hardcover. Zustand: Good. Connecting readers with great books since 1972! Used textbooks may not include companion materials such as access codes, etc. May have some wear or writing/highlighting. We ship orders daily and Customer Service is our top priority!
Zustand: good. Book is considered to be in good or better condition. The actual cover image may not match the stock photo. Hard cover books may show signs of wear on the spine, cover or dust jacket. Paperback book may show signs of wear on spine or cover as well as having a slight bend, curve or creasing to it. Book should have minimal to no writing inside and no highlighting. Pages should be free of tears or creasing. Stickers should not be present on cover or elsewhere, and any CD or DVD expected with the book is included. Book is not a former library copy.
Anbieter: Universitätsbuchhandlung Herta Hold GmbH, Berlin, Deutschland
XXXI, 799 p. Softcover. Versand aus Deutschland / We dispatch from Germany via Air Mail. Einband bestoßen, daher Mängelexemplar gestempelt, sonst sehr guter Zustand. Imperfect copy due to slightly bumped cover, apart from this in very good condition. Stamped. Lecture Notes in Computer Science. Vol. 11747. Sprache: Englisch.
EUR 49,02
Anzahl: Mehr als 20 verfügbar
In den WarenkorbZustand: New.
EUR 46,69
Anzahl: Mehr als 20 verfügbar
In den WarenkorbZustand: New.
Hardcover. Zustand: As New. Leichte Abnutzungen. Games live and die commercially on the player experience. Games User Research is collectively the way we optimise the quality of the user experience (UX) in games, working with all aspects of a game from the mechanics and interface, visuals and art, interaction and progression, making sure every element works in concert and supports the game UX.This means that Games User Research is essential and integral to the production of games and to shape the experience of players. Today, Games User Research stands as the primary pathway to understanding players and how to design, build, and launch games that provide the right game UX.Until now, the knowledge in Games User Research and Game UX has been fragmented and there were no comprehensive, authoritative resources available. This book bridges the current gap of knowledge in Games User Research , building the go-to resource for everyone working with players and games or other interactive entertainment products. It is accessible to those new to Games User Research, while being deeply comprehensive and insightful for even hardened veterans of the game industry. In this book, dozens of veterans share their wisdom and best practices on how to plan user research, obtain the actionable insights from users, conduct user-centred testing, which methods to use when, how platforms influence user research practices, and much, much more.
EUR 52,81
Anzahl: Mehr als 20 verfügbar
In den WarenkorbZustand: As New. Unread book in perfect condition.
EUR 49,07
Anzahl: Mehr als 20 verfügbar
In den WarenkorbZustand: New. In.
HRD. Zustand: New. New Book. Shipped from UK. Established seller since 2000.
EUR 55,98
Anzahl: 15 verfügbar
In den WarenkorbHRD. Zustand: New. New Book. Shipped from UK. Established seller since 2000.
EUR 49,50
Anzahl: Mehr als 20 verfügbar
In den WarenkorbZustand: As New. Unread book in perfect condition.
EUR 49,06
Anzahl: Mehr als 20 verfügbar
In den WarenkorbZustand: New.
EUR 55,46
Anzahl: Mehr als 20 verfügbar
In den WarenkorbZustand: new.
Verlag: Oxford University Press, GB, 2018
ISBN 10: 0198794843 ISBN 13: 9780198794844
Sprache: Englisch
Anbieter: Rarewaves.com USA, London, LONDO, Vereinigtes Königreich
EUR 71,32
Anzahl: Mehr als 20 verfügbar
In den WarenkorbHardback. Zustand: New. Games live and die commercially on the player experience. Games User Research is collectively the way we optimise the quality of the user experience (UX) in games, working with all aspects of a game from the mechanics and interface, visuals and art, interaction and progression, making sure every element works in concert and supports the game UX.This means that Games User Research is essential and integral to the production of games and to shape the experience of players. Today, Games User Research stands as the primary pathway to understanding players and how to design, build, and launch games that provide the right game UX. Until now, the knowledge in Games User Research and Game UX has been fragmented and there were no comprehensive, authoritative resources available. This book bridges the current gap of knowledge in Games User Research, building the go-to resource for everyone working with players and games or other interactive entertainment products. It is accessible to those new to Games User Research, while being deeply comprehensive and insightful for even hardened veterans of the game industry. In this book, dozens of veterans share their wisdom and best practices on how to plan user research, obtain the actionable insights from users, conduct user-centred testing, which methods to use when, how platforms influence user research practices, and much, much more.
Verlag: Oxford University Press, Oxford, 2018
ISBN 10: 0198794843 ISBN 13: 9780198794844
Sprache: Englisch
Anbieter: Grand Eagle Retail, Bensenville, IL, USA
Hardcover. Zustand: new. Hardcover. Games live and die commercially on the player experience. Games User Research is collectively the way we optimise the quality of the user experience (UX) in games, working with all aspects of a game from the mechanics and interface, visuals and art, interaction and progression, making sure every element works in concert and supports the game UX. This means that Games User Research is essential and integral to the production of games and toshape the experience of players. Today, Games User Research stands as the primary pathway to understanding players and how to design, build, and launch games that provide the right game UX.Until now, the knowledge in Games User Research and Game UX has been fragmented and there were no comprehensive, authoritative resources available. This book bridges the current gap of knowledge in Games User Research, building the go-to resource for everyone working with players and games or other interactive entertainment products. It is accessible to those new to Games User Research, while being deeply comprehensive and insightful for even hardened veterans of the gameindustry. In this book, dozens of veterans share their wisdom and best practices on how to plan user research, obtain the actionable insights from users, conduct user-centred testing, which methods to use when,how platforms influence user research practices, and much, much more. Games User Research is the definitive guide to methods and practices for games user professionals, researchers and students seeking additional expertise or starting advice in the game development industry. It is the go-to volume for everyone working with games, with an emphasis on those new to the field. Shipping may be from multiple locations in the US or from the UK, depending on stock availability.
EUR 58,98
Anzahl: 1 verfügbar
In den WarenkorbHardcover. Zustand: Brand New. 560 pages. 9.50x6.50x1.25 inches. In Stock.
Verlag: Oxford University Press, Oxford, 2018
ISBN 10: 0198794843 ISBN 13: 9780198794844
Sprache: Englisch
Anbieter: CitiRetail, Stevenage, Vereinigtes Königreich
EUR 54,55
Anzahl: 1 verfügbar
In den WarenkorbHardcover. Zustand: new. Hardcover. Games live and die commercially on the player experience. Games User Research is collectively the way we optimise the quality of the user experience (UX) in games, working with all aspects of a game from the mechanics and interface, visuals and art, interaction and progression, making sure every element works in concert and supports the game UX. This means that Games User Research is essential and integral to the production of games and toshape the experience of players. Today, Games User Research stands as the primary pathway to understanding players and how to design, build, and launch games that provide the right game UX.Until now, the knowledge in Games User Research and Game UX has been fragmented and there were no comprehensive, authoritative resources available. This book bridges the current gap of knowledge in Games User Research, building the go-to resource for everyone working with players and games or other interactive entertainment products. It is accessible to those new to Games User Research, while being deeply comprehensive and insightful for even hardened veterans of the gameindustry. In this book, dozens of veterans share their wisdom and best practices on how to plan user research, obtain the actionable insights from users, conduct user-centred testing, which methods to use when,how platforms influence user research practices, and much, much more. Games User Research is the definitive guide to methods and practices for games user professionals, researchers and students seeking additional expertise or starting advice in the game development industry. It is the go-to volume for everyone working with games, with an emphasis on those new to the field. Shipping may be from our UK warehouse or from our Australian or US warehouses, depending on stock availability.
EUR 85,94
Anzahl: Mehr als 20 verfügbar
In den WarenkorbZustand: New. 2018. Hardcover. . . . . .
Verlag: Oxford University Press OUP, 2018
ISBN 10: 0198794843 ISBN 13: 9780198794844
Sprache: Englisch
Anbieter: Books Puddle, New York, NY, USA
Zustand: New.
Anbieter: Lucky's Textbooks, Dallas, TX, USA
EUR 104,91
Anzahl: Mehr als 20 verfügbar
In den WarenkorbZustand: New.
Anbieter: Lucky's Textbooks, Dallas, TX, USA
EUR 104,91
Anzahl: Mehr als 20 verfügbar
In den WarenkorbZustand: New.
EUR 98,18
Anzahl: 2 verfügbar
In den WarenkorbHardcover. Zustand: Brand New. 560 pages. 9.50x6.50x1.25 inches. In Stock.
EUR 107,28
Anzahl: Mehr als 20 verfügbar
In den WarenkorbZustand: New. 2018. Hardcover. . . . . . Books ship from the US and Ireland.
Anbieter: Ria Christie Collections, Uxbridge, Vereinigtes Königreich
EUR 110,46
Anzahl: Mehr als 20 verfügbar
In den WarenkorbZustand: New. In.
Anbieter: Ria Christie Collections, Uxbridge, Vereinigtes Königreich
EUR 110,46
Anzahl: Mehr als 20 verfügbar
In den WarenkorbZustand: New. In.
Anbieter: California Books, Miami, FL, USA
EUR 128,67
Anzahl: Mehr als 20 verfügbar
In den WarenkorbZustand: New.
Anbieter: Ria Christie Collections, Uxbridge, Vereinigtes Königreich
EUR 122,19
Anzahl: Mehr als 20 verfügbar
In den WarenkorbZustand: New. In.
Anbieter: Ria Christie Collections, Uxbridge, Vereinigtes Königreich
EUR 122,19
Anzahl: Mehr als 20 verfügbar
In den WarenkorbZustand: New. In.
Verlag: Oxford University Press, GB, 2018
ISBN 10: 0198794843 ISBN 13: 9780198794844
Sprache: Englisch
Anbieter: Rarewaves.com UK, London, Vereinigtes Königreich
EUR 63,85
Anzahl: Mehr als 20 verfügbar
In den WarenkorbHardback. Zustand: New. Games live and die commercially on the player experience. Games User Research is collectively the way we optimise the quality of the user experience (UX) in games, working with all aspects of a game from the mechanics and interface, visuals and art, interaction and progression, making sure every element works in concert and supports the game UX.This means that Games User Research is essential and integral to the production of games and to shape the experience of players. Today, Games User Research stands as the primary pathway to understanding players and how to design, build, and launch games that provide the right game UX. Until now, the knowledge in Games User Research and Game UX has been fragmented and there were no comprehensive, authoritative resources available. This book bridges the current gap of knowledge in Games User Research, building the go-to resource for everyone working with players and games or other interactive entertainment products. It is accessible to those new to Games User Research, while being deeply comprehensive and insightful for even hardened veterans of the game industry. In this book, dozens of veterans share their wisdom and best practices on how to plan user research, obtain the actionable insights from users, conduct user-centred testing, which methods to use when, how platforms influence user research practices, and much, much more.
Verlag: Springer International Publishing, 2019
ISBN 10: 3030293831 ISBN 13: 9783030293833
Sprache: Englisch
Anbieter: moluna, Greven, Deutschland
EUR 92,27
Anzahl: Mehr als 20 verfügbar
In den WarenkorbZustand: New.