Produktart
Zustand
Einband
Weitere Eigenschaften
Land des Verkäufers
Verkäuferbewertung
Verlag: O'Reilly Media, Incorporated, 2011
ISBN 10: 1449304753ISBN 13: 9781449304751
Anbieter: Better World Books, Mishawaka, IN, USA
Buch
Zustand: Good. Former library book; may include library markings. Used book that is in clean, average condition without any missing pages.
Verlag: O'Reilly Media, 2011
ISBN 10: 1449304753ISBN 13: 9781449304751
Anbieter: WorldofBooks, Goring-By-Sea, WS, Vereinigtes Königreich
Buch
Paperback. Zustand: Fine.
Verlag: O'Reilly Media, Incorporated, 2011
ISBN 10: 1449304753ISBN 13: 9781449304751
Anbieter: Better World Books Ltd, Dunfermline, Vereinigtes Königreich
Buch
Zustand: Good. Ships from the UK. Used book that is in clean, average condition without any missing pages.
Verlag: O'Reilly Media, 2011
ISBN 10: 1449304753ISBN 13: 9781449304751
Anbieter: GreatBookPrices, Columbia, MD, USA
Buch
Zustand: As New. Unread book in perfect condition.
Verlag: O'Reilly Media, 2011
ISBN 10: 1449304753ISBN 13: 9781449304751
Anbieter: GreatBookPrices, Columbia, MD, USA
Buch
Zustand: New.
Verlag: O'Reilly, 2011
ISBN 10: 1449304753ISBN 13: 9781449304751
Anbieter: PBShop.store US, Wood Dale, IL, USA
Buch
PAP. Zustand: New. New Book. Shipped from UK. Established seller since 2000.
Verlag: O'Reilly Media, 2011
ISBN 10: 1449304753ISBN 13: 9781449304751
Anbieter: booksXpress, Bayonne, NJ, USA
Buch
Soft Cover. Zustand: new.
Verlag: O'Reilly Media, 2011
ISBN 10: 1449304753ISBN 13: 9781449304751
Anbieter: AwesomeBooks, Wallingford, Vereinigtes Königreich
Buch
Paperback. Zustand: Very Good. Making Isometric Social Real-Time Games with HTML5, CSS3, and JavaScript: Rendering Simple 3D Worlds with Sprites and Maps This book is in very good condition and will be shipped within 24 hours of ordering. The cover may have some limited signs of wear but the pages are clean, intact and the spine remains undamaged. This book has clearly been well maintained and looked after thus far. Money back guarantee if you are not satisfied. See all our books here, order more than 1 book and get discounted shipping. .
Verlag: O'Reilly Media 9/10/2011, 2011
ISBN 10: 1449304753ISBN 13: 9781449304751
Anbieter: BargainBookStores, Grand Rapids, MI, USA
Buch
Paperback or Softback. Zustand: New. Making Isometric Social Real-Time Games with Html5, Css3, and JavaScript: Rendering Simple 3D Worlds with Sprites and Maps 0.51. Book.
Verlag: O'Reilly Media 10/09/2011, 2011
ISBN 10: 1449304753ISBN 13: 9781449304751
Anbieter: Bahamut Media, Reading, Vereinigtes Königreich
Buch
Paperback. Zustand: Very Good. Shipped within 24 hours from our UK warehouse. Clean, undamaged book with no damage to pages and minimal wear to the cover. Spine still tight, in very good condition. Remember if you are not happy, you are covered by our 100% money back guarantee.
Verlag: O'Reilly Media 2011-09-23, Beijing |Farnham, 2011
ISBN 10: 1449304753ISBN 13: 9781449304751
Anbieter: Blackwell's, London, Vereinigtes Königreich
Buch
paperback. Zustand: New. Language: ENG.
Verlag: O'Reilly Media, Inc, USA, 2011
ISBN 10: 1449304753ISBN 13: 9781449304751
Anbieter: THE SAINT BOOKSTORE, Southport, Vereinigtes Königreich
Buch
Paperback / softback. Zustand: New. New copy - Usually dispatched within 4 working days. Walk through the process of designing and implementing from scratch an isometric real time game such as some of the most succesful Facebook Games. Applying HTML5, CSS3, and JavaScript, this piece shows how to build games using isometric map making, sprite animations, networking, social network integration, high performance rendering and game design.
Verlag: O'Reilly Media, 2011
ISBN 10: 1449304753ISBN 13: 9781449304751
Anbieter: Revaluation Books, Exeter, Vereinigtes Königreich
Buch
Paperback. Zustand: Brand New. 70 pages. 9.30x7.00x0.40 inches. In Stock.
Verlag: O'Reilly Media, 2011
ISBN 10: 1449304753ISBN 13: 9781449304751
Anbieter: GreatBookPricesUK, Castle Donington, DERBY, Vereinigtes Königreich
Buch
Zustand: New.
Verlag: O'Reilly Media, 2011
ISBN 10: 1449304753ISBN 13: 9781449304751
Anbieter: GreatBookPricesUK, Castle Donington, DERBY, Vereinigtes Königreich
Buch
Zustand: As New. Unread book in perfect condition.
Verlag: O?Reilly Media, 2011
ISBN 10: 1449304753ISBN 13: 9781449304751
Anbieter: Kennys Bookshop and Art Galleries Ltd., Galway, GY, Irland
Buch Erstausgabe
Zustand: New. Walk through the process of designing and implementing from scratch an isometric real time game such as some of the most succesful Facebook Games. Applying HTML5, CSS3, and JavaScript, this piece shows how to build games using isometric map making, sprite animations, networking, social network integration, high performance rendering and game design Num Pages: 154 pages, Illustrations. BIC Classification: UMW. Category: (XV) Technical / Manuals. Dimension: 233 x 179 x 9. Weight in Grams: 272. . 2011. 1st Edition. Paperback. . . . .
Verlag: O'Reilly Media, Inc, USA, 2011
ISBN 10: 1449304753ISBN 13: 9781449304751
Anbieter: THE SAINT BOOKSTORE, Southport, Vereinigtes Königreich
Buch Print-on-Demand
Paperback / softback. Zustand: New. This item is printed on demand. New copy - Usually dispatched within 5-9 working days.
Verlag: O Reilly Media, 2011
ISBN 10: 1449304753ISBN 13: 9781449304751
Anbieter: Kennys Bookstore, Olney, MD, USA
Buch
Zustand: New. Walk through the process of designing and implementing from scratch an isometric real time game such as some of the most succesful Facebook Games. Applying HTML5, CSS3, and JavaScript, this piece shows how to build games using isometric map making, sprite animations, networking, social network integration, high performance rendering and game design Num Pages: 154 pages, Illustrations. BIC Classification: UMW. Category: (XV) Technical / Manuals. Dimension: 233 x 179 x 9. Weight in Grams: 272. . 2011. 1st Edition. Paperback. . . . . Books ship from the US and Ireland.
Verlag: O'Reilly, 2011
ISBN 10: 1449304753ISBN 13: 9781449304751
Anbieter: PBShop.store UK, Fairford, GLOS, Vereinigtes Königreich
Buch
PAP. Zustand: New. New Book. Shipped from UK. Established seller since 2000.
Verlag: Apress, 2014
ISBN 10: 143026697XISBN 13: 9781430266976
Anbieter: booksXpress, Bayonne, NJ, USA
Buch
Soft Cover. Zustand: new.
Verlag: Apress 14 A, 2014
ISBN 10: 143026697XISBN 13: 9781430266976
Anbieter: AwesomeBooks, Wallingford, Vereinigtes Königreich
Buch
Paperback. Zustand: Very Good. HTML5 Game Development Insights This book is in very good condition and will be shipped within 24 hours of ordering. The cover may have some limited signs of wear but the pages are clean, intact and the spine remains undamaged. This book has clearly been well maintained and looked after thus far. Money back guarantee if you are not satisfied. See all our books here, order more than 1 book and get discounted shipping. .
Verlag: Apress 01/r /14 A, 2014
ISBN 10: 143026697XISBN 13: 9781430266976
Anbieter: Bahamut Media, Reading, Vereinigtes Königreich
Buch
Paperback. Zustand: Very Good. Shipped within 24 hours from our UK warehouse. Clean, undamaged book with no damage to pages and minimal wear to the cover. Spine still tight, in very good condition. Remember if you are not happy, you are covered by our 100% money back guarantee.
Verlag: Apress, 2014
ISBN 10: 143026697XISBN 13: 9781430266976
Anbieter: Lucky's Textbooks, Dallas, TX, USA
Buch
Zustand: New.
Verlag: Apress 2014-04-14, 2014
ISBN 10: 143026697XISBN 13: 9781430266976
Anbieter: Chiron Media, Wallingford, Vereinigtes Königreich
Buch
Paperback. Zustand: New.
Verlag: OREILLY MEDIA, 2011
ISBN 10: 1449304753ISBN 13: 9781449304751
Anbieter: moluna, Greven, Deutschland
Buch
Zustand: New. Walk through the process of designing and implementing from scratch an isometric real time game such as some of the most succesful Facebook Games. Applying HTML5, CSS3, and JavaScript, this piece shows how to build games using isometric map making, sprite a.
Verlag: Apress, 2014
ISBN 10: 143026697XISBN 13: 9781430266976
Anbieter: moluna, Greven, Deutschland
Buch Print-on-Demand
Kartoniert / Broschiert. Zustand: New. Dieser Artikel ist ein Print on Demand Artikel und wird nach Ihrer Bestellung fuer Sie gedruckt. HTML5 Game Development Insights is a from-the-trenches collection of tips, hacks, and advice straight from professional game developers.Colt McAnlis is a Developer Advocate at Google focusing on Games and Performance Before that, he was a s.