Verlag: Packt Publishing, Limited, 2015
ISBN 10: 178528827X ISBN 13: 9781785288272
Sprache: Englisch
Anbieter: Better World Books, Mishawaka, IN, USA
Zustand: Very Good. Former library book; may include library markings. Used book that is in excellent condition. May show signs of wear or have minor defects.
Verlag: Packt Publishing, Limited, 2015
ISBN 10: 178528827X ISBN 13: 9781785288272
Sprache: Englisch
Anbieter: Better World Books, Mishawaka, IN, USA
Zustand: Very Good. Used book that is in excellent condition. May show signs of wear or have minor defects.
Anbieter: WorldofBooks, Goring-By-Sea, WS, Vereinigtes Königreich
EUR 8,86
Anzahl: 1 verfügbar
In den WarenkorbPaperback. Zustand: Very Good. The book has been read, but is in excellent condition. Pages are intact and not marred by notes or highlighting. The spine remains undamaged.
paperback. Zustand: Good. softcover book light wear to cover and book edges, has some light reader wear.
paperback. Zustand: Very Good. Connecting readers with great books since 1972! Used books may not include companion materials, and may have some shelf wear or limited writing. We ship orders daily and Customer Service is our top priority!
Softcover. Zustand: Très bon. Ancien livre de bibliothèque avec équipements. Edition 2013. Ammareal reverse jusqu'à 15% du prix net de cet article à des organisations caritatives. ENGLISH DESCRIPTION Book Condition: Used, Very good. Former library book. Edition 2013. Ammareal gives back up to 15% of this item's net price to charity organizations.
Verlag: Packt Publishing 23/07/2013, 2013
ISBN 10: 1849693404 ISBN 13: 9781849693400
Sprache: Englisch
Anbieter: Bahamut Media, Reading, Vereinigtes Königreich
EUR 20,94
Anzahl: 1 verfügbar
In den WarenkorbPaperback. Zustand: Very Good. Shipped within 24 hours from our UK warehouse. Clean, undamaged book with no damage to pages and minimal wear to the cover. Spine still tight, in very good condition. Remember if you are not happy, you are covered by our 100% money back guarantee.
Zustand: New.
Verlag: Packt Publishing Limited, GB, 2018
ISBN 10: 1788477901 ISBN 13: 9781788477901
Sprache: Englisch
Anbieter: Rarewaves.com USA, London, LONDO, Vereinigtes Königreich
EUR 64,22
Anzahl: Mehr als 20 verfügbar
In den WarenkorbPaperback. Zustand: New. Use Unity 2017 to create fun and unbelievable AI entities in your games with A*, Fuzzy logic and NavMeshAbout This Book. Explore the brand-new Unity 2017 features that makes implementing Artificial Intelligence in your game easier than ever. Use fuzzy logic concepts in your AI decision-making to make your characters more engaging. Build exciting and richer games by mastering advanced Artificial Intelligence concepts such as Neural NetworksWho This Book Is ForThis book is intended for Unity developers with a basic understanding of C# and the Unity editor. Whether you're looking to build your first game or are looking to expand your knowledge as a game programmer, you will find plenty of exciting information and examples of game AI in terms of concepts and implementation.What You Will Learn. Understand the basic terminology and concepts in game AI. Explore advanced AI Concepts such as Neural Networks. Implement a basic finite state machine using state machine behaviors in Unity 2017. Create sensory systems for your AI and couple it with a Finite State Machine. Wok with Unity 2017's built-in NavMesh features in your game. Build believable and highly-efficient artificial flocks and crowds. Create a basic behavior tree to drive a character's actionsIn DetailUnity 2017 provides game and app developers with a variety of tools to implement Artificial Intelligence. Leveraging these tools via Unity's API or built-in features allows limitless possibilities when it comes to creating your game's worlds and characters. This third edition with Unity will help you break down Artificial Intelligence into simple concepts to give you a fundamental understanding of the topic to build upon. Using a variety of examples, the book then takes those concepts and walks you through actual implementations designed to highlight key concepts, and features related to game AI in Unity 5. Further on you will learn to distinguish the state machine pattern and implement one of your own. This is followed by learning how to implement a basic sensory system for your AI agent and coupling it with a Finite State Machine (FSM).Next you'll learn how to use Unity's built-in NavMesh feature and implement your own A* pathfinding system. You will then learn how to implement simple flocks and crowd's dynamics, key AI concepts. Moving on, you will learn how to implement a behavior tree through a game-focused example. Lastly, you'll combine fuzzy logic concepts with state machines and apply all the concepts in the book to build a simple tank game.Style and approachA self-explanatory practical guide with a series of tips and tricks on creating AI games with ease.
Anbieter: Ria Christie Collections, Uxbridge, Vereinigtes Königreich
EUR 51,87
Anzahl: Mehr als 20 verfügbar
In den WarenkorbZustand: New. In.
Verlag: Packt Publishing 2018-01-11, 2018
ISBN 10: 1788477901 ISBN 13: 9781788477901
Sprache: Englisch
Anbieter: Chiron Media, Wallingford, Vereinigtes Königreich
EUR 49,79
Anzahl: 10 verfügbar
In den WarenkorbPaperback. Zustand: New.
EUR 60,80
Anzahl: Mehr als 20 verfügbar
In den WarenkorbZustand: New. Whether you are developing traditional, serious, educational, or any other kind of game, understanding how to apply artificial intelligence can take the fun-factor to the next level! This book will not only uncover the newly released features in Unity 2017 .
Verlag: Packt Publishing Limited, GB, 2018
ISBN 10: 1788477901 ISBN 13: 9781788477901
Sprache: Englisch
Anbieter: Rarewaves.com UK, London, Vereinigtes Königreich
EUR 60,01
Anzahl: Mehr als 20 verfügbar
In den WarenkorbPaperback. Zustand: New. Use Unity 2017 to create fun and unbelievable AI entities in your games with A*, Fuzzy logic and NavMeshAbout This Book. Explore the brand-new Unity 2017 features that makes implementing Artificial Intelligence in your game easier than ever. Use fuzzy logic concepts in your AI decision-making to make your characters more engaging. Build exciting and richer games by mastering advanced Artificial Intelligence concepts such as Neural NetworksWho This Book Is ForThis book is intended for Unity developers with a basic understanding of C# and the Unity editor. Whether you're looking to build your first game or are looking to expand your knowledge as a game programmer, you will find plenty of exciting information and examples of game AI in terms of concepts and implementation.What You Will Learn. Understand the basic terminology and concepts in game AI. Explore advanced AI Concepts such as Neural Networks. Implement a basic finite state machine using state machine behaviors in Unity 2017. Create sensory systems for your AI and couple it with a Finite State Machine. Wok with Unity 2017's built-in NavMesh features in your game. Build believable and highly-efficient artificial flocks and crowds. Create a basic behavior tree to drive a character's actionsIn DetailUnity 2017 provides game and app developers with a variety of tools to implement Artificial Intelligence. Leveraging these tools via Unity's API or built-in features allows limitless possibilities when it comes to creating your game's worlds and characters. This third edition with Unity will help you break down Artificial Intelligence into simple concepts to give you a fundamental understanding of the topic to build upon. Using a variety of examples, the book then takes those concepts and walks you through actual implementations designed to highlight key concepts, and features related to game AI in Unity 5. Further on you will learn to distinguish the state machine pattern and implement one of your own. This is followed by learning how to implement a basic sensory system for your AI agent and coupling it with a Finite State Machine (FSM).Next you'll learn how to use Unity's built-in NavMesh feature and implement your own A* pathfinding system. You will then learn how to implement simple flocks and crowd's dynamics, key AI concepts. Moving on, you will learn how to implement a behavior tree through a game-focused example. Lastly, you'll combine fuzzy logic concepts with state machines and apply all the concepts in the book to build a simple tank game.Style and approachA self-explanatory practical guide with a series of tips and tricks on creating AI games with ease.
Verlag: Packt Publishing, Limited, 2018
ISBN 10: 1788477901 ISBN 13: 9781788477901
Sprache: Englisch
Anbieter: Majestic Books, Hounslow, Vereinigtes Königreich
EUR 58,62
Anzahl: 4 verfügbar
In den WarenkorbZustand: New. Print on Demand pp. 254.