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  • Sprache: Englisch

    Verlag: Edward Elgar Publishing Ltd, GB, 2022

    1839102446 / 9781839102448

    • Softcover

    Anbieter: Rarewaves.com USA, London, LONDO, Vereinigtes KönigreichRarewaves.com USA

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    Zustand: Neu

    EUR 38,15

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    Anzahl: Mehr als 20 verfügbar

    Paperback. Zustand: New. Computer simulations, serious digital games, and gamification add fun and engagement to business courses, while also improving students' learning outcomes. Computer Simulations and Gaming provides business educators with the theoretical background, selection foundations, and implementation advice they need to successfully select and implement computer simulations, serious digital games, and/or gamification elements.The book opens by defining computer simulations, serious digital games, and gamification, then highlights the learning theories that contribute to their effectiveness at improving learning outcomes. From there the authors provide information that helps educators select computer simulations, serious digital games, and/or gamification elements, by reviewing their benefits and drawbacks, identifying contextual considerations, and providing a heuristic. The authors then offer advice to prepare educators to implement computer simulations, serious digital games, and/or gamification elements in their classrooms. In addition, they have included a list of tools and resources as well as an annotated bibliography that point readers towards helpful additional information.In an ever-changing world of tech, business educators at all levels will come to rely on the helpful guidance in Computer Simulations and Gaming to engage students.

  • Sprache: Englisch

    Verlag: Edward Elgar, 2022

    1839102446 / 9781839102448

    • Softcover

    Anbieter: Revaluation Books, Exeter, Vereinigtes KönigreichRevaluation Books

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    Zustand: Neu

    EUR 30,40

    EUR 11,66 Versand 
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    Anzahl: 2 verfügbar

    Paperback. Zustand: Brand New. 176 pages. 8.50x5.38x0.59 inches. In Stock.

  • Sprache: Englisch

    Verlag: Edward Elgar Publishing, 2022

    1839102446 / 9781839102448

    • Softcover

    Anbieter: Ria Christie Collections, Uxbridge, Vereinigtes KönigreichRia Christie Collections

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    Zustand: Neu

    EUR 31,48

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    Zustand: New. In English.

  • Sprache: Englisch

    Verlag: Edward Elgar Publishing, 2022

    1839102446 / 9781839102448

    • Softcover

    Anbieter: Books Puddle, New York, NY, USABooks Puddle

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    Zustand: Neu

    EUR 43,37

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    Anzahl: 3 verfügbar

    Zustand: New.

  • Sprache: Englisch

    Verlag: Edward Elgar Publishing, 2022

    183910242X / 9781839102424

    • Hardcover

    Anbieter: Books From California, Simi Valley, CA, USABooks From California

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    Zustand: Gebraucht - Gut

    EUR 88,20

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    hardcover. Zustand: Very Good.

  • Sprache: Englisch

    Verlag: Edward Elgar Publishing Ltd, GB, 2022

    1839102446 / 9781839102448

    • Softcover

    Anbieter: Rarewaves.com UK, London, Vereinigtes KönigreichRarewaves.com UK

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    Zustand: Neu

    EUR 31,22

    EUR 75,80 Versand 
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    Paperback. Zustand: New. Computer simulations, serious digital games, and gamification add fun and engagement to business courses, while also improving students' learning outcomes. Computer Simulations and Gaming provides business educators with the theoretical background, selection foundations, and implementation advice they need to successfully select and implement computer simulations, serious digital games, and/or gamification elements.The book opens by defining computer simulations, serious digital games, and gamification, then highlights the learning theories that contribute to their effectiveness at improving learning outcomes. From there the authors provide information that helps educators select computer simulations, serious digital games, and/or gamification elements, by reviewing their benefits and drawbacks, identifying contextual considerations, and providing a heuristic. The authors then offer advice to prepare educators to implement computer simulations, serious digital games, and/or gamification elements in their classrooms. In addition, they have included a list of tools and resources as well as an annotated bibliography that point readers towards helpful additional information.In an ever-changing world of tech, business educators at all levels will come to rely on the helpful guidance in Computer Simulations and Gaming to engage students.

  • Sprache: Englisch

    Verlag: Edward Elgar Publishing, 2022

    183910242X / 9781839102424

    • Hardcover

    Anbieter: Brook Bookstore On Demand, Napoli, NA, ItalienBrook Bookstore On Demand

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    Zustand: Neu

    EUR 124,28

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    Zustand: new.

  • Sprache: Englisch

    Verlag: Edward Elgar Publishing, 2022

    183910242X / 9781839102424

    • Hardcover

    Anbieter: Ria Christie Collections, Uxbridge, Vereinigtes KönigreichRia Christie Collections

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    Zustand: Neu

    EUR 122,53

    EUR 13,17 Versand 
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    Zustand: New. In English.

  • Sprache: Englisch

    Verlag: Edward Elgar Publishing, 2022

    183910242X / 9781839102424

    • Hardcover

    Anbieter: Books Puddle, New York, NY, USABooks Puddle

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    Zustand: Neu

    EUR 147,43

    EUR 3,47 Versand 
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    Anzahl: 3 verfügbar

    Zustand: New.

  • Sprache: Englisch

    Verlag: Edward Elgar Publishing Ltd, GB, 2022

    183910242X / 9781839102424

    • Hardcover

    Anbieter: Rarewaves.com USA, London, LONDO, Vereinigtes KönigreichRarewaves.com USA

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    Zustand: Neu

    EUR 152,86

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    Hardback. Zustand: New. Computer simulations, serious digital games, and gamification add fun and engagement to business courses, while also improving students' learning outcomes. Computer Simulations and Gaming provides business educators with the theoretical background, selection foundations, and implementation advice they need to successfully select and implement computer simulations, serious digital games, and/or gamification elements.The book opens by defining computer simulations, serious digital games, and gamification, then highlights the learning theories that contribute to their effectiveness at improving learning outcomes. From there the authors provide information that helps educators select computer simulations, serious digital games, and/or gamification elements, by reviewing their benefits and drawbacks, identifying contextual considerations, and providing a heuristic. The authors then offer advice to prepare educators to implement computer simulations, serious digital games, and/or gamification elements in their classrooms. In addition, they have included a list of tools and resources as well as an annotated bibliography that point readers towards helpful additional information.In an ever-changing world of tech, business educators at all levels will come to rely on the helpful guidance in Computer Simulations and Gaming to engage students.

  • Sprache: Englisch

    Verlag: Edward Elgar, 2022

    183910242X / 9781839102424

    • Hardcover

    Anbieter: Revaluation Books, Exeter, Vereinigtes KönigreichRevaluation Books

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    Zustand: Neu

    EUR 142,54

    EUR 11,66 Versand 
    Versand von Vereinigtes Königreich nach USA

    Anzahl: 2 verfügbar

    Hardcover. Zustand: Brand New. 176 pages. 8.50x5.38x0.59 inches. In Stock.

  • Sprache: Englisch

    Verlag: Edward Elgar Publishing Ltd, GB, 2022

    183910242X / 9781839102424

    • Hardcover

    Anbieter: Rarewaves.com UK, London, Vereinigtes KönigreichRarewaves.com UK

    Verkäufer/-in mit 5 Sternen
    Verkäufer/-in kontaktieren

    Zustand: Neu

    EUR 147,80

    EUR 75,80 Versand 
    Versand von Vereinigtes Königreich nach USA

    Anzahl: Mehr als 20 verfügbar

    Hardback. Zustand: New. Computer simulations, serious digital games, and gamification add fun and engagement to business courses, while also improving students' learning outcomes. Computer Simulations and Gaming provides business educators with the theoretical background, selection foundations, and implementation advice they need to successfully select and implement computer simulations, serious digital games, and/or gamification elements.The book opens by defining computer simulations, serious digital games, and gamification, then highlights the learning theories that contribute to their effectiveness at improving learning outcomes. From there the authors provide information that helps educators select computer simulations, serious digital games, and/or gamification elements, by reviewing their benefits and drawbacks, identifying contextual considerations, and providing a heuristic. The authors then offer advice to prepare educators to implement computer simulations, serious digital games, and/or gamification elements in their classrooms. In addition, they have included a list of tools and resources as well as an annotated bibliography that point readers towards helpful additional information.In an ever-changing world of tech, business educators at all levels will come to rely on the helpful guidance in Computer Simulations and Gaming to engage students.