to Creating Real and Active Virtual WorldsThis updated book provides you with a conceptual understanding of the mathematics needed to create 3D games as well as a practical understanding of how these mathematical bases actually apply to games and graphics. It not only includes the theoretical mathematical background but also incorporates many examples of how the concepts are used to affect how a game looks and plays.Web ResourceA supplementary website contains a collection of source code, supporting libraries, and interactive demonstrations that illustrate the concepts and enable you to experiment with animation and simulation applications. The site also includes slides and notes from the authors' GDC tutorials.