Hardcover. Zustand: Very Good. No Jacket. Former library book; May have limited writing in cover pages. Pages are unmarked. ~ ThriftBooks: Read More, Spend Less.
Hardcover. Zustand: Near Fine. 1st Edition. Near Fine hardback issued without dust jacket. A clean, attractive copy.
EUR 37,43
Anzahl: Mehr als 20 verfügbar
In den WarenkorbZustand: New.
Anbieter: BargainBookStores, Grand Rapids, MI, USA
Paperback or Softback. Zustand: New. Artificial Intelligence and Games. Book.
EUR 36,81
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In den WarenkorbZustand: New.
Zustand: New.
Zustand: New.
EUR 42,11
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In den WarenkorbZustand: As New. Unread book in perfect condition.
EUR 36,91
Anzahl: 1 verfügbar
In den WarenkorbZustand: New.
Zustand: good. The book is in good condition with all pages and cover intact, including the dust jacket if originally issued. The spine may show light wear. Pages may contain some notes or highlighting, and there might be a "From the library of" label. Boxed set packaging, shrink wrap, or included media like CDs may be missing.
Zustand: New.
EUR 37,66
Anzahl: 10 verfügbar
In den WarenkorbPaperback. Zustand: New.
Anbieter: GreatBookPricesUK, Woodford Green, Vereinigtes Königreich
EUR 40,58
Anzahl: Mehr als 20 verfügbar
In den WarenkorbZustand: New.
Sprache: Englisch
Verlag: Springer-Verlag Berlin and Heidelberg GmbH & Co. KG, Berlin, 2011
ISBN 10: 3642205240 ISBN 13: 9783642205248
Anbieter: Grand Eagle Retail, Bensenville, IL, USA
Paperback. Zustand: new. Paperback. This book constitutes the refereed proceedings of the International Conference on the Applications of Evolutionary Computation, EvoApplications 2011, held in Torino, Italy, in April 2011 colocated with the Evo* 2011 events. Thanks to the large number of submissions received, the proceedings for EvoApplications 2011 are divided across two volumes (LNCS 6624 and 6625). The present volume contains contributions for EvoCOMPLEX, EvoGAMES, EvoIASP, EvoINTELLIGENCE, EvoNUM, and EvoSTOC. The 36 revised full papers presented were carefully reviewed and selected from numerous submissions. This volume presents an overview about the latest research in EC. Areas where evolutionary computation techniques have been applied range from telecommunication networks to complex systems, finance and economics, games, image analysis, evolutionary music and art, parameter optimization, scheduling, and logistics. These papers may provide guidelines to help new researchers tackling their own problem using EC. This book constitutes the refereed proceedings of the International Conference on the Applications of Evolutionary Computation, EvoApplications 2011, held in Torino, Italy, in April 2011 colocated with the Evo* 2011 events. Shipping may be from multiple locations in the US or from the UK, depending on stock availability.
Sprache: Englisch
Verlag: Springer-Verlag Berlin and Heidelberg GmbH & Co. KG, Berlin, 2012
ISBN 10: 3642291775 ISBN 13: 9783642291777
Anbieter: Grand Eagle Retail, Bensenville, IL, USA
Paperback. Zustand: new. Paperback. This book constitutes the refereed proceedings of the International Conference on the Applications of Evolutionary Computation, EvoApplications 2012, held in Malaga, Spain, in April 2012, colocated with the Evo* 2012 events EuroGP, EvoCOP, EvoBIO, and EvoMUSART. The 54 revised full papers presented were carefully reviewed and selected from 90 submissions. EvoApplications 2012 consisted of the following 11 tracks: EvoCOMNET (nature-inspired techniques for telecommunication networks and other parrallel and distributed systems), EvoCOMPLEX (algorithms and complex systems), EvoFIN (evolutionary and natural computation in finance and economics), EvoGAMES (bio-inspired algorithms in games), EvoHOT (bio-inspired heuristics for design automation), EvoIASP (evolutionary computation in image analysis and signal processing), EvoNUM (bio-inspired algorithms for continuous parameter optimization), EvoPAR (parallel implementation of evolutionary algorithms), EvoRISK (computational intelligence for risk management, security and defense applications), EvoSTIM (nature-inspired techniques in scheduling, planning, and timetabling), and EvoSTOC (evolutionary algorithms in stochastic and dynamic environments). This book constitutes the refereed proceedings of the International Conference on the Applications of Evolutionary Computation, EvoApplications 2012, held in Malaga, Spain, in April 2012, colocated with the Evo* 2012 events EuroGP, EvoCOP, EvoBIO, and EvoMUSART. The 54 revised full papers presented were carefully reviewed and selected from 90 submissions. EvoApplications 2012 consisted of the following 11 tracks: EvoCOMNET (nature-inspired techniques for telecommunication networks and other parrallel and distributed systems), EvoCOMPLEX (algorithms and complex systems), EvoFIN (evolutionary and natural computation in finance and economics), EvoGAMES (bio-inspired algorithms in games), EvoHOT (bio-inspired heuristics for design automation), EvoIASP (evolutionary computation in image analysis and signal processing), EvoNUM (bio-inspired algorithms for continuous parameter optimization), EvoPAR (parallel implementation of evolutionary algorithms), EvoRISK (computational intelligence for risk management, security and defense applications), EvoSTIM (nature-inspired techniques in scheduling, planning, and timetabling), and EvoSTOC (evolutionary algorithms in stochastic and dynamic environments). Shipping may be from multiple locations in the US or from the UK, depending on stock availability.
Zustand: As New. Unread book in perfect condition.
EUR 56,97
Anzahl: 1 verfügbar
In den WarenkorbHRD. Zustand: New. New Book. Shipped from UK. Established seller since 2000.
Anbieter: GreatBookPricesUK, Woodford Green, Vereinigtes Königreich
EUR 48,55
Anzahl: Mehr als 20 verfügbar
In den WarenkorbZustand: As New. Unread book in perfect condition.
Zustand: New.
Sprache: Englisch
Verlag: Springer International Publishing AG, Cham, 2025
ISBN 10: 3031833465 ISBN 13: 9783031833465
Anbieter: Grand Eagle Retail, Bensenville, IL, USA
Hardcover. Zustand: new. Hardcover. This book covers artificial intelligence methods applied to games, both in research and game development. It is aimed at graduate students, researchers, game developers, and readers with a technical background interested in the intersection of AI and games. The book covers a range of AI methods, from traditional search, planning, and optimization, to modern machine learning methods, including diffusion models and large language models. It discusses applications to playing games, generating content, and modeling players, including use cases such as level generation, game testing, intelligent non-player characters, player retention, player experience analysis, and game adaptation. It also covers the use of games, including video games, to test and benchmark AI algorithms. The book is informed by decades of research and practice in the field and combines insights into game design with deep technical knowledge from the authors, who have pioneered many of the methods and approaches used in the field.This second edition of the 2018 textbook captures significant developments in AI and gaming over the past 7 years, incorporating advancements in computer vision, reinforcement learning, deep learning, and the emergence of transformer-based large language models and generative AI. The book has been reorganized to provide an updated overview of AI in games, with separate sections dedicated to AIs core uses in playing and generating games, and modeling their players, along with a new chapter on ethical considerations. Aimed at readers with foundational AI knowledge, the book primarily targets three audiences: graduate or advanced undergraduate students pursuing careers in game AI, AI researchers and educators seeking teaching resources, and game programmers interested in creative AI applications. The text is complemented by a website featuring exercises, lecture slides, and additional educational materials suitable for undergraduate and graduate courses. This book covers artificial intelligence methods applied to games, both in research and game development. Shipping may be from multiple locations in the US or from the UK, depending on stock availability.
Sprache: Englisch
Verlag: Springer-Verlag New York Inc, 2019
ISBN 10: 3319875760 ISBN 13: 9783319875767
Anbieter: Revaluation Books, Exeter, Vereinigtes Königreich
EUR 56,27
Anzahl: 2 verfügbar
In den WarenkorbPaperback. Zustand: Brand New. reprint edition. 364 pages. 9.25x6.10x0.83 inches. In Stock.
Anbieter: GreatBookPricesUK, Woodford Green, Vereinigtes Königreich
EUR 56,96
Anzahl: 1 verfügbar
In den WarenkorbZustand: New.
Anbieter: Ria Christie Collections, Uxbridge, Vereinigtes Königreich
EUR 61,50
Anzahl: 1 verfügbar
In den WarenkorbZustand: New. In.
Anbieter: Lucky's Textbooks, Dallas, TX, USA
EUR 75,60
Anzahl: Mehr als 20 verfügbar
In den WarenkorbZustand: New.
Anbieter: SKULIMA Wiss. Versandbuchhandlung, Westhofen, Deutschland
Zustand: Wie Neu. Zustandsbeschreibung: leichte Lagerspuren/minor shelfwear. This book covers artificial intelligence methods applied to games, both in research and game development. The book covers a range of AI methods, from traditional search, planning, and optimization, to modern machine learning methods, including diffusion models and large language models. It discusses applications to playing games, generating content, and modeling players, including use cases such as level generation, game testing, intelligent non-player characters, player retention, player experience analysis, and game adaptation. It also covers the use of games, including video games, to test and benchmark AI algorithms. This second edition of the 2018 textbook captures significant developments in AI and gaming over the past 7 years, incorporating advancements in computer vision, reinforcement learning, deep learning, and the emergence of transformer-based large language models and generative AI. The book has been reorganized to provide an updated overview of AI in games, with separate sections dedicated to AI's core uses in playing and generating games, and modeling their players, along with a new chapter on ethical considerations. Second Edition. XXXIII,525 Seiten mit 122 meist farbigen Abb., gebunden (Springer Verlag 2025). Statt EUR 64,19. Gewicht: 1077 g - Gebunden/Gebundene Ausgabe.
Anbieter: Kennys Bookshop and Art Galleries Ltd., Galway, GY, Irland
Zustand: New. 2025. Second Edition 2025. hardcover. . . . . .