Anbieter: liu xing, Nanjing, JS, China
paperback. Zustand: New. Language:Chinese.Paperback Pages Number: 266 This book describes the mathematical methods required for the development of professional 3D graphics engine. the book describes a lot of knowledge about game development also applies to the three-dimensional computer graphics applications. The book begins a fairly basic knowledge. such as vector geometry and linear algebra. and then continue to introduce advanced knowledge in a number of computer game design. such as light and visibility judgment.