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Paperback. Zustand: new. Paperback. Videogames allow us to immerse ourselves in worlds that are reflective of cultural phenomena. At the same time, games are in the process of occupying and utilising the real world as a part of the game. The book provides a combination of theoretical and practical approaches to mixed reality through the lenses of game studies and pedagogy. These novel approaches invite the reader to rethink their conceptions of games and mixed reality. They are complemented with classical analyses of games and applications in educational contexts. In uniting theory and hands-on approaches, the book provides a broad spectrum that facilitates and inspires interdisciplinary thinking and work. This book provides a multidisciplinary approach to the complex topic of mixed reality in video games through the lenses of design, education, and theory. Shipping may be from multiple locations in the US or from the UK, depending on stock availability.
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21 cm, 447 g. VIII, 335 p. Softcover. Versand aus Deutschland / We dispatch from Germany via Air Mail. Einband bestoßen, daher Mängelexemplar gestempelt, sonst sehr guter Zustand. Imperfect copy due to slightly bumped cover, apart from this in very good condition. Stamped. Perspektiven der Game Studies. Sprache: Englisch.
Verlag: Justus Liebig-Universität Gießen,, 1996
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21 x 15. Inaugural-Dissertation. 107 Seiten. OBrosch. Sehr guter Zustand. Sprache: Deutsch Gewicht in Gramm: 400.
Verlag: Justus Liebig-Universität Gießen,, 1996
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21 x 15. Inaugural-Dissertation. 107 Seiten. OBrosch. Sehr guter Zustand. Sprache: Deutsch Gewicht in Gramm: 400.
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Paperback. Zustand: new. Paperback. Videogames allow us to immerse ourselves in worlds that are reflective of cultural phenomena. At the same time, games are in the process of occupying and utilising the real world as a part of the game. The book provides a combination of theoretical and practical approaches to mixed reality through the lenses of game studies and pedagogy. These novel approaches invite the reader to rethink their conceptions of games and mixed reality. They are complemented with classical analyses of games and applications in educational contexts. In uniting theory and hands-on approaches, the book provides a broad spectrum that facilitates and inspires interdisciplinary thinking and work. This book provides a multidisciplinary approach to the complex topic of mixed reality in video games through the lenses of design, education, and theory. Shipping may be from our Sydney, NSW warehouse or from our UK or US warehouse, depending on stock availability.
Sprache: Englisch
Verlag: transcript|transcript Verlag, 2020
ISBN 10: 3837653293 ISBN 13: 9783837653298
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In den WarenkorbZustand: New. Videogames allow us to immerse ourselves in worlds that are reflective of cultural phenomena. At the same time, games are in the process of occupying and utilising the real world as a part of the game. The book provides a combination of theoretical and prac.
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In den WarenkorbPaperback. Zustand: New. Videogames allow us to immerse ourselves in worlds that are reflective of cultural phenomena. At the same time, games are in the process of occupying and utilising the real world as a part of the game. The book provides a combination of theoretical and practical approaches to mixed reality through the lenses of game studies and pedagogy. These novel approaches invite the reader to rethink their conceptions of games and mixed reality. They are complemented with classical analyses of games and applications in educational contexts. In uniting theory and hands-on approaches, the book provides a broad spectrum that facilitates and inspires interdisciplinary thinking and work.
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In den WarenkorbPaperback. Zustand: Brand New. 200 pages. German language. 5.51x0.39x7.99 inches. In Stock.
Sprache: Spanisch
Verlag: Universidad De Sevilla Okt 2024, 2024
ISBN 10: 8447225593 ISBN 13: 9788447225590
Anbieter: AHA-BUCH GmbH, Einbeck, Deutschland
Taschenbuch. Zustand: Neu. Neuware - Este volumen ofrece a lectores de diferentes niveles de especialización un viaje que explora la intersección entre la filología y el progreso tecnológico. A lo largo de sus catorce capítulos, se sumerge en temas que van desde la transferencia de la investigación al mundo actual, como la aplicación de la robótica en la atención oncológica pediátrica, hasta el impacto de estos avances digitales en el uso de la lengua y su didáctica, la creación literaria y audiovisual o el surgimiento de nuevos estudios académicos y técnicas de investigación. De este modo, se abordan desafíos significativos, como la posibilidad de dotar de lenguaje a las máquinas, el desarrollo de técnicas lingüísticas para detectar los delitos emergentes asociados a la inteligencia artificial o el uso del metaverso en la docencia. A través de un enfoque divulgativo, este libro invita al lector a examinar cómo las innovaciones tecnológicas están remodelando y configurando el actual panorama de las humanidades digitales.