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In den WarenkorbZustand: New. In English.
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In den WarenkorbZustand: New.
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In den WarenkorbZustand: New. Über den AutorrnrnJoshua Newnham is a technology lead at a global design firm, Method, focusing on the intersection of design and artificial intelligence (AI), specifically in the areas of computational design and human computer interaction.
Verlag: Packt Publishing 8/31/2017, 2017
ISBN 10: 1787126269 ISBN 13: 9781787126268
Sprache: Englisch
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In den WarenkorbPaperback or Softback. Zustand: New. Microsoft HoloLens By Example: Create immersive Augmented Reality experiences 1.53. Book.
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In den WarenkorbPF. Zustand: New.
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In den WarenkorbZustand: New.
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In den WarenkorbZustand: New. Discover the world of ML through the lens and application of Core ML. We will take you through examples each example provides a new use case uncovering how ML can be applied specifically to computer vision tasks. By the end of the book, you will have the i.
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In den WarenkorbPaperback. Zustand: New. Get to grips with HoloLens development as you create mixed reality apps from scratchAbout This Book. Create awesome Augmented Reality (AR) apps for the Microsoft HoloLens platform. Unleash the power of Unity SDK for HoloLens to create next generation AR apps. Explore the exciting world of gesture control, visual mapping, voice command for apps, and many more cutting edge possibilities with HoloLensWho This Book Is ForThis book is for developers who have some experience with programming in any of the major languages such as C#, C++, and so on. You do need any knowledge of Augmented Reality development.What You Will Learn. Extend the computing experience beyond the flat glass screen by placing and embedding virtual objects holograms) into the physical world. Interact with the holograms using gaze, gestures, and voice. Enhance the experience with spatial sound. Allow multiple users to naturally collaborate with each other. Integrate voice commands into your own HoloLens projects. Experiment with techniques to better understand the real world. Implement a user interface in Mixed Reality. Blend the virtual and physical world by making the holograms interact and react to the physical environmentIn DetailAre you a developer who is fascinated with Microsoft HoloLens and its capabilities? Do you want to learn the intricacies of working with the HoloLens SDK and create your own apps? If so, this is the book for you.This book introduces and demystifies the HoloLens platform and introduces new ways you can interact with computers (Mixed Reality). It will teach you the important concepts, get you excited about the possibilities, and give you the tools to continue exploring and experimenting. You will go through the journey of creating four independent examples throughout the book, two using DirectX and two using Unity. You will learn to implement spatial mapping and gesture control, incorporate spatial sound, and work with different types of input and gaze. You will also learn to use the Unity 5 SDK for HoloLens and create apps with it.Collectively, the apps explore the major concepts of HoloLens, but each app is independent, giving you the flexibility to choose where to start (and end).Style and approachThis book takes an example-based approach where you'll build AR apps with increasing difficulty. You will learn more about HoloLens platform as well as AR app development in general.
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In den WarenkorbZustand: New.
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In den WarenkorbPaperback. Zustand: New. Get to grips with HoloLens development as you create mixed reality apps from scratchAbout This Book. Create awesome Augmented Reality (AR) apps for the Microsoft HoloLens platform. Unleash the power of Unity SDK for HoloLens to create next generation AR apps. Explore the exciting world of gesture control, visual mapping, voice command for apps, and many more cutting edge possibilities with HoloLensWho This Book Is ForThis book is for developers who have some experience with programming in any of the major languages such as C#, C++, and so on. You do need any knowledge of Augmented Reality development.What You Will Learn. Extend the computing experience beyond the flat glass screen by placing and embedding virtual objects holograms) into the physical world. Interact with the holograms using gaze, gestures, and voice. Enhance the experience with spatial sound. Allow multiple users to naturally collaborate with each other. Integrate voice commands into your own HoloLens projects. Experiment with techniques to better understand the real world. Implement a user interface in Mixed Reality. Blend the virtual and physical world by making the holograms interact and react to the physical environmentIn DetailAre you a developer who is fascinated with Microsoft HoloLens and its capabilities? Do you want to learn the intricacies of working with the HoloLens SDK and create your own apps? If so, this is the book for you.This book introduces and demystifies the HoloLens platform and introduces new ways you can interact with computers (Mixed Reality). It will teach you the important concepts, get you excited about the possibilities, and give you the tools to continue exploring and experimenting. You will go through the journey of creating four independent examples throughout the book, two using DirectX and two using Unity. You will learn to implement spatial mapping and gesture control, incorporate spatial sound, and work with different types of input and gaze. You will also learn to use the Unity 5 SDK for HoloLens and create apps with it.Collectively, the apps explore the major concepts of HoloLens, but each app is independent, giving you the flexibility to choose where to start (and end).Style and approachThis book takes an example-based approach where you'll build AR apps with increasing difficulty. You will learn more about HoloLens platform as well as AR app development in general.
EUR 49,58
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In den WarenkorbZustand: As New. Unread book in perfect condition.
Verlag: Packt Publishing Limited, GB, 2023
ISBN 10: 1788838297 ISBN 13: 9781788838290
Sprache: Englisch
Anbieter: Rarewaves.com UK, London, Vereinigtes Königreich
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In den WarenkorbDigital. Zustand: New. Leverage the power of Apple's Core ML to create smart iOS appsAbout This Book. Explore the concepts of machine learning and Apple's Core ML APIs. Use Core ML to understand and transform images and videos. Exploit the power of using CNN and RNN in iOS applicationsWho This Book Is ForMachine Learning with Core ML is for you if you are an intermediate iOS developer interested in applying machine learning to your mobile apps. This book is also for those who are machine learning developers or deep learning practitioners who want to bring the power of neural networks in their iOS apps. Some exposure to machine learning concepts would be beneficial but not essential, as this book acts as a launchpad into the world of machine learning for developers.What You Will Learn. Understand components of an ML project using algorithms, problems, and data. Master Core ML by obtaining and importing machine learning model, and generate classes. Prepare data for machine learning model and interpret results for optimized solutions. Create and optimize custom layers for unsupported layers . Apply CoreML to image and video data using CNN. Learn the qualities of RNN to recognize sketches, and augment drawing. Use Core ML transfer learning to execute style transfer on imagesIn DetailCore ML is a popular framework by Apple, with APIs designed to support various machine learning tasks. It allows you to train your machine learning models and then integrate them into your iOS apps.Machine Learning with Core ML is a fun and practical guide that not only demystifies Core ML but also sheds light on machine learning. In this book, you'll walk through realistic and interesting examples of machine learning in the context of mobile platforms (specifically iOS). You'll learn to implement Core ML for visual-based applications using the principles of transfer learning and neural networks. Having got to grips with the basics, you'll discover a series of seven examples, each providing a new use-case that uncovers how machine learning can be applied along with the related concepts. By the end of the book, you will have the skills required to put machine learning to work in their own applications, using the Core ML APIsStyle and approachAn easy-to-follow step by step guide which will help you get to grips with real world application of CoreML.
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In den WarenkorbZustand: As New. Unread book in perfect condition.
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In den WarenkorbPaperback. Zustand: New. Get to grips with HoloLens development as you create mixed reality apps from scratchAbout This Book. Create awesome Augmented Reality (AR) apps for the Microsoft HoloLens platform. Unleash the power of Unity SDK for HoloLens to create next generation AR apps. Explore the exciting world of gesture control, visual mapping, voice command for apps, and many more cutting edge possibilities with HoloLensWho This Book Is ForThis book is for developers who have some experience with programming in any of the major languages such as C#, C++, and so on. You do need any knowledge of Augmented Reality development.What You Will Learn. Extend the computing experience beyond the flat glass screen by placing and embedding virtual objects holograms) into the physical world. Interact with the holograms using gaze, gestures, and voice. Enhance the experience with spatial sound. Allow multiple users to naturally collaborate with each other. Integrate voice commands into your own HoloLens projects. Experiment with techniques to better understand the real world. Implement a user interface in Mixed Reality. Blend the virtual and physical world by making the holograms interact and react to the physical environmentIn DetailAre you a developer who is fascinated with Microsoft HoloLens and its capabilities? Do you want to learn the intricacies of working with the HoloLens SDK and create your own apps? If so, this is the book for you.This book introduces and demystifies the HoloLens platform and introduces new ways you can interact with computers (Mixed Reality). It will teach you the important concepts, get you excited about the possibilities, and give you the tools to continue exploring and experimenting. You will go through the journey of creating four independent examples throughout the book, two using DirectX and two using Unity. You will learn to implement spatial mapping and gesture control, incorporate spatial sound, and work with different types of input and gaze. You will also learn to use the Unity 5 SDK for HoloLens and create apps with it.Collectively, the apps explore the major concepts of HoloLens, but each app is independent, giving you the flexibility to choose where to start (and end).Style and approachThis book takes an example-based approach where you'll build AR apps with increasing difficulty. You will learn more about HoloLens platform as well as AR app development in general.
Verlag: Packt Publishing Limited, GB, 2023
ISBN 10: 1788838297 ISBN 13: 9781788838290
Sprache: Englisch
Anbieter: Rarewaves.com USA, London, LONDO, Vereinigtes Königreich
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In den WarenkorbDigital. Zustand: New. Leverage the power of Apple's Core ML to create smart iOS appsAbout This Book. Explore the concepts of machine learning and Apple's Core ML APIs. Use Core ML to understand and transform images and videos. Exploit the power of using CNN and RNN in iOS applicationsWho This Book Is ForMachine Learning with Core ML is for you if you are an intermediate iOS developer interested in applying machine learning to your mobile apps. This book is also for those who are machine learning developers or deep learning practitioners who want to bring the power of neural networks in their iOS apps. Some exposure to machine learning concepts would be beneficial but not essential, as this book acts as a launchpad into the world of machine learning for developers.What You Will Learn. Understand components of an ML project using algorithms, problems, and data. Master Core ML by obtaining and importing machine learning model, and generate classes. Prepare data for machine learning model and interpret results for optimized solutions. Create and optimize custom layers for unsupported layers . Apply CoreML to image and video data using CNN. Learn the qualities of RNN to recognize sketches, and augment drawing. Use Core ML transfer learning to execute style transfer on imagesIn DetailCore ML is a popular framework by Apple, with APIs designed to support various machine learning tasks. It allows you to train your machine learning models and then integrate them into your iOS apps.Machine Learning with Core ML is a fun and practical guide that not only demystifies Core ML but also sheds light on machine learning. In this book, you'll walk through realistic and interesting examples of machine learning in the context of mobile platforms (specifically iOS). You'll learn to implement Core ML for visual-based applications using the principles of transfer learning and neural networks. Having got to grips with the basics, you'll discover a series of seven examples, each providing a new use-case that uncovers how machine learning can be applied along with the related concepts. By the end of the book, you will have the skills required to put machine learning to work in their own applications, using the Core ML APIsStyle and approachAn easy-to-follow step by step guide which will help you get to grips with real world application of CoreML.
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In den WarenkorbPaperback. Zustand: New. Get to grips with HoloLens development as you create mixed reality apps from scratchAbout This Book. Create awesome Augmented Reality (AR) apps for the Microsoft HoloLens platform. Unleash the power of Unity SDK for HoloLens to create next generation AR apps. Explore the exciting world of gesture control, visual mapping, voice command for apps, and many more cutting edge possibilities with HoloLensWho This Book Is ForThis book is for developers who have some experience with programming in any of the major languages such as C#, C++, and so on. You do need any knowledge of Augmented Reality development.What You Will Learn. Extend the computing experience beyond the flat glass screen by placing and embedding virtual objects holograms) into the physical world. Interact with the holograms using gaze, gestures, and voice. Enhance the experience with spatial sound. Allow multiple users to naturally collaborate with each other. Integrate voice commands into your own HoloLens projects. Experiment with techniques to better understand the real world. Implement a user interface in Mixed Reality. Blend the virtual and physical world by making the holograms interact and react to the physical environmentIn DetailAre you a developer who is fascinated with Microsoft HoloLens and its capabilities? Do you want to learn the intricacies of working with the HoloLens SDK and create your own apps? If so, this is the book for you.This book introduces and demystifies the HoloLens platform and introduces new ways you can interact with computers (Mixed Reality). It will teach you the important concepts, get you excited about the possibilities, and give you the tools to continue exploring and experimenting. You will go through the journey of creating four independent examples throughout the book, two using DirectX and two using Unity. You will learn to implement spatial mapping and gesture control, incorporate spatial sound, and work with different types of input and gaze. You will also learn to use the Unity 5 SDK for HoloLens and create apps with it.Collectively, the apps explore the major concepts of HoloLens, but each app is independent, giving you the flexibility to choose where to start (and end).Style and approachThis book takes an example-based approach where you'll build AR apps with increasing difficulty. You will learn more about HoloLens platform as well as AR app development in general.
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In den Warenkorbpaperback. Zustand: Very Good. Connecting readers with great books since 1972! Used books may not include companion materials, and may have some shelf wear or limited writing. We ship orders daily and Customer Service is our top priority!
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In den WarenkorbPaperback / softback. Zustand: New. This item is printed on demand. New copy - Usually dispatched within 5-9 working days 526.
Verlag: Packt Publishing, Limited, 2017
ISBN 10: 1787126269 ISBN 13: 9781787126268
Sprache: Englisch
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In den WarenkorbZustand: New. Print on Demand pp. 406.
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In den WarenkorbPaperback / softback. Zustand: New. This item is printed on demand. New copy - Usually dispatched within 5-9 working days 813.
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In den WarenkorbTaschenbuch. Zustand: Neu. nach der Bestellung gedruckt Neuware - Printed after ordering - Get to grips with HoloLens development as you create mixed reality apps from scratch Key Features Create awesome Augmented Reality (AR) apps for the Microsoft HoloLens platform Unleash the power of Unity SDK for HoloLens to create next generation AR apps Explore the exciting world of gesture control, visual mapping, voice command for apps, and many more cutting edge possibilities with HoloLens Book Description Are you a developer who is fascinated with Microsoft HoloLens and its capabilities Do you want to learn the intricacies of working with the HoloLens SDK and create your own apps If so, this is the book for you. This book introduces and demystifies the HoloLens platform and introduces new ways you can interact with computers (Mixed Reality). It will teach you the important concepts, get you excited about the possibilities, and give you the tools to continue exploring and experimenting. You will go through the journey of creating four independent examples throughout the book, two using DirectX and two using Unity. You will learn to implement spatial mapping and gesture control, incorporate spatial sound, and work with different types of input and gaze. You will also learn to use the Unity 5 SDK for HoloLens and create apps with it. Collectively, the apps explore the major concepts of HoloLens, but each app is independent, giving you the flexibility to choose where to start (and end). What you will learn Extend the computing experience beyond the flat glass screen by placing and embedding virtual objects holograms) into the physical world Interact with the holograms using gaze, gestures, and voice Enhance the experience with spatial sound Allow multiple users to naturally collaborate with each other Integrate voice commands into your own HoloLens projects Experiment with techniques to better understand the real world Implement a user interface in Mixed Reality Blend the virtual and physical world by making the holograms interact and react to the physical environment.
Verlag: Packt Publishing, Limited, 2018
ISBN 10: 1788838297 ISBN 13: 9781788838290
Sprache: Englisch
Anbieter: Majestic Books, Hounslow, Vereinigtes Königreich
EUR 64,95
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In den WarenkorbZustand: New. Print on Demand pp. 378.